Pokemon Gold and Silver - Attack List
This is a complete description of the attacks in the Gold and Silver games, and their effects. Certain terms used in these descriptions are explained in the glossary.
Extra explanation can be found in the supplement to this list.
ACC = accuracy
* - An accuracy check is performed for this attack. Thus, Brightpowder, if held by the opponent, can decrease this attack's accuracy
by 7.8%.
^ - If King's Rock is attached to the user, there is an 11.7%
chance that the opponent will flinch if the opponent lost HP due to, and
the user struck first with, this attack.
Attack Name Type Dmg ACC PP Add'l Effect
00: *^ Deals damage.
POUND NORMAL 40 255 35 0 MEGA PUNCH NORMAL 80 216 20 0 SCRATCH NORMAL 40 255 35 0 VICEGRIP NORMAL 55 255 30 0 CUT NORMAL 50 242 30 0 WING ATTACK FLYING 60 255 35 0 SLAM NORMAL 80 191 20 0 VINE WHIP GRASS 35 255 10 0 MEGA KICK NORMAL 120 191 5 0 HORN ATTACK NORMAL 65 255 25 0 TACKLE NORMAL 35 242 35 0 WATER GUN WATER 40 255 25 0 HYDRO PUMP WATER 120 204 5 0 SURF WATER 95 255 15 0 PECK FLYING 35 255 35 0 DRILL PECK FLYING 80 255 20 0 STRENGTH NORMAL 80 255 15 0 ROCK THROW ROCK 50 229 15 0 EGG BOMB NORMAL 100 191 10 0 WATERFALL WATER 80 255 15 0 MEGAHORN BUG 120 216 10 0
Good chance for a critical hit.
KARATE CHOP FIGHTING 50 255 25 0 RAZOR LEAF GRASS 55 242 25 0 CRABHAMMER WATER 90 216 10 0 SLASH NORMAL 70 255 20 0 AEROBLAST FLYING 100 242 5 0 CROSS CHOP FIGHTING 100 204 5 0
01: * Puts opponent to sleep.
SING NORMAL 0 140 15 0 SLEEP POWDER GRASS 0 191 15 0 HYPNOSIS PSYCHIC 0 153 20 0 LOVELY KISS NORMAL 0 191 10 0 SPORE GRASS 0 255 15 0
02: * May poison opponent.
POISON STING POISON 15 255 35 76 SMOG POISON 20 178 20 102 SLUDGE POISON 65 255 20 76 SLUDGE BOMB POISON 90 255 10 76
03: *^ Recovers to user half of HP lost by opponent due to this attack.
ABSORB GRASS 20 255 20 0 MEGA DRAIN GRASS 40 255 10 0 LEECH LIFE BUG 20 255 15 0 GIGA DRAIN GRASS 60 255 5 0
04: * May burn opponent.
FIRE PUNCH FIRE 75 255 15 25 EMBER FIRE 40 255 25 25 FLAMETHROWER FIRE 95 255 15 25 FIRE BLAST FIRE 120 216 5 25
05: * May freeze opponent.
ICE PUNCH ICE 75 255 15 25 ICE BEAM ICE 95 255 10 25 BLIZZARD ICE 120 178 5 25 POWDER SNOW ICE 40 255 25 25
06: * May paralyze opponent.
THUNDERPUNCH ELECTRIC 75 255 15 25 BODY SLAM NORMAL 85 255 15 76 THUNDERSHOCK ELECTRIC 40 255 30 25 THUNDERBOLT ELECTRIC 95 255 15 25 LICK GHOST 20 255 30 76 ZAP CANNON ELECTRIC 100 127 5 255 SPARK ELECTRIC 65 255 20 76 DRAGONBREATH DRAGON 60 255 20 76
07: * User faints as part of this attack's use. Opponent's Defense is temporarily halved in damage calculation. Fainting will not fail, though attack may miss or fail for other reasons. If opponent also faints, opponent's fainting message is shown first.
SELFDESTRUCT NORMAL 200 255 5 0 EXPLOSION NORMAL 250 255 5 0
08: * Only effective while opponent is asleep. Recovers to user half of HP lost by opponent due to this attack.
DREAM EATER PSYCHIC 100 255 15 0
09: Uses last move opponent used. Fails if opponent had used Mirror Move, Sketch, Sleep Talk, Transform, Mimic, Metronome, or any attack user knows.
MIRROR MOVE FLYING 0 255 20 0
0A: Increases user's Attack by 1 stage.
MEDITