Pokemon Ruby/Sapphire - Attack List
This is a complete description of all the attacks in the Ruby and Sapphire games and their effects. For an explanation of terms used in this list, see the Glossary. For extra explanation on attack effects, see Explanations.
The number in brackets stands for the following:
- 00 - Single non-user. If no opponent is selected, a random opposing Pokemon is selected as the opponent before attacks begin.
- 01 - No target
- 04 - Opposing Pokemon selected at random
- 08 - All opposing Pokemon
- 10 - User
- 20 - All non-users
- 40 - Special
The term "opponent" is defined as the target non-users for an attack.
Flags:
- a: This is a direct attack, for the purposes of abilities such as Poison Point, etc.
- b: If a non-user used Protect or Detect and this attack targets it, this attack has no effect against that non-user.
- c: This attack's effect can be redirected to the opponent by use of Magic Coat.
- d: This attack's effect can be redirected to the user of Snatch. (Flags c and d are mutually exclusive.)
- e: An accuracy check is performed for this attack. Therefore, Brightpowder and Lax Incense, if held by the opponent, can decrease this attack's accuracy.
- f: If the user holds a King's Rock, the opponent may flinch after the user uses this attack and this attack is successful (a 10% chance). This is considered an additional effect for the purposes of Shield Dust, but not for the purposes of Serene Grace.
Last modified March 29, 2008
Name Type Dmg Acc PP Eff Tgt Flags
00: Deals damage.
POUND NORMAL 40 100 35 0 [00] ab ef MEGA PUNCH NORMAL 80 85 20 0 [00] ab ef SCRATCH NORMAL 40 100 35 0 [00] ab ef VICEGRIP NORMAL 55 100 30 0 [00] ab ef CUT NORMAL 50 95 30 0 [00] ab ef WING ATTACK FLYING 60 100 35 0 [00] ab ef SLAM NORMAL 80 75 20 0 [00] ab ef VINE WHIP GRASS 35 100 10 0 [00] ab ef MEGA KICK NORMAL 120 75 5 0 [00] ab ef HORN ATTACK NORMAL 65 100 25 0 [00] ab ef TACKLE NORMAL 35 95 35 0 [00] ab ef WATER GUN WATER 40 100 25 0 [00] b ef HYDRO PUMP WATER 120 80 5 0 [00] b ef PECK FLYING 35 100 35 0 [00] ab ef DRILL PECK FLYING 80 100 20 0 [00] ab ef STRENGTH NORMAL 80 100 15 0 [00] ab ef ROCK THROW ROCK 50 90 15 0 [00] b ef EGG BOMB NORMAL 100 75 10 0 [00] b ef WATERFALL WATER 80 100 15 0 [00] ab ef MEGAHORN BUG 120 85 10 0 [00] ab ef HYPER VOICE NORMAL 90 100 10 0 [08] b e DRAGON CLAW DRAGON 80 100 15 0 [00] ab ef
Base damage is doubled if opponent is using Dive.
SURF WATER 95 100 15 0 [08] b ef
01: Puts opponent to sleep.
SING NORMAL 0 55 15 0 [00] bc e SLEEP POWDER GRASS 0 75 15 0 [00] bc e HYPNOSIS PSYCHIC 0 60 20 0 [00] bc e LOVELY KISS NORMAL 0 75 10 0 [00] bc e SPORE GRASS 0 100 15 0 [00] bc e GRASSWHISTLE GRASS 0 55 15 0 [00] bc e
02: May poison opponent.
POISON STING POISON 15 100 35 30 [00] b e SMOG POISON 20 70 20 40 [00] b e SLUDGE POISON 65 100 20 30 [00] b e SLUDGE BOMB POISON 90 100 10 30 [00] b e
03: Recovers to user half of HP lost by opponent due to this attack.
ABSORB GRASS 20 100 20 0 [00] b e MEGA DRAIN GRASS 40 100 10 0 [00] b e LEECH LIFE BUG 20 100 15 0 [00] ab e GIGA DRAIN GRASS 60 100 5 0 [00] b e
04: May burn opponent.
FIRE PUNCH FIRE 75 100 15 10 [00] ab e EMBER FIRE 40 100 25 10 [00] b e FLAMETHROWER FIRE 95 100 15 10 [00] b e FIRE BLAST FIRE 120 85 5 10 [00] b e HEAT WAVE FIRE 100 90 10 10 [08] b e
05: May freeze opponent.
ICE PUNCH ICE 75 100 15 10 [00] ab e ICE BEAM ICE 95 100 10 10 [00] b e BLIZZARD ICE 120 70 5 10 [08] b e POWDER SNOW ICE 40 100 25 10 [08] b e
06: May paralyze opponent.
THUNDERPUNCH ELECTRIC 75 100 15 10 [00] ab e BODY SLAM NORMAL 85 100 15 30 [00] ab e THUNDERSHOCK ELECTRIC 40 100 30 10 [00] b e THUNDERBOLT ELECTRIC 95 100 15 10 [00] b e LICK GHOST 20 100 30 30 [00] ab e ZAP CANNON ELECTRIC 100 50 5 100 [00] b e SPARK ELECTRIC 65 100 20 30 [00] ab e DRAGONBREATH DRAGON 60 100 20 30 [00] b ef
07: User faints as part of this attack's use. Opponent's Defense is temporarily halved in damage calculation. Fainting will not fail, though attack may miss or fail for other reasons.
SELFDESTRUCT NORMAL 200 100 5 0 [20] b ef EXPLOSION NORMAL 250 100 5 0 [20] b ef
08: Recovers to user half of HP lost by opponent due to this attack. Fails unless opponent is asleep.
DREAM EATER PSYCHIC 100 100 15 0 [00] b e
09: Uses last move that successfully targeted user. More information.
MIRROR MOVE FLYING 0 0 20 0 [01]
0A: Increases user's Attack by 1 stage.
MEDITATE PSYCHIC 0 0 40 0 [10] d SHARPEN NORMAL 0 0 30 0 [10] d HOWL NORMAL 0 0 40 0 [10] d
0B: Increases user's Defense by 1 stage.
HARDEN NORMAL 0 0 30 0 [10] d WITHDRAW WATER 0 0 40 0 [10] d
0D: Increases user's Special Attack by 1 stage.
GROWTH NORMAL 0 0 40 0 [10] d
10: Increases user's evasion by 1 stage.
