class CustomTilemapAutotiles attr_accessor :changed def initialize @changed=true @tiles=[nil,nil,nil,nil,nil,nil,nil] end def []=(i,value) @tiles[i]=value @changed=true end def [](i) return @tiles[i] end end class CustomTilemap Animated_Autotiles_Frames = 15 Autotiles = [ [ [27, 28, 33, 34], [ 5, 28, 33, 34], [27, 6, 33, 34], [ 5, 6, 33, 34], [27, 28, 33, 12], [ 5, 28, 33, 12], [27, 6, 33, 12], [ 5, 6, 33, 12] ], [ [27, 28, 11, 34], [ 5, 28, 11, 34], [27, 6, 11, 34], [ 5, 6, 11, 34], [27, 28, 11, 12], [ 5, 28, 11, 12], [27, 6, 11, 12], [ 5, 6, 11, 12] ], [ [25, 26, 31, 32], [25, 6, 31, 32], [25, 26, 31, 12], [25, 6, 31, 12], [15, 16, 21, 22], [15, 16, 21, 12], [15, 16, 11, 22], [15, 16, 11, 12] ], [ [29, 30, 35, 36], [29, 30, 11, 36], [ 5, 30, 35, 36], [ 5, 30, 11, 36], [39, 40, 45, 46], [ 5, 40, 45, 46], [39, 6, 45, 46], [ 5, 6, 45, 46] ], [ [25, 30, 31, 36], [15, 16, 45, 46], [13, 14, 19, 20], [13, 14, 19, 12], [17, 18, 23, 24], [17, 18, 11, 24], [41, 42, 47, 48], [ 5, 42, 47, 48] ], [ [37, 38, 43, 44], [37, 6, 43, 44], [13, 18, 19, 24], [13, 14, 43, 44], [37, 42, 43, 48], [17, 18, 47, 48], [13, 18, 43, 48], [ 1, 2, 7, 8] ] ] FlashOpacity=[100,90,80,70,80,90] attr_reader :tileset attr_reader :autotiles attr_reader :map_data attr_accessor :flash_data attr_accessor :priorities attr_reader :visible attr_accessor :ox attr_accessor :oy attr_reader :viewport attr_accessor :tone attr_accessor :color def graphicsHeight return 480 end def graphicsWidth return 640 end def initialize(viewport) @tileset = nil # Refers to Map Tileset Name @autotiles = CustomTilemapAutotiles.new @map_data = nil # Refers to 3D Array Of Tile Settings @flash_data = nil # Refers to 3D Array of Tile Flashdata @priorities = nil # Refers to Tileset Priorities @visible = true # Refers to Tileset Visibleness @ox = 0 # Bitmap Offsets @oy = 0 # bitmap Offsets @plane = false @tone=Tone.new(0,0,0,0) @color=Color.new(0,0,0,0) @oldtone=Tone.new(0,0,0,0) @oldcolor=Color.new(0,0,0,0) @selfviewport=Viewport.new(0,0,graphicsWidth,graphicsHeight) @viewport=viewport ? viewport : @selfviewport @tiles=[] @autotileInfo=[] @regularTileInfo=[] @oldOx=0 @oldOy=0 @layer0=Sprite.new(viewport) @layer0.visible=true @nowshown=false @layer0.bitmap=Bitmap.new([graphicsWidth*2,1].max,[graphicsHeight*2,1].max) @flash=nil @layer0.ox=0 @layer0.oy=0 @oxLayer0=0 @oyLayer0=0 @oxFlash=0 @oyFlash=0 @layer0.z=0 @priotiles=[] @prioautotiles=[] @autosprites=[] @framecount=[] @tilesetChanged=true @flashChanged=false @firsttime=true @disposed=false @usedsprites=false @layer0clip=true @firsttimeflash=true @fullyrefreshed=false @fullyrefreshedautos=false end def disposed? return @disposed end def flash_data=(value) @flash_data=value @flashChanged=true end def update if @oldtone!=@tone @layer0.tone=@tone @flash.tone=@tone if @flash for sprite in @autosprites sprite.tone=@tone end for sprite in @tiles sprite.tone=@tone if sprite.is_a?