Pokemon Red, Blue, and Yellow - Attack List

Extra explanation can be found in the supplement to this list.

NameTypePwrAccPP
00: Deals damage.
  PoundNORMAL4025535
  Karate ChopNORMAL5025525
  Mega PunchNORMAL8021620
  ScratchNORMAL4025535
  ViceGripNORMAL5525530
  CutNORMAL5024230
  GustNORMAL4025535
  Wing AttackFLYING3525535
  SlamNORMAL8019120
  Vine WhipGRASS3525510
  Mega KickNORMAL1201915
  Horn AttackNORMAL6525525
  TackleNORMAL3524235
  Water GunWATER4025525
  Hydro PumpWATER1202045
  SurfWATER9525515
  PeckFLYING3525535
  Drill PeckFLYING8025520
  StrengthNORMAL8025515
  Razor LeafGRASS5524225
  Rock ThrowROCK5016515
  EarthquakeGROUND10025510
  Egg BombNORMAL10019110
  WaterfallWATER8025515
  Dizzy PunchNORMAL7025510
  CrabhammerWATER9021610
  Rock SlideROCK7522910
  SlashNORMAL7025520
  Tri AttackNORMAL8025510
Always strikes before other moves.
  Quick AttackNORMAL4025530
This attack returns to opponent double the last damage dealt. Will miss unless this attack strikes last, the last damage dealt is at least 1, the last move the opponent chose for use is a damaging attack, and the type of last move chosen for use is either Normal or Fighting. Not affected by type immunities. Sometimes erroneously emits a "critical hit" message for this attack. Always strikes after other moves.
  CounterFIGHTING125520
02: May poison opponent (52/256 chance).
  Poison StingPOISON1525535
03: Recovers to user half of HP lost by opponent due to this attack.
  AbsorbGRASS2025520
  Mega DrainGRASS4025510
  Leech LifeBUG2025515
04: May burn opponent (26/256 chance).
  Fire PunchFIRE7525515
  EmberFIRE4025525
  FlamethrowerFIRE9525515
05: May freeze opponent (26/256 chance).
  Ice PunchICE7525515
  Ice BeamICE9525510
  BlizzardICE1202295
06: May paralyze opponent (26/256 chance).
  ThunderPunchELECTRIC7525515
  ThunderShockELECTRIC4025530
  ThunderboltELECTRIC9525515
  ThunderELECTRIC12017810
07: User faints as part of this attack's use. Opponent's Defense is temporarily halved in the damage calculation. Fainting will not fail, though this attack can miss or fail for other reasons.
  SelfdestructNORMAL1302555
  ExplosionNORMAL1702555
08: Only effective while opponent is asleep. Recovers to user half of HP lost by opponent due to this attack.
  Dream EaterPSYCHIC10025515
09: Uses last move opponent used, which becomes the last move user used and the last move the user chose for use. Fails if that move is Mirror Move.
  Mirror MoveFLYING025520
0A: Increases user's Attack by 1 stage.
  MeditatePSYCHIC025540
  SharpenNORMAL025530
0B: Increases user's Defense by 1 stage.
  HardenNORMAL025530
  WithdrawWATER025540
  Defense CurlNORMAL025540
0D: Increases user's Special by 1 stage.
  GrowthNORMAL025540
0F: Increases user's Evade by 1 stage.
  Double TeamNORMAL025515
  MinimizeNORMAL025520
10: In internal battles, player obtains money after battle when using, if the player wins. If this attack hits, an amount equal to twice the user's current level (during attack's use) is added to the money to be obtained. Not obtained if fleeing occurred in the battle.
  Pay DayNORMAL4025520
11: Hits without fail.
  SwiftNORMAL6025520
12: Decreases opponent's Attack by 1 stage.
  GrowlNORMAL025540
13: Decreases opponent's Defense by 1 stage.
  Tail WhipNORMAL025530
  LeerNORMAL025530
14: Decreases opponent's Speed by 1 stage.
  String ShotBUG024240
16: Decreases opponent's Accuracy by 1 stage.
  Sand-AttackNORMAL025515
  SmokeScreenNORMAL025520
  KinesisPSYCHIC020415
  FlashNORMAL017820
18: Changes user's type(s) to that/those of the opponent. User retains the new type until user is switched.
  ConversionNORMAL025530
19: Resets each stat stage of each active Pokemon to zero. Removes status problems and confusion, and ends effect of Leech Seed, from the opponent. Ends effect of Reflect, Light Screen, Mist, and Focus Energy for all active Pokemon.
  HazeICE025530
1A: When this attack is used, a variable X is set to zero and effect begins. After use of this attack, during effect, subsequent uses by user add the last damage dealt to X. On the second or third use of this attack after this one, also returns to opponent X times 2 and ends effect. User cannot use any other move, but can switch or use items, during effect. Attack returned is not affected by type immunities, and hits without fail. If during effect, user is switched, or this attack was executed, but prevented from being used, effect ends without returning an attack.
  BideNORMAL025510
1B: User uses this attack (even if the attack misses) for two or three turns (including this turn). User cannot use any other move, switch, or use items. Effect ends at end of the round when this attack was used for the second or third time, upon which the user becomes confused (even if it was already confused). If this attack was executed, but was prevented from being used, effect ends without causing confusion.
  ThrashNORMAL9025520
  Petal DanceGRASS7025520
1C: Ends wild battles. Fails if battle is a trainer battle.
  WhirlwindNORMAL021620
  RoarNORMAL025520
  TeleportPSYCHIC025520
1D: Multi-hit attack. Calculates damage and reduces opponent's HP by calculated damage two to five times in a row. 48/256 for 2, 3, or 4 times; 112/256 for 5 times.
  DoubleSlapNORMAL1521610
  Comet PunchNORMAL1821615
  Fury AttackNORMAL1521620
  Pin MissileBUG1421620
  Spike CannonNORMAL2025515
  BarrageNORMAL1521620
  Fury SwipesNORMAL1820415
1F: May flinch opponent (26/256 chance).
  BiteNORMAL6025525
  Bone ClubGROUND6521620
  Hyper FangNORMAL8022915
20: Puts opponent to sleep.
  SingNORMAL014015
  Sleep PowderGRASS019115
  HypnosisPSYCHIC015320
  Lovely KissNORMAL019110
  SporeGRASS025515
21: May poison opponent (103/256 chance).
  SmogPOISON2017820
  SludgePOISON6525520
22: May burn opponent (77/256 chance).
  Fire BlastFIRE1202165
24: May paralyze opponent (77/256 chance).
  Body SlamNORMAL8525515
  LickGHOST2025530
25: May flinch opponent (77/256 chance).
  StompNORMAL6525520
  Rolling KickFIGHTING6021615
  HeadbuttNORMAL7025515
  Low KickFIGHTING5022920
26: One-hit KO. Reduces opponent's HP by 65,535. Ineffective if user's current Speed is lower than opponent's current Speed. Affected by type immunities.
  GuillotineNORMAL1765
  Horn DrillNORMAL1765
  FissureGROUND1765
27: Two-turn attack.
  Razor WindNORMAL8019110
  SolarBeamGRASS12025510
  Skull BashNORMAL10025515
  Sky AttackFLYING1402295
While underground, user will not receive effects from all attacks other than Bide or Swift.
  DigGROUND10025510
28: Reduces opponent's HP by half of present amount. Not affected by type immunities.
  Super FangNORMAL122910
29: Reduces opponent's HP. Not affected by type immunities.
Reduces opponent's HP by 20.
  SonicBoomNORMAL122920
Reduces opponent's HP by user's level.
  Seismic TossFIGHTING125520
  Night ShadeGHOST025515
Reduces opponent's HP by 40.
  Dragon RageDRAGON125510
Reduces opponent's HP by a random number. Minimum 1, maximum ((user's level)*1.5)-1.
  PsywavePSYCHIC120415
2A: Multi-turn attack. Effect lasts for two to five turns (random), including this turn. 37.5% for 2 or 3 turns; 12.5% for 4 or 5 turns. Effect will occur even if opponent is immune. During effect, opponent cannot attack (but can switch) and user cannot use any other move, and at the user's turn, reduces opponent's HP by the last damage dealt (which is not affected by type immunities and without an accuracy check). If the opponent is switched before the effect ends, this attack will be used on the new opponent (even if this attack's PP is zero) and effect restarts; or, in Stadium 1, the effect ends. Effect ends when the user is switched.
  BindNORMAL1519120
  WrapNORMAL1521620
  Fire SpinFIRE1517815
  ClampWATER3519110
2B: Two-turn attack. While airborne, user will not receive effects from all attacks other than Bide or Swift.
  FlyFLYING7024215
2C: Calculates damage and reduces opponent's HP by calculated damage two times in a row.
  Double KickFIGHTING3025530
  BonemerangGROUND5022910
2D: If this attack misses or becomes ineffective, returns to user 1 HP.
  Jump KickFIGHTING7024225
  Hi Jump KickFIGHTING8522920
2E: Prevents any attacks by opponent with stat reduction (including Evade and Accuracy) as a primary effect. Effect ends when user is switched.
  MistICE025530
2F: Affects chances of a critical hit for attacks by the user. Due to a bug, chances are reduced in RBY; chances are increased in Stadium 1. More information.
  Focus EnergyNORMAL025530
30: Returns to user 1/4 of HP lost by opponent due to this attack (recoil damage). In Stadium 1, no recoil damage is received if user causes opponent to faint with this attack.
  Take DownNORMAL9021620
  Double-EdgeNORMAL10025515
  SubmissionFIGHTING8020425
Returns to user 1/2 of damage dealt (recoil damage). No PP is deducted from this attack. In Stadium 1, this attack is treated as though it had no type.
  StruggleNORMAL5025510
31: Confuses opponent.
  SupersonicNORMAL014020
  Confuse RayGHOST025510
32: Increases user's Attack by 2 stages.
  Swords DanceNORMAL025530
33: Increases user's Defense by 2 stages.
  BarrierPSYCHIC025530
  Acid ArmorPOISON025540
34: Increases user's Speed by 2 stages.
  AgilityPSYCHIC025530
35: Increases user's Special by 2 stages.
  AmnesiaPSYCHIC025520
38: Recovers HP. Will fail if user's HP is full, or (except in Stadium 1) the user's total HP minus user's current HP plus 1 is divisible by 256.
  RecoverNORMAL025520
  SoftboiledNORMAL025510
Recovers half of total HP.
  RestPSYCHIC025510
39: User's current types, moves, Attack, Defense, Speed, Special, stat stages, and species become those of the opponent. Does not copy base stats. Each move copied will have 5 PP. Can target Pokemon using Dig or Fly. Cannot be evaded. In Stadium 1, fails if opponent's current species is Ditto. User's form reverts to original when user is switched.
  TransformNORMAL025510
3B: Decreases user's Defense by 2 stages.
  ScreechNORMAL021640
40: During effect, user's Special is effectively doubled for attacks by the opponent. Effect ends when user is switched. User cannot use this attack during effect.
  Light ScreenPSYCHIC025530
41: During effect, user's Defense is effectively doubled. Effect ends when user is switched. User cannot use this attack during effect.
  ReflectPSYCHIC025520
42: Poisons opponent.
  PoisonPowderPOISON019135
  Poison GasPOISON014040
"Badly" poisons opponent.
  ToxicPOISON021610
43: Paralyzes opponent. Not affected by type immunities.
  Stun SporeGRASS019130
  Thunder WaveELECTRIC025520
  GlareNORMAL019130
44: May decrease opponent's Attack by 1 stage (25% chance).
  Aurora BeamICE6525520
45: May decrease opponent's Defense by 1 stage (25% chance).
  AcidPOISON4025530
46: May decrease opponent's Speed by 1 stage (25% chance).
  BubbleBeamWATER6525520
  ConstrictNORMAL1025535
  BubbleWATER2025530
47: May decrease opponent's Special by 1 stage (25% chance).
  PsychicPSYCHIC9025510
4C: May confuse opponent (26/256 chance).
  PsybeamPSYCHIC6525520
  ConfusionPSYCHIC5025525
4D: May poison opponent (52/256 chance). Calculates damage and reduces opponent's HP by calculated damage two times in a row.
  TwineedleBUG2525520
4F: Creates a decoy using 1/4 of total HP. More information.
  SubstituteNORMAL025510
50: User cannot attack or switch on the next round, unless this attack misses, faints the opponent, or breaks its Substitute. (In Stadium 1, this "recharge" turn always occurs even upon a miss.)
  Hyper BeamNORMAL1502295
51: When this attack is successful, the effect begins. During effect, user uses this attack during each of its turns and can't use any other attack, use items, flee, or switch, but subsequent uses of this attack during effect doesn't cause PP to be spent. During effect, whenever the user or its Substitute decoy loses HP due to an opponent's attack, the user's Attack is increased by one stage. Effect ends when the user is switched. If this attack misses when this attack is subsequently used, this attack's accuracy becomes 1/256 until the effect ends.
  RageNORMAL2025520
52: In internal battles, copies an opponent's attack of player's choice. In external battles, copies an opponent's attack at random. The copied attack replaces this attack. It reverts to its original attack when the battle ends or the user is switched. Whenever one PP is spent on the copied attack, one PP is spent on this attack (even when this attack's PP is zero). The copied attack begins with its maximum PP and this attack's current PP. (Maximum PP of attack is implicit.) In Stadium 1, the copied move's maximum PP is not copied.
  MimicNORMAL025510
53: Uses a random attack, which becomes the last move the user used and the last move the user chose for use. Does not use Metronome or Struggle. Can use a disabled move.
  MetronomeNORMAL025510
54: During effect, at the end of opponent's turn, opponent loses 1/16 of total HP and user gains 1/16 of opponent's total HP. Effect ends when opponent is switched. Fails if opponent's current type includes Grass.
  Leech SeedGRASS022910
55: Has no effect at all.
  SplashNORMAL025540
56: Disables a random attack of the opponent. More information.
  DisableNORMAL014020