DOUBLE TEAM NORMAL 0 0 15 0 [10] d
11: Hits without fail.
SWIFT NORMAL 60 0 20 0 [08] b ef FAINT ATTACK DARK 60 0 20 0 [00] b ef SHADOW PUNCH GHOST 60 0 20 0 [00] ab ef AERIAL ACE FLYING 60 0 20 0 [00] ab ef MAGICAL LEAF GRASS 60 0 20 0 [00] b ef SHOCK WAVE ELECTRIC 60 0 20 0 [00] b ef
12: Decreases opponent's Attack by 1 stage.
GROWL NORMAL 0 100 40 0 [08] bc e
13: Decreases opponent's Defense by 1 stage.
TAIL WHIP NORMAL 0 100 30 0 [08] bc e LEER NORMAL 0 100 30 0 [08] bc e
14: Decreases opponent's Speed by 1 stage.
STRING SHOT BUG 0 95 40 0 [08] bc e
17: Decreases opponent's Accuracy by 1 stage.
SAND-ATTACK GROUND 0 100 15 0 [00] bc e SMOKESCREEN NORMAL 0 100 20 0 [00] bc e KINESIS PSYCHIC 0 80 15 0 [00] b e FLASH NORMAL 0 70 20 0 [00] bc e
18: Decreases opponent's evasion by 1 stage.
SWEET SCENT NORMAL 0 100 20 0 [08] bc e
19: Resets all stat stages on all active Pokemon to zero.
HAZE ICE 0 0 30 0 [10] b
1A: When this attack is used, the effect begins and X is set to 0. During effect, user uses this attack during each of its turns and cannot use any other attack or switch, and whenever the user is hit by an attack by a non-user (other than Pain Split), the HP lost by user due to that attack is added to X. After user's second or third turn after this one, returns X times 2 to the last non-user who hit the user with an attack during this attack's effect, and this effect ends. Affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or is replaced, or when user falls asleep or becomes frozen, effect ends without returning an attack.
BIDE NORMAL 1 100 10 0 [10] ab f
1B: User uses this attack for two or three turns (random), during which user cannot use any other attack or switch, and after which user becomes confused at the end of the round, unless it is already confused. If, during effect, user is prevented from using this attack or is replaced; if this attack's type is ineffective against opponent's types; or if user falls asleep or becomes frozen, effect ends without causing confusion . If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion).
THRASH NORMAL 90 100 20 100 [04] ab ef PETAL DANCE GRASS 70 100 20 100 [04] ab ef OUTRAGE DRAGON 90 100 15 100 [04] ab ef
1C: Ends wild battles. In trainer battles, replaces opponent with a random non-active Pokemon in opponent's party; fails if opponent's party has no non-active Pokemon. Fails either way if Ingrain is in effect for opponent. More information.
WHIRLWIND NORMAL 0 100 20 0 [00] b e ROAR NORMAL 0 100 20 0 [00] b e
1D: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.
DOUBLESLAP NORMAL 15 85 10 0 [00] ab ef COMET PUNCH NORMAL 18 85 15 0 [00] ab ef FURY ATTACK NORMAL 15 85 20 0 [00] ab ef PIN MISSILE BUG 14 85 20 0 [00] b ef SPIKE CANNON NORMAL 20 100 15 0 [00] b ef BARRAGE NORMAL 15 85 20 0 [00] b ef FURY SWIPES NORMAL 18 80 15 0 [00] ab ef BONE RUSH GROUND 25 80 10 0 [00] b ef ARM THRUST FIGHTING 15 100 20 0 [00] ab ef BULLET SEED GRASS 10 100 30 0 [00] b ef ICICLE SPEAR ICE 10 100 30 0 [00] b ef ROCK BLAST ROCK 25 80 10 0 [00] b ef
1E: User's types become the type of one of the user's attacks, except Curse, chosen at random. Considers Hidden Power and Weather Ball as Normal. It reverts to its original types when user is replaced. Fails if all user's attacks (except Curse) are of either type of the user, since it chooses a type other than one of user's types.
CONVERSION NORMAL 0 0 30 0 [10]
1F: May cause opponent to flinch.
ROLLING KICK FIGHTING 60 85 15 30 [00] ab ef HEADBUTT NORMAL 70 100 15 30 [00] ab e BITE DARK 60 100 25 30 [00] ab e BONE CLUB GROUND 65 85 20 10 [00] b e ROCK SLIDE ROCK 75 90 10 30 [08] b e HYPER FANG NORMAL 80 90 15 10 [00] ab e
20: Recovers to user half of total HP. Fails if user's HP is full.
RECOVER NORMAL 0 0 20 0 [10] d SLACK OFF NORMAL 0 100 10 0 [10] d
21: Badly poisons opponent.
TOXIC POISON 0 85 10 100 [00] bc e
22: In internal battles, if this attack is successful and the user is part of the player's party, an amount equal to five times the user's current level (during attack's use) is added to the money to be obtained when the player wins the battle. (Not obtained if fleeing occurred in the battle.)
PAY DAY NORMAL 40 100 20 100 [00] b ef
23: Effect lasts for five rounds including the current round. During effect, effectiveness of special non-critical-hit attacks against any active Pokemon on the user's side is halved as long as there is only one active Pokemon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party.
LIGHT SCREEN PSYCHIC 0 0 30 0 [10] d
24: May either burn, freeze, or paralyze opponent.
TRI ATTACK NORMAL 80 100 10 20 [00] b e
25: Recovers to user all HP; user sleeps with a sleep count of 3, even if user has a status problem. Fails if user's HP is full or if user is already asleep. Does nothing if user cannot fall asleep.
REST PSYCHIC 0 0 10 0 [10] d
26: One-hit KO. Reduces opponent's HP by opponent's current HP. Ineffective if opponent's level is greater than user's level. When used, this attack's original accuracy increases by the level difference. Affected by type immunities. Evasion and Accuracy stages are ignored for this attack.
GUILLOTINE NORMAL 1 30 5 0 [00] ab e HORN DRILL NORMAL 1 30 5 0 [00] ab e FISSURE GROUND 1 30 5 0 [00] b e SHEER COLD ICE 1 30 5 0 [00] b e
27: Two-turn attack.
RAZOR WIND NORMAL 80 100 10 0 [08] b ef
28: Reduces opponent's HP by half of present amount. Affected by type immunities.
SUPER FANG NORMAL 1 90 10 0 [00] ab e
29: Reduces opponent's HP by 40. Affected by type immunities.