(Sprite) end @oldtone=@tone.clone end if @oldcolor!=@color @layer0.color=@color @flash.color=@color if @flash for sprite in @autosprites sprite.color=@color end for sprite in @tiles sprite.color=@color if sprite.is_a?(Sprite) end @oldcolor=@color.clone end if @autotiles.changed refresh_autotiles repaintAutotiles end if @flashChanged refresh_flash end if @tilesetChanged refresh_tileset end if @flash @flash.opacity=FlashOpacity[(Graphics.frame_count/2) % 6] end if !(@oldOx==@ox && @oldOy==@oy && !@tilesetChanged && !@autotiles.changed) refresh end if (Graphics.frame_count % Animated_Autotiles_Frames == 0) || @nowshown repaintAutotiles refresh(true) end @nowshown=false @autotiles.changed=false @tilesetChanged=false end def priorities=(value) @priorities=value @tilesetChanged=true end def tileset=(value) @tileset=value @tilesetChanged=true end def shown? return false if !@visible ysize=@map_data.ysize xsize=@map_data.xsize xStart=(@ox/32)-1 xEnd=((@ox+@viewport.rect.width)/32)+1 yStart=(@oy/32)-1 yEnd=((@oy+@viewport.rect.height)/32)+1 xStart=0 if xStart<0 xStart=xsize-1 if xStart>=xsize xEnd=0 if xEnd<0 xEnd=xsize-1 if xEnd>=xsize yStart=0 if yStart<0 yStart=ysize-1 if yStart>=ysize yEnd=0 if yEnd<0 yEnd=ysize-1 if yEnd>=ysize return (xStart>3][id&7] src=Rect.new(0,0,0,0) for i in 0...4 tile_position = tiles[i] - 1 src.set( (tile_position % 6)*16 + anim, (tile_position / 6)*16, 16, 16) bitmap.blt(i%2*16+x,i/2*16+y, autotile, src) end end end def autotileNumFrames(id) autotile=@autotiles[id/48-1] return 0 if !autotile || autotile.disposed? frames=1 if autotile.height==32 frames=autotile.width>>5 else frames=autotile.width/96 end return frames end def autotileFrame(id) autotile=@autotiles[id/48-1] return -1 if !autotile || autotile.disposed? frames=1 if autotile.height==32 frames=autotile.width>>5 else frames=autotile.width/96 end return (Graphics.frame_count/Animated_Autotiles_Frames)%frames end def repaintAutotiles for i in 0...@autotileInfo.length next if !@autotileInfo[i] frame=autotileFrame(i) bltAutotile(@autotileInfo[i],0,0,i,frame) end end def getAutotile(sprite,id) anim=autotileFrame(id) return if anim<0 bitmap=@autotileInfo[id] if !bitmap bitmap=Bitmap.new(32,32) bltAutotile(bitmap,0,0,id,anim) @autotileInfo[id]=bitmap end sprite.bitmap=bitmap if !sprite.equal?(bitmap) || sprite.bitmap!=bitmap end def getRegularTile(sprite,id) if false sprite.bitmap=@tileset if !sprite.equal?(@tileset) || sprite.bitmap!=@tileset sprite.src_rect.set(((id - 384)&7)<<5,((id - 384)>>3)<<5,32,32) else bitmap=@regularTileInfo[id] if !bitmap bitmap=Bitmap.new(32,32) rect=Rect.new(((id - 384)&7)<<5,((id - 384)>>3)<<5,32,32) bitmap.blt(0,0,@tileset,rect) @regularTileInfo[id]=bitmap end sprite.bitmap=bitmap if !sprite.equal?