Pokemon Red, Blue, and Yellow - Item List
| Balls | ||
| Poké Ball | Used to catch Pokémon. | 200 |
| Great Ball | More effective than a Poké Ball. | 600 |
| Ultra Ball | More effective than a Great Ball. | 1200 |
| Master Ball | Effective 100% of the time. | 0 |
| Safari Ball | Used to catch Pokémon in the Safari | Zone. |
| Stones and Fossils | ||
| Fire Stone | Evolves certain Fire-type Pokémon. | 200 |
| Thunder Stone | Evolves certain Electric-type | Pokémon. |
| Water Stone | Evolves certain Water-type Pokémon. | 1200 |
| Leaf Stone | Evolves certain Grass-type Pokémon. | 0 |
| Moon Stone | Evolves Clefairy, Jigglypuff, Nidorina, and Nidorino. | - |
| Recovery Items | ||
| Potion | Recovers 30 HP | 200 |
| Super Potion | Recovers 60 HP | 600 |
| Hyper Potion | Recovers 120 HP | 1200 |
| Max Potion | Recovers all HP | 1200 |
| Revive | Revives fainted Pokémon and restores half | HP |
| Max Revive | Revives fainted Pokémon fully | 1200 |
| Antidote | Heals poison (PSN) | 1200 |
| Burn Heal | Heals burns (BRN) | 1200 |
| Parlyz Heal | Heals paralysis (PAR) | 1200 |
| Awakening | Awakens sleepy Pokémon (SLP) | 1200 |
| Ice Heal | Heals frozen Pokémon (FRZ) | 1200 |
| Full Heal | Heals all status changes | 1200 |
| Full Restore | Heals all status changes and recovers all | HP |
| Powerups | ||
| HP Up | Raises HP by 1 | 200 |
| PP Up | Raises PP of a Pokémon's attacks by 1 for every 5 PP that the attack originally came with. |
600 |
| Protein | Raises Attack | 1200 |
| Iron | Raises Defense | 1200 |
| Carbos | Raises Speed | 600 |
| Calcium | Raises Special | 600 |
| X Attack | Raises Attack during battle | 1200 |
| X Defense | Raises Defense during battle | 1200 |
| X Speed | Raises Speed during battle | 600 |
| X Special | Raises Special during battle | 600 |
| X Accuracy | Decreases likelihood of misses during battle | 600 |
| Guard Spec. | Protects against special attacks. | 600 |
| Dire Hit | Increases chance of Critical Hits | 600 |
| Important Items | ||
| Town Map | A map of the land | |
| S.S. Ticket | Use to go on board the S.S. Anne | |
| Silph Scope | Use to identify ghosts | |
| Poké Flute | Awakens all sleepy Pokémon in your party | |
| Gold Teeth | Useless; give these to the Warden | |
| Card Key | Unlocks doors in Silph Co. | |
| Secret Key | Unlocks the door of the Cinnabar Gym | |
| Rods | ||
| Old Rod | A map of the land | |
| Good Rod | A map of the land | |
| Super Rod | A map of the land | |
| Miscellaneous Items | ||
| Nugget | Useless; sell it for 5000 | |
| Rare Candy | Raises level by 1 | 1200 |
| Repel | Keeps away weak Pokémon for 100 steps | 1200 |
| Super Repel | Keeps away weak Pokémon for 200 steps | 1200 |
| Max Repel | Keeps away weak Pokémon for 250 steps | 1200 |
| Itemfinder | Allows you to search for hidden items | |
| Exp.All | Allows entire party to earn EXP | |
| Coin Case | Allows you to play at the Game Corner | |
| Poké Doll | Use to distract wild Pokémon | 600 |