DRAGON RAGE DRAGON 1 100 10 0 [00] b ef
2A: Multi-turn attack. Effect lasts for three to six rounds, including the current round. During effect, opponent cannot switch or flee, Teleport will fail for opponent, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect. Effect is not considered an additional effect.
BIND NORMAL 15 75 20 100 [00] ab ef WRAP NORMAL 15 85 20 100 [00] ab ef FIRE SPIN FIRE 15 70 15 100 [00] b ef CLAMP WATER 35 75 10 100 [00] ab ef SAND TOMB GROUND 15 70 15 100 [00] b ef
Base damage is doubled if opponent is using Dive.
WHIRLPOOL WATER 15 70 15 100 [00] b ef
2B: Good chance for a critical hit.
KARATE CHOP FIGHTING 50 100 25 0 [00] ab ef RAZOR LEAF GRASS 55 95 25 0 [08] b ef CRABHAMMER WATER 90 85 10 0 [00] ab ef SLASH NORMAL 70 100 20 0 [00] ab ef AEROBLAST FLYING 100 95 5 0 [00] b ef CROSS CHOP FIGHTING 100 80 5 0 [00] ab ef AIR CUTTER FLYING 55 95 25 0 [08] b ef LEAF BLADE GRASS 70 100 15 0 [00] ab ef
2C: Strikes twice.
DOUBLE KICK FIGHTING 30 100 30 0 [00] ab ef BONEMERANG GROUND 50 90 10 0 [00] b ef
2D: If attack misses, returns to user 1/2 of damage it would have dealt, but not more HP than half of opponent's total HP.
JUMP KICK FIGHTING 70 95 25 0 [00] ab ef HI JUMP KICK FIGHTING 85 90 20 0 [00] ab ef
2E: For five rounds, including the current round, attacks and abilities other than Haze can't reduce the stat stages of each active Pokemon on the user's side if they are used by other Pokemon. During effect, this attack fails for user's party.
MIST ICE 0 0 30 0 [10] d
2F: Increases chances of a critical hit for attacks by the user. Effect ends when user is switched.
FOCUS ENERGY NORMAL 0 0 30 0 [10] d
30: Returns to user 1/4 of HP lost by opponent due to this attack (recoil damage).
TAKE DOWN NORMAL 90 85 20 0 [00] ab ef SUBMISSION FIGHTING 80 80 25 0 [00] ab ef
This attack's effectiveness is not affected by the opponent's or user's types.
STRUGGLE NORMAL 50 100 1 0 [00] ab ef
31: Confuses opponent.
SUPERSONIC NORMAL 0 55 20 0 [00] bc e CONFUSE RAY GHOST 0 100 10 0 [00] bc e SWEET KISS NORMAL 0 75 10 0 [00] bc e
32: Increases user's Attack by 2 stages.
SWORDS DANCE NORMAL 0 0 30 0 [10] d
33: Increases user's Defense by 2 stages.
BARRIER PSYCHIC 0 0 30 0 [10] d ACID ARMOR POISON 0 0 40 0 [10] d IRON DEFENSE STEEL 0 0 15 0 [10] d
34: Increases user's Speed by 2 stages.
AGILITY PSYCHIC 0 0 30 0 [10] d
35: Increases user's Special Attack by 2 stages.
TAIL GLOW BUG 0 100 20 0 [10] d
36: Increases user's Special Defense by 2 stages.
AMNESIA PSYCHIC 0 0 20 0 [10] d
39: User's stats (except HP), types, moves, species, individual values, ability, and stat stages become those of the opponent. Gender is not copied. Ends effect of Disable for the user. Moves copied have 5 PP. Fails if opponent is using Fly, Dig, Dive, or Bounce. These attributes revert to their originals when user is replaced. During effect, user may use this attack, and this attack fails against user.
TRANSFORM NORMAL 0 0 10 0 [00]
3A: Decreases opponent's Attack by 2 stages.
CHARM NORMAL 0 100 20 0 [00] bc e FEATHERDANCE FLYING 0 100 15 0 [00] bc e
3B: Decreases opponent's Defense by 2 stages.
SCREECH NORMAL 0 85 40 0 [00] bc e
3C: Decreases opponent's Speed by 2 stages.
COTTON SPORE GRASS 0 85 40 0 [00] bc e SCARY FACE NORMAL 0 90 10 0 [00] bc e
3E: Decreases opponent's Special Defense by 2 stages.
FAKE TEARS DARK 0 100 20 0 [00] bc e METAL SOUND STEEL 0 85 40 0 [00] bc e
41: Effect lasts for five rounds including the current round. During effect, effectiveness of physical non-critical-hit attacks against any active Pokemon on the user's side is halved as long as there is only one active Pokemon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party.
REFLECT PSYCHIC 0 0 20 0 [10] d
42: Poisons opponent.
POISONPOWDER POISON 0 75 35 0 [00] bc e POISON GAS POISON 0 55 40 0 [00] bc e
43: Paralyzes opponent. Affected by type immunities.
STUN SPORE GRASS 0 75 30 0 [00] bc e THUNDER WAVE ELECTRIC 0 100 20 0 [00] bc e GLARE NORMAL 0 75 30 0 [00] bc e
44: May decrease opponent's Attack by 1 stage.
AURORA BEAM ICE 65 100 20 10 [00] b e
45: May decrease opponent's Defense by 1 stage.
ACID POISON 40 100 30 10 [08] b e IRON TAIL STEEL 100 75 15 30 [00] ab e ROCK SMASH FIGHTING 20 100 15 50 [00] ab e CRUSH CLAW NORMAL 75 95 10 50 [00] ab e
46: May decrease opponent's Speed by 1 stage.
BUBBLEBEAM WATER 65 100 20 10 [00] b e CONSTRICT NORMAL 10 100 35 10 [00] ab e BUBBLE WATER 20 100 30 10 [08] b e ICY WIND ICE 55 95 15 100 [08] b e ROCK TOMB ROCK 50 80 10 100 [00] b e MUD SHOT GROUND 55 95 15 100 [00] b ef
47: May decrease opponent's Special Attack by 1 stage.
MIST BALL PSYCHIC 70 100 5 50 [00] b e
48: May decrease opponent's Special Defense by 1 stage.