(bitmap) || sprite.bitmap!=bitmap end end def addTile(tiles,count,xpos,ypos,id) if id>=384 if count>=tiles.length sprite=Sprite.new(@viewport) tiles.push(sprite,0) else sprite=tiles[count] tiles[count+1]=0 end sprite.visible=@visible sprite.x=xpos sprite.y=ypos sprite.tone=@tone sprite.color=@color getRegularTile(sprite,id) spriteZ=(@priorities[id]==0||!@priorities[id]) ? 0 : ypos+@priorities[id]*32+32 sprite.z=spriteZ count+=2 else if count>=tiles.length sprite=Sprite.new(@viewport) tiles.push(sprite,1) else sprite=tiles[count] tiles[count+1]=1 end sprite.visible=@visible sprite.x=xpos sprite.y=ypos sprite.tone=@tone sprite.color=@color getAutotile(sprite,id) spriteZ=(@priorities[id]==0||!@priorities[id]) ? 0 : ypos+@priorities[id]*32+32 sprite.z=spriteZ count+=2 end return count end def refresh_tileset i=0;len=@regularTileInfo.length;while i100 || ysize>100 @fullyrefreshed=false else for z in 0...zsize for y in 0...ysize for x in 0...xsize id = @map_data[x, y, z] next if id==0 || !@priorities[id] next if @priorities[id]==0 @priotiles.push([x,y,z,id]) end end end @fullyrefreshed=true end end def refresh_flash if @flash_data && !@flash @flash=Sprite.new(viewport) @flash.visible=true @flash.z=1 @flash.blend_type=1 @flash.bitmap=Bitmap.new([graphicsWidth*2,1].max,[graphicsHeight*2,1].max) @firsttimeflash=true elsif !@flash_data && @flash @flash.bitmap.dispose if @flash.bitmap @flash.dispose @flash=nil @firsttimeflash=false end end def refresh_autotiles i=0;len=@autotileInfo.length;while i=2 @framecount[i]=numframes end if hasanimated ysize=@map_data.ysize xsize=@map_data.xsize zsize=@map_data.zsize if xsize>100 || ysize>100 @fullyrefreshedautos=false else for y in 0...ysize for x in 0...xsize haveautotile=false for z in 0...zsize id = @map_data[x, y, z] next if id==0 || id>=384 || @priorities[id]!=0 || !@priorities[id] next if @framecount[id/48-1]<2 haveautotile=true break end @prioautotiles.push([x,y]) if haveautotile end end @fullyrefreshedautos=true end else @fullyrefreshedautos=true end end def map_data=(value) @map_data=value @tilesetChanged=true end def refreshFlashSprite return if !@flash || @flash_data.nil? ptX=@ox-@oxFlash ptY=@oy-@oyFlash if !@firsttimeflash && !@usedsprites && ptX>=0 && ptX+@viewport.rect.width<=@flash.bitmap.width && ptY>=0 && ptY+@viewport.rect.height<=@flash.bitmap.height @flash.ox=0 @flash.oy=0 @flash.src_rect.set(ptX.round,ptY.round, @viewport.rect.width,@viewport.rect.height) return end width=@flash.bitmap.width height=@flash.bitmap.height bitmap=@flash.bitmap ysize=@map_data.ysize xsize=@map_data.xsize zsize=@map_data.zsize @firsttimeflash=false @oxFlash=@ox-(width>>2) @oyFlash=@oy-(height>>2) @flash.ox=0 @flash.oy=0 @flash.src_rect.set(width>>2,height>>2, @viewport.rect.width,@viewport.rect.height) @flash.bitmap.clear @oxFlash=@oxFlash.floor @oyFlash=@oyFlash.floor