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Pokemon Trading Card Game - Other rules

Special Conditions
Effective January 17, 2002, the Special Conditions comprise Sleep, Confusion, Paralysis, Poison, and Burn. A Pokemon afflicted by a Special Condition cannot use Pokemon Power.
Pokemon Power
The older Pokemon Power is to be read as also comprising the newer Poke-POWERs and Poke-BODYs. Poke-POWERs cannot comprise Pokemon Powers. If a Pokemon Power reads, "This power works even if X is Asleep, Confused, or Paralyzed", it will still function in case of Burn or Poison as well. A Poké-Power is an ability that you can choose to use, and that cannot function when the Pokemon is affected by a Special Condition (the notable exception is "Baby Evolution"). A Poké-Body is an ability that functions as soon as the Pokemon is put in play and until it leaves play.
Burn
When a Pokemon is Burned, place a burn marker on it. At the end of each player's turn, flip a coin. If tails, place two damage counters on the Pokemon. When your opponent burns your Pokémon again, it isn't doubly burned. Your Pokémon remains burned until you retreat it.
Confusion
When a Confused Pokemon wants to attack, flip a coin. If heads, the attack works normally. If tails, place three damage counters on the Pokemon (the attack fails). A Confused Pokemon may retreat normally.
Retreat
A player may make only one retreat per turn.
Darkness and Metal Energy
The special Energy cards Darkness and Metal Energy give their effects only to Darkness or Metal Pokemon, respectively. They may be attached to other Pokemon, though.
Stadium cards
A player may play only one Stadium card per turn.
Mutual exclusivity of Special Conditions
The conditions Confusion, Sleep, and Paralysis are mutually exclusive, as they require that you turn the Pokemon card to show its effect.

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