PSYCHIC PSYCHIC 90 100 10 10 [00] b e CRUNCH DARK 80 100 15 20 [00] ab e SHADOW BALL GHOST 80 100 15 20 [00] b e LUSTER PURGE PSYCHIC 70 100 5 50 [00] b e
49: May decrease opponent's Accuracy by 1 stage.
MUD-SLAP GROUND 20 100 10 100 [00] b e OCTAZOOKA WATER 65 85 10 50 [00] b e MUDDY WATER WATER 95 85 10 30 [08] b ef
4B: Two-turn attack. Good chance for a critical hit. May cause opponent to flinch.
SKY ATTACK FLYING 140 90 5 30 [00] b ef
4C: May confuse opponent.
PSYBEAM PSYCHIC 65 100 20 10 [00] b e CONFUSION PSYCHIC 50 100 25 10 [00] b e DIZZY PUNCH NORMAL 70 100 10 20 [00] ab e DYNAMICPUNCH FIGHTING 100 50 5 100 [00] ab e SIGNAL BEAM BUG 75 100 15 10 [00] b ef WATER PULSE WATER 60 100 20 20 [00] b ef
4D: Strikes twice. May poison opponent.
TWINEEDLE BUG 25 100 20 20 [00] b e
4E: Hits without fail.
VITAL THROW FIGHTING 70 100 10 0 [00] ab ef
4F: Creates a decoy using 1/4 of user's total HP. More information.
SUBSTITUTE NORMAL 0 0 10 0 [10] d
50: If this attack is successful, on the next round, user cannot switch and it skips its attack.
HYPER BEAM NORMAL 150 90 5 0 [00] b ef BLAST BURN FIRE 150 90 5 0 [00] b ef HYDRO CANNON WATER 150 90 5 0 [00] b ef FRENZY PLANT GRASS 150 90 5 0 [00] b ef
51: When user uses this move and it has at least 1 PP, even if it misses or becomes ineffective, the effect begins unless Protect or Detect is in effect for opponent. During effect, whenever user loses HP due to an attack by an opposing Pokemon (except Pain Split) , user's Attack is increased by 1 stage. During effect, whenever an opposing Pokemon uses Future Sight or Doom Desire against user, user's Attack is increased by 1 stage. Effect ends when user doesn't choose this attack for use or when user is replaced.
RAGE NORMAL 20 100 20 0 [00] ab ef
52: Copies last move used by opponent. The copied attack has 5 PP. Fails if that move is Metronome, Mimic, Struggle, Sketch, or any move user knows. Fails if Transform is in effect for user.
MIMIC NORMAL 0 100 10 0 [00] b
53: Uses a random attack. Does not use Metronome, Struggle, Sketch, Mimic, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Sleep Talk, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, or Focus Punch.
METRONOME NORMAL 0 0 10 0 [01]
54: During effect, at the end of every round, if there is a Pokemon at user's position, opponent loses 1/8 of total HP, and the Pokemon at user's position recovers HP lost by opponent. Effect ends when opponent is switched or uses Rapid Spin. Fails if opponent's current type includes Grass.
LEECH SEED GRASS 0 90 10 0 [00] bc e
55: Has no effect at all.
SPLASH NORMAL 0 0 40 0 [10]
56: For two to five rounds, including the current round, the last move used by opponent (when this attack is used) is disabled for opponent. Fails if opponent doesn't have that move or it has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced.
DISABLE NORMAL 0 55 20 0 [00] b e
57: Reduces opponent's HP by user's level. Affected by type immunities.
SEISMIC TOSS FIGHTING 1 100 20 0 [00] ab ef NIGHT SHADE GHOST 1 100 15 0 [00] b ef
58: Reduces opponent's HP by int((user's level) × (N × 10 + 50) ÷ 100) where N is from 0 through 10. Affected by type immunities.
PSYWAVE PSYCHIC 1 80 15 0 [00] b ef
59: If the last non-user who hit the user with a physical attack this round is one of user's opposing Pokemon, reduces the HP of the Pokemon at that non-user's position by 2 times the amount of HP lost by user due to that attack. Affected by type immunities. For multi-hit attacks, returns HP based on the last hit of that attack. Considers Hidden Power as Normal.
COUNTER FIGHTING 1 100 20 0 [01] a e
5A: Effect lasts for three to six rounds, including the current round. During effect, opponent, during each of its turns, uses attack it last used when this attack was used, and opponent chooses that attack for use instead of any other attack. Opponent may switch or flee. This attack fails if the affected attack is Struggle, Encore, or Mirror Move; if opponent doesn't have affected attack; or if affected attack has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced . At the beginning of opponent's turn and at the end of the round, if affected attack has changed, effect ends . At the end of the round, if affected attack has zero PP, effect ends.
ENCORE NORMAL 0 100 5 0 [00] b e
5B: User's HP and opponent's HP, before range adjustment, become equal to: int(((opponent's HP)+(user's HP))/2). Not affected by type immunities.
PAIN SPLIT NORMAL 0 100 20 0 [00] b e
5C: May cause opponent to flinch. Fails unless user is asleep.
SNORE NORMAL 40 100 15 30 [00] b ef
5D: User's types change to one that is resistant or immune (random type) to the type of the last attack that successfully targeted user. Fails if there is no such move. User reverts to its original types when user is replaced. Considers determined types of Hidden Power and Weather Ball. Can choose one of the user's types. More information.
CONVERSION 2 NORMAL 0 100 30 0 [10]
5E: Until the end of the next round, accuracy checks by the user are successful. More information.
MIND READER NORMAL 0 100 5 0 [00] b e LOCK-ON NORMAL 0 100 5 0 [00] b e
5F: Permanently copies move opponent last used (different variable). That attack replaces this attack. Does not copy Sketch, Struggle, or any move user knows. Fails if Transform is in effect for user. Moves copied this way have all PP.
SKETCH NORMAL 0 0 1 0 [00]
61: Uses one of the user's attacks, at random. Fails unless user is asleep. Doesn't choose Bide, Sleep Talk, Assist, Mirror Move, Metronome, Focus Punch, Uproar, or any two-turn attack. Doesn't choose a disabled move, a move the user cannot choose for use, or a move with zero PP. No PP is spent for the move used.
SLEEP TALK NORMAL 0 0 10 0 [01]
62: Until user's next turn, if a non-multi-hit attack by an opposing Pokemon causes the user to faint, that opposing Pokemon also faints.
DESTINY BOND GHOST 0 0 5 0 [10]
63: Base damage varies based on user's HP. More information.