xStart=(@oxFlash>>5) xStart=0 if xStart<0 yStart=(@oyFlash>>5) yStart=0 if yStart<0 xEnd=xStart+(width>>5)+1 yEnd=yStart+(height>>5)+1 xEnd=xsize if xEnd>=xsize yEnd=ysize if yEnd>=ysize if xStart>8)&15 g=(id>>4)&15 b=(id)&15 tmpcolor.set(r<<4,g<<4,b<<4) bitmap.fill_rect(xpos,ypos,32,32,tmpcolor) end end end end def refreshLayer0(autotiles=false) if autotiles return true if !shown? end ptX=@ox-@oxLayer0 ptY=@oy-@oyLayer0 if !autotiles && !@firsttime && !@usedsprites && ptX>=0 && ptX+@viewport.rect.width<=@layer0.bitmap.width && ptY>=0 && ptY+@viewport.rect.height<=@layer0.bitmap.height if @layer0clip @layer0.ox=0 @layer0.oy=0 @layer0.src_rect.set(ptX.round,ptY.round, @viewport.rect.width,@viewport.rect.height) else @layer0.ox=ptX.round @layer0.oy=ptY.round @layer0.src_rect.set(0,0,@layer0.bitmap.width,@layer0.bitmap.height) end return true end width=@layer0.bitmap.width height=@layer0.bitmap.height bitmap=@layer0.bitmap ysize=@map_data.ysize xsize=@map_data.xsize zsize=@map_data.zsize if autotiles return true if @fullyrefreshedautos && @prioautotiles.length==0 xStart=(@oxLayer0>>5) xStart=0 if xStart<0 yStart=(@oyLayer0>>5) yStart=0 if yStart<0 xEnd=xStart+(width>>5)+1 yEnd=yStart+(height>>5)+1 xEnd=xsize if xEnd>xsize yEnd=ysize if yEnd>ysize return true if xStart>=xEnd || yStart>=yEnd trans=Color.new(0,0,0,0) temprect=Rect.new(0,0,0,0) tilerect=Rect.new(0,0,32,32) range=0...zsize overallcount=0 count=0 if !@fullyrefreshedautos for y in yStart..yEnd for x in xStart..xEnd haveautotile=false for z in range id = @map_data[x, y, z] next if id<48 || id>=384 || @priorities[id]!=0 || !@priorities[id] next if @framecount[id/48-1]<2 if !haveautotile haveautotile=true overallcount+=1 xpos=(x<<5)-@oxLayer0 ypos=(y<<5)-@oyLayer0 bitmap.fill_rect(xpos,ypos,0,0,trans) if overallcount<=2000 break end end for z in range id = @map_data[x,y,z] next if id<48 || @priorities[id]!=0 || !@priorities[id] if overallcount>2000 xpos=(x<<5)-@oxLayer0 ypos=(y<<5)-@oyLayer0 count=addTile(@autosprites,count,xpos,ypos,id) next elsif id>=384 temprect.set(((id - 384)&7)<<5,((id - 384)>>3)<<5,32,32) xpos=(x<<5)-@oxLayer0 ypos=(y<<5)-@oyLayer0 bitmap.blt(xpos,ypos,@tileset,temprect) else tilebitmap=@autotileInfo[id] if !tilebitmap anim=autotileFrame(id) next if anim<0 tilebitmap=Bitmap.new(32,32) bltAutotile(tilebitmap,0,0,id,anim) @autotileInfo[id]=tilebitmap end xpos=(x<<5)-@oxLayer0 ypos=(y<<5)-@oyLayer0 bitmap.blt(xpos,ypos,tilebitmap,tilerect) end end end end else for tile in @prioautotiles x=tile[0] y=tile[1] next if xxEnd next if yyEnd overallcount+=1 xpos=(x<<5)-@oxLayer0 ypos=(y<<5)-@oyLayer0 bitmap.fill_rect(xpos,ypos,0,0,trans) if overallcount<=2000 for z in range id = @map_data[x,y,z] next if id<48 || @priorities[id]!=0 || !