FLAIL NORMAL 1 100 15 0 [00] ab ef REVERSAL FIGHTING 1 100 15 0 [00] ab ef
64: Decreases PP of last move used by opponent by 2 to 5. Fails if that move's PP is 1 or less or if opponent doesn't have that move.
SPITE GHOST 0 100 10 0 [00] b e
65: If this attack would reduce opponent's HP to less than 1, its damage is changed so that it reduces opponent's HP to 1 instead.
FALSE SWIPE NORMAL 40 100 40 0 [00] ab ef
66: Each Pokemon in user's party recovers from all status problems.
HEAL BELL NORMAL 0 0 5 0 [10] d AROMATHERAPY GRASS 0 0 5 0 [10] d
67: Deals damage.
QUICK ATTACK NORMAL 40 100 30 0 [00] ab ef MACH PUNCH FIGHTING 40 100 30 0 [00] ab ef EXTREMESPEED NORMAL 80 100 5 0 [00] ab ef
68: Hits three times. Stops if a miss is caused. When used, base damage starts at its original value, and increases by 10 after each hit.
TRIPLE KICK FIGHTING 10 90 10 0 [00] ab ef
69: If this attack is successful, user receives opponent's attached item if user does not already have an item attached.
THIEF DARK 40 100 10 100 [00] ab e COVET NORMAL 40 100 40 100 [00] b e
6A: During effect, opponent cannot switch or flee, and Teleport will fail for opponent. Effect ends when user or opponent is switched. During effect, this attack fails against opponent.
SPIDER WEB BUG 0 100 10 0 [00] bc e MEAN LOOK NORMAL 0 100 5 0 [00] bc e BLOCK NORMAL 0 100 5 0 [00] bc e
6B: Fails unless opponent is asleep. As long as opponent remains asleep, opponent loses 1/4 of total HP at the end of every round (including the current round). Effect ends when opponent is replaced or wakes up.
NIGHTMARE GHOST 0 100 15 0 [00] b e
6C: Increases user's evasion by 1 stage. Even if user's evasion can't be increased, until user is replaced, Stomp, Needle Arm, Astonish, and Extrasensory, when used by non-users, have double effectiveness against user.
MINIMIZE NORMAL 0 0 20 0 [10] d
6D: If user's current type does not include Ghost, decreases user's Speed by one stage and increases user's Attack and Defense by one stage. If user's current type includes Ghost, user loses half of total HP (even if HP reduced would faint user) and at the end of every round, opponent loses 1/4 of total HP. This latter effect ends when opponent is switched. During effect, this attack fails against opponent. (If user doesn't choose an opponent, a random opposing Pokemon is chosen as the opponent.)
CURSE ??? 0 0 10 0 [00]
6F: User doesn't receive the effects of certain attacks used this round by non-users. This attack fails if it occurred last this round. Success rate for this attack decreases with consecutive use. More information.
PROTECT NORMAL 0 0 10 0 [10] DETECT FIGHTING 0 0 5 0 [10]
70: Can be used up to three times. During effect, whenever an opposing Pokemon becomes active, that Pokemon (unless it's a flying type or has the Levitate ability) loses HP: 1/8 of total HP for one use; 1/6 of total HP for two uses; and 1/4 of total HP for three uses. Effect ends when any opposing Pokemon uses Rapid Spin.
SPIKES GROUND 0 0 20 0 [40]
71: During effect, evasion modifications on opponent are ignored in accuracy checks for attacks against the opponent. During effect, Normal- and Fighting-type attacks against opponent have normal effectiveness against the Ghost type. Effect ends when opponent is replaced. This attack may be used against opponent during effect.
FORESIGHT NORMAL 0 100 40 0 [00] b e ODOR SLEUTH NORMAL 0 100 40 0 [00] b e
72: Each active Pokemon without a Perish count receives a Perish count of 4. At the end of every round (including the current round), the Perish count of each active Pokemon is reduced by 1 and all Pokemon with a Perish count of 0 faint simultaneously. A Pokemon's Perish count is removed when it is switched.
PERISH SONG NORMAL 0 0 5 0 [10]
73: Weather. Lasts for five rounds including the current round. At the end of every round except the last, each active Pokemon, except Ground, Rock, and Steel types, lose 1/16 of total HP simultaneously.
SANDSTORM ROCK 0 0 10 0 [10]
74: Until the end of the round, if an attack by non-users would reduce user's HP to less than 1, its damage is changed so that it reduces user's HP to 1 instead. This attack fails if it occurred last this round. Success rate for this attack decreases with consecutive use. More information.
ENDURE NORMAL 0 0 10 0 [10]
75: User uses this attack for five turns, during which user cannot use any other move or switch. A multiplier, X (which begins at 0), increases by 1 whenever this attack is successful, up to a maximum of 4. Effect ends and X is reset to 0 when user is replaced; when this attack is prevented from being used, misses, or becomes ineffective; when the attack is used for five turns; or when user falls asleep or becomes frozen. This attack's base damage is multiplied by 2 to the power of X. If user is asleep, this attack's effect lasts one turn.
ROLLOUT ROCK 30 90 20 0 [00] ab ef ICE BALL ICE 30 90 20 0 [00] ab ef
76: If opponent's Attack can be increased, increases opponent's Attack by 2 stages. If opponent is not confused, confuses opponent.
SWAGGER NORMAL 0 90 15 100 [00] bc e
77: A multiplier, X (which begins at 0), increases by 1 if this attack is successful. X is reset to 0 when user is replaced; when user falls asleep or becomes frozen; or when this attack is prevented from being used, misses, or becomes ineffective. This attack's base damage is multiplied by 2 to the power of X.
FURY CUTTER BUG 10 95 20 0 [00] ab ef
78: Makes opponent fall in love. (There is a 50% chance that the attack of a Pokémon in love will be canceled.) Fails if user or opponent is genderless, or if both have the same gender. Effect ends when user or opponent is replaced. Fails if opponent is using Fly, Dig, Dive, or Bounce. During effect, this attack fails against opponent.
ATTRACT NORMAL 0 100 15 0 [00] bc e
79: Base damage is (user's loyalty * 10 / 25). Maximum is 102.
RETURN NORMAL 1 100 20 0 [00] ab ef
7A: At random, recovers to opponent 1/4 of total HP (52/256 chance), or deals 40 (102/256), 80 (76/256), or 120 (26/256) base damage. If this attack would deal damage, it does nothing if opponent is immune. Does nothing if opponent is immune because it has Wonder Guard.
PRESENT NORMAL 1 90 15 0 [00] b e
7B: Base damage is ((255-user's loyalty) * 10 / 25). Maximum is 102.
FRUSTRATION NORMAL 1 100 20 0 [00] ab ef
7C: For five rounds, including the current round, attacks cannot inflict status problems or confusion against each active Pokemon on the user's side if they are used by other Pokemon. During effect, Yawn will fail against any active Pokemon on the user's side. During effect, this attack fails for user's party.
SAFEGUARD NORMAL 0 0 25 0 [10] d
7D: May burn opponent. If user is frozen and it chose this move for use, it becomes defrosted before this attack is used.
FLAME WHEEL FIRE 60 100 25 10 [00] ab e SACRED FIRE FIRE 100 95 5 50 [00] b e
7E: Base damage is randomly determined, and is doubled if opponent is using Dig. More information
MAGNITUDE GROUND 1 100 30 0 [20] b ef
7F: Replaces Pokemon and transfers temporary effects to the new Pokemon. More information.
BATON PASS NORMAL 0 0 40 0 [10]
80: When opponent switches, if user chose this attack for use and opponent is one of user's opposing Pokemon, and if user is not asleep, frozen, or about to skip a turn due to Truant, user uses this attack with effectiveness doubled, and user skips its attack this round.
PURSUIT DARK 40 100 20 0 [00] ab e
81: If this attack is successful, effects of multi-turn attacks and Leech Seed end for user, and effect of Spikes ends for user's side.
RAPID SPIN NORMAL 20 100 40 0 [00] ab ef
82: Reduces opponent's HP by 20. Affected by type immunities.
SONICBOOM NORMAL 1 90 20 0 [00] b ef
84: Recovers to user 2/3 of total HP during Sunny Day; 1/4 of total HP during Rain Dance, Hail, or Sandstorm; 1/2 of total HP otherwise.
MORNING SUN NORMAL 0 0 5 0 [10] d
85: Recovers to user 2/3 of total HP during Sunny Day; 1/4 of total HP during Rain Dance, Hail, or Sandstorm; 1/2 of total HP otherwise.
SYNTHESIS GRASS 0 0 5 0 [10] d
86: Recovers to user 2/3 of total HP during Sunny Day; 1/4 of total HP during Rain Dance, Hail, or Sandstorm; 1/2 of total HP otherwise.
MOONLIGHT NORMAL 0 0 5 0 [10] d
87: The type and base damage of this attack, when used, depend on its user's attributes. More information.
HIDDEN POWER NORMAL 1 100 15 0 [00] b ef
88: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Water-type attacks is multiplied by 1.5, and effectiveness of Fire-type attacks is halved.
RAIN DANCE WATER 0 0 5 0 [10]
89: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Fire-type attacks is multiplied by 1.5, and effectiveness of Water-type attacks is halved. During effect, freeze can't be inflicted.
SUNNY DAY FIRE 0 0 5 0 [10]
8A: May increase user's Defense by 1 stage.
STEEL WING STEEL 70 90 25 10 [00] ab ef
8B: May increase user's Attack by 1 stage.
METAL CLAW STEEL 50 95 35 10 [00] ab e METEOR MASH STEEL 100 85 10 20 [00] ab ef
8C: May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by 1 stage.
ANCIENTPOWER ROCK 60 100 5 10 [00] ab e SILVER WIND BUG 60 100 5 10 [00] b ef
8E: Reduces user's HP by half of total and increases user's Attack by 12 stages. Will fail if HP reduced would faint user or if user's Attack cannot be increased.
BELLY DRUM NORMAL 0 0 10 0 [10] d
8F: User adopts all of opponent's current stat stages.
PSYCH UP NORMAL 0 0 10 0 [00] d
90: If the last non-user who hit the user with a special attack this round is one of user's opposing Pokemon, reduces the HP of the Pokemon at that non-user's position by 2 times the amount of HP lost by user due to that attack. Affected by type immunities. For multi-hit attacks, returns HP based on the last hit of that attack. Considers Hidden Power as Normal.
MIRROR COAT PSYCHIC 1 100 20 0 [01] e
91: Two-turn attack. On first turn of use, increases user's Defense by 1 stage.
SKULL BASH NORMAL 100 100 15 0 [00] ab ef
92: May cause opponent to flinch. Base damage is doubled if opponent is using Fly or Bounce.
TWISTER DRAGON 40 100 20 20 [08] b ef
93: Base damage is doubled if opponent is using Dig.
EARTHQUAKE GROUND 100 100 10 0 [20] b ef
94: Performs a damage calculation, which is not a critical hit and whose effectiveness is not affected by the opponent's or user's types, against current user and opponent (will not fail); at the end of the round that follows the next round, if there is a Pokemon at opponent's position, the damage calculated is returned to that Pokemon. Accuracy check and damage weighting are performed when attack is returned. Remains in effect even if user or opponent is replaced. Damage returned is not affected by type immunities. During effect, this attack fails against the Pokemon at opponent's position. Returned attack is not considered an attack by the user.
FUTURE SIGHT PSYCHIC 80 90 15 0 [00] DOOM DESIRE STEEL 120 85 5 0 [00]
95: Base damage is doubled if opponent is using Fly or Bounce.
GUST FLYING 40 100 35 0 [00] b ef
96: May cause opponent to flinch.
STOMP NORMAL 65 100 20 30 [00] ab e NEEDLE ARM GRASS 60 100 15 30 [00] ab e ASTONISH GHOST 30 100 15 30 [00] ab e EXTRASENSORY PSYCHIC 80 100 30 10 [00] b e
97: Two-turn attack. Effectiveness is halved during Rain Dance, Sandstorm, and Hail. During Sunny Day, this attack takes one turn.
SOLARBEAM GRASS 120 100 10 0 [00] b ef
98: May paralyze opponent. Can hit opponent even if it is using Fly or Bounce. During Rain Dance, this attack hits without fail. During Sunny Day, this attack's accuracy is 50.
THUNDER ELECTRIC 120 70 10 30 [00] b e
99: User flees from the wild battle. Fails if battle is a trainer battle.