@priorities[id] if overallcount>2000 count=addTile(@autosprites,count,xpos,ypos,id) next elsif id>=384 temprect.set(((id - 384)&7)<<5,((id - 384)>>3)<<5,32,32) bitmap.blt(xpos,ypos,@tileset,temprect) else tilebitmap=@autotileInfo[id] if !tilebitmap anim=autotileFrame(id) next if anim<0 tilebitmap=Bitmap.new(32,32) bltAutotile(tilebitmap,0,0,id,anim) @autotileInfo[id]=tilebitmap end bitmap.blt(xpos,ypos,tilebitmap,tilerect) end end end end Graphics.frame_reset if overallcount>2000 @usedsprites=false return true end return false if @usedsprites @firsttime=false @oxLayer0=@ox-(width>>2) @oyLayer0=@oy-(height>>2) if @layer0clip @layer0.ox=0 @layer0.oy=0 @layer0.src_rect.set(width>>2,height>>2, @viewport.rect.width,@viewport.rect.height) else @layer0.ox=(width>>2) @layer0.oy=(height>>2) end @layer0.bitmap.clear @oxLayer0=@oxLayer0.floor @oyLayer0=@oyLayer0.floor xStart=(@oxLayer0>>5) xStart=0 if xStart<0 yStart=(@oyLayer0>>5) yStart=0 if yStart<0 xEnd=xStart+(width>>5)+1 yEnd=yStart+(height>>5)+1 xEnd=xsize if xEnd>=xsize yEnd=ysize if yEnd>=ysize if xStart=384 tmprect.set((id - 384) % 8 * 32, (id - 384) / 8 * 32,32,32) bitmap.blt(xpos,ypos,@tileset,tmprect) else frame=autotileFrame(id) bltAutotile(bitmap,xpos,ypos,id,frame) end end end end Graphics.frame_reset end return true end def getResizeFactor return $ResizeFactor ? $ResizeFactor : 1.0 end def ox=(val) val=(val*getResizeFactor).to_i val=(val/getResizeFactor).to_i wasshown=self.shown? @ox=val.floor @nowshown=(!wasshown && self.shown?) end def oy=(val) val=(val*getResizeFactor).to_i val=(val/getResizeFactor).to_i wasshown=self.shown? @oy=val.floor @nowshown=(!wasshown && self.shown?) end def visible=(val) wasshown=@visible @visible=val @nowshown=(!wasshown && val) end def refresh(autotiles=false) @oldOx=@ox @oldOy=@oy usesprites=false if @layer0 @layer0.visible=@visible usesprites=!refreshLayer0(autotiles) if autotiles && !usesprites return end else usesprites=true end refreshFlashSprite vpx=@viewport.rect.x vpy=@viewport.rect.y vpr=@viewport.rect.width+vpx vpb=@viewport.rect.height+vpy xsize=@map_data.xsize ysize=@map_data.ysize minX=(@ox/32)-1 maxX=((@ox+@viewport.rect.width)/32)+1 minY=(@oy/32)-1 maxY=((@oy+@viewport.rect.height)/32)+1 minX=0 if minX<0 minX=xsize-1 if minX>=xsize maxX=0 if maxX<0 maxX=xsize-1 if maxX>=xsize minY=0 if minY<0 minY=ysize-1 if minY>=ysize maxY=0 if maxY<0 maxY=ysize-1 if maxY>=ysize count=0 if minXmaxX next if ymaxY id=prio[3] xpos=(x<<5)-@ox ypos=(y<<5)-@oy count=addTile(@tiles,count,xpos,ypos,id) end else for z in 0...@map_data.zsize for y in minY..maxY for x in minX..maxX id = @map_data[x, y, z] next if id==0 || !@priorities[id] next if @priorities[id]==0 xpos=(x<<5)-@ox ypos=(y<<5)-@oy count=addTile(@tiles,count,xpos,ypos,id) end end end end end if count<@tiles.length bigchange=(count<=(@tiles.length*2/3)) && (@tiles.length*2/3)>25 j=count;len=@tiles.length;while j