TELEPORT PSYCHIC 0 0 20 0 [10]
9A: Performs one hit for each unfainted Pokémon in user's party, excluding eggs and those with status problems, in party order. For each such Pokemon, Attack used in damage formula is the base Attack of that Pokemon; the Level used in damage formula is the level of that Pokemon; and the Defense used in damage formula is the base Defense of the opponent. This attack's effectiveness is not affected by opponent's or user's types. Influences that affect damage are not calculated, except critical hits, damage weighting, and the effect of Helping Hand. Accuracy check is performed only once. Considered a multi-hit attack. All hits are considered attacks by the user.
BEAT UP DARK 10 100 10 0 [00] b ef
9B: Two-turn attack.
While user is using this attack, user is unaffected by attacks other than Fissure, Earthquake, and Magnitude, and user doesn't lose HP because of Sandstorm and Hail.
DIG GROUND 60 100 10 0 [00] ab ef
While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut.
FLY FLYING 70 95 15 0 [00] ab ef
While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut. May paralyze opponent.
BOUNCE FLYING 85 85 5 30 [00] ab ef
While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn't lose HP because of Sandstorm and Hail.
DIVE WATER 60 100 10 0 [00] ab ef
9C: Increases user's Defense by 1 stage. Even if user's Defense can't be increased, until user is replaced, Ice Ball and Rollout, when used by user, deal double base damage.
DEFENSE CURL NORMAL 0 0 40 0 [10] d
9D: Recovers to user half of total HP.
SOFTBOILED NORMAL 0 100 10 0 [10] de MILK DRINK NORMAL 0 0 10 0 [10] b d
9E: Opponent flinches if this attack strikes first (considered an additional effect). Fails unless it's the user's first turn since user last became active.
FAKE OUT NORMAL 40 100 10 0 [00] b e
9F: Lasts for two to five rounds, including the current round. During effect, each sleeping active Pokemon wakes up at the beginning of its turn and at the end of each round including the last one. During effect, no Pokemon can fall asleep and user uses this attack during each of its turns and cannot switch. Effect ends when user falls asleep, becomes frozen, or is replaced. Effect ends when user is prevented from using this attack during effect.
UPROAR NORMAL 50 100 10 100 [04] b ef
A0: Increases user's Stockpile count by 1. Fails if user's Stockpile count is 3 or greater. The Stockpile count is reset when user is replaced.
STOCKPILE NORMAL 0 0 10 0 [10] d
A1: Effectiveness is multiplied by the user's Stockpile count. Cannot cause a critical hit, and damage weighting is not performed. Unless this attack misses, even if this attack becomes ineffective due to type immunities, user's Stockpile count resets to zero.
SPIT UP NORMAL 100 100 10 0 [00] b f
A2: Recovers HP based on user's Stockpile count: 1/4 of total HP if it's 1; 1/2 of total HP if it's 2; all HP if it's 3. Even if user's HP is full, user's Stockpile count resets to zero.
SWALLOW NORMAL 0 0 10 0 [10] d
A4: Weather. Lasts for five rounds including the current round. During effect, at the end of every round except the last, each active Pokemon, except Ice types, loses 1/16 of total HP simultaneously.
HAIL ICE 0 0 10 0 [10] b
A5: During effect, opponent can't choose for use the last move it used. Effect ends when opponent is replaced.
TORMENT DARK 0 100 15 0 [00] b e
A6: If opponent's Special Attack can be increased, increases opponent's Special Attack by 1 stage. If opponent is not confused, confuses opponent.
FLATTER DARK 0 100 15 0 [00] bc e
A7: Burns opponent.
WILL-O-WISP FIRE 0 75 15 0 [00] bc e
A8: User faints as part of this attack's use. Decreases opponent's Attack and Special Attack by 2 stages. Fails if opponent's Attack and Special Attack stat stages are -6 (doesn't cause fainting).
MEMENTO DARK 0 100 10 0 [00] b e
A9: Effectiveness is doubled if user is poisoned, burned, or paralyzed.
FACADE NORMAL 70 100 20 0 [00] ab e
AA: User will instead lose its focus (not considered flinching) if, this round, it loses HP due to an attack by a non-user (except Pain Split).
FOCUS PUNCH FIGHTING 150 100 20 0 [00] ab
AB: If opponent is paralyzed and this attack is successful, effectiveness is doubled and opponent is cured of paralysis.
SMELLINGSALT NORMAL 60 100 10 0 [00] ab e
AC: The targets of attacks this round by opposing Pokemon that target a "single non-user" are changed to the user. (Overrides Magic Coat.)
FOLLOW ME NORMAL 0 100 20 0 [10]
AD: Uses a move that depends on location.
- In caves, uses Shadow Ball.
- In tall grass, uses Razor Leaf.
- In sand, uses Earthquake.
- In moving water (rivers, sea), uses Surf.
- Underwater, uses Hydro Pump.
- In still water, uses Bubblebeam.
- In short grass, uses Stun Spore.
- On rocks, uses Rock Slide.
- Elsewhere, uses Swift.
NATURE POWER NORMAL 0 95 20 0 [01]
AE: Until the end of the next round, effectiveness of Electric-type moves the user uses is doubled. Effect ends when user is replaced. User may use this attack during effect.
CHARGE ELECTRIC 0 100 20 0 [10] d
AF: Until the end of the next round, non-damaging moves are disabled for opponent. Effect ends when opponent is replaced.
TAUNT DARK 0 100 20 0 [00] b
B0: Effectiveness of attacks by user's partner this round is multiplied by 1.5. Fails if user doesn't have a partner or if user struck after its partner. (This effect attaches to user's partner.)
HELPING HAND NORMAL 0 100 20 0 [10]
B1: Simultaneously, user receives opponent's item, and opponent receives user's item. Fails if either or both hold an Enigma Berry or if neither one holds an item.
TRICK PSYCHIC 0 100 10 0 [00] b e
B2: User adopts opponent's ability. Fails if opponent's ability is Wonder Guard or if opponent doesn't have an ability. A Pokemon's ability reverts to its original ability when it is replaced.
ROLE PLAY PSYCHIC 0 100 10 0 [00]
B3: At end of next round, if there is a Pokemon at user's position, that Pokemon recovers half of total HP. Remains effective even if user is replaced. During effect, this attack fails for the Pokemon at user's position.
WISH NORMAL 0 100 10 0 [10] b
B4: Uses a random move from a random Pokemon in user's party, other than the user and eggs. Does not use the following attacks: Sleep Talk, Assist, Mirror Move, Metronome, Struggle, Sketch, Mimic, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, or Focus Punch.
ASSIST NORMAL 0 100 20 0 [01]
B5: During effect, user cannot flee or be switched, and at the end of every round, user recovers 1/16 of total HP. Effect ends when the user faints.
INGRAIN GRASS 0 100 20 0 [10] d
B6: Decreases user's Attack and Defense by 1 stage if this attack is successful.
SUPERPOWER FIGHTING 120 100 5 0 [00] ab e
B7: The next time this round, certain attacks by non-users that target user are directed to that non-user instead of to the user. Effect ends when user faints. More information.
MAGIC COAT PSYCHIC 0 100 15 0 [01]
B8: If user isn't holding an item, user receives the last item that was used by a Pokemon at user's position.
RECYCLE NORMAL 0 100 10 0 [10]
B9: Effectiveness is doubled if user lost HP due to an attack by the opponent (except Pain Split) this round and opponent was the last non-user to hit the user this round with an attack.
REVENGE FIGHTING 60 100 10 0 [00] ab ef
BA: Unless this attack misses, even if this attack becomes ineffective due to type immunities, ends the effects of Reflect and Light Screen on the opposing Pokemon's side before dealing damage.
BRICK BREAK FIGHTING 75 100 15 0 [00] ab ef
BB: At the end of the next round, if opponent is not affected by a status problem and remains active since this attack was used, opponent sleeps. Fails if opponent cannot fall asleep when this attack is used, or if opponent has a status problem.
YAWN NORMAL 0 100 10 0 [00] bc e
BC: If this attack is successful, opponent drops its held item if its HP is greater than 0.
KNOCK OFF DARK 20 100 20 100 [00] ab e
BD: Reduces opponent's HP by (Opponent's current HP - User's current HP). Affected by type immunities. Fails if user's current HP is equal to or greater than opponent's current HP.
ENDEAVOR NORMAL 1 100 5 0 [00] ab ef
BE: Base damage is min(1,int(user's current HP * 150 / user's total HP)). Minimum 1, maximum 150.
ERUPTION FIRE 150 100 5 0 [08] b ef WATER SPOUT WATER 150 100 5 0 [08] b e
BF: Simultaneously, user adopts opponent's ability, and opponent adopts user's ability. Fails if either or both abilities are Wonder Guard or if neither have an ability.
SKILL SWAP PSYCHIC 0 100 10 0 [00] b e
C0: During effect, moves that the user knows are disabled for each opposing Pokemon. Effect ends when user is replaced. Fails if neither opposing Pokemon knows a move that the user knows.
IMPRISON PSYCHIC 0 100 10 0 [10] b
C1: User recovers from burns, poison, and paralysis.
REFRESH NORMAL 0 100 20 0 [10] d
C2: Until user's next turn, if an attack by an opposing Pokemon causes the user to faint, that attack's PP is reduced to 0.
GRUDGE GHOST 0 100 5 0 [10] b e
C3: The next time this round, user, instead of the non-user, uses certain attacks if they are used by non-users. More information.
SNATCH DARK 0 100 10 0 [01] e
C4: Base damage is determined by weight of the opponent's species. More information.
LOW KICK FIGHTING 1 100 20 0 [00] ab ef
C5: Effect depends on environment.
- In moving water (rivers, sea), may decrease opponent's Attack by one stage.
- In still water, may decrease opponent's Speed by one stage.
- Underwater, may decrease opponent's Defense by one stage.
- In sand, may decrease opponent's Accuracy by one stage.
- In a cave, opponent may flinch if this attack strikes first.
- On rocks, may confuse opponent.
- In short grass, may poison opponent.
- In tall grass, may put opponent to sleep.
- Elsewhere, may paralyze opponent.
SECRET POWER NORMAL 70 100 20 30 [00] b e
C6: Returns to user 1/3 of HP lost by opponent due to this attack (recoil damage).
DOUBLE-EDGE NORMAL 120 100 15 0 [00] ab ef VOLT TACKLE ELECTRIC 120 100 15 0 [00] ab ef
C7: Confuses opponent.
TEETER DANCE NORMAL 0 100 20 0 [20] b
C8: Good chance for a critical hit. May burn opponent.
BLAZE KICK FIRE 85 90 10 10 [00] ab e
C9: During effect, base damage of Electric-type attacks is halved. (Effect is not cumulative.) Effect ends when user is switched. During effect, this attack fails for user, and non-users may use this attack.
MUD SPORT GROUND 0 100 15 0 [10]
CA: May badly poison opponent.
POISON FANG POISON 50 100 15 30 [00] ab e
CB: This attack's effectiveness is doubled during weather. During Sunny Day, this attack's type is Fire. During Rain Dance, this attack's type is Water. During Sandstorm, this attack's type is Rock. During Hail, this attack's type is Ice.
WEATHER BALL NORMAL 50 100 10 0 [00] b ef
CC: Decreases user's Special Attack by 2 stages if this attack is successful.
OVERHEAT FIRE 140 90 5 100 [00] ab ef PSYCHO BOOST PSYCHIC 140 90 5 100 [00] b ef
CD: Decreases opponent's Attack and Defense by one stage.
TICKLE NORMAL 0 100 20 0 [00] bc ef
CE: Increases user's Defense and Special Defense by one stage.
COSMIC POWER PSYCHIC 0 0 20 0 [10] d
CF: Can hit opponent even if it's using Fly or Bounce.
SKY UPPERCUT FIGHTING 85 90 15 0 [00] ab ef
D0: Increases user's Attack and Defense by one stage.
BULK UP FIGHTING 0 0 20 0 [10] d
D1: Good chance for a critical hit. May poison opponent.
POISON TAIL POISON 50 100 25 10 [00] ab ef
D2: During effect, base damage of Fire-type attacks is halved. (Effect is not cumulative.) Effect ends when user is switched. During effect, this attack fails for user, and non-users may use this attack.
WATER SPORT WATER 0 100 15 0 [10]
D3: Increases user's Special Attack and Special Defense by one stage.
CALM MIND PSYCHIC 0 0 20 0 [10] d
D4: Increases user's Attack and Speed by one stage.
DRAGON DANCE DRAGON 0 0 20 0 [10] d
D5: On and under water, user's type becomes Water. In caves and on rocks, user's type becomes Rock. On short and tall grass, user's type becomes Grass. In sand, user's type becomes Ground. Elsewhere, user's type becomes Normal. Fails if determined type is the same as one of the user's types.
CAMOUFLAGE NORMAL 0 100 20 0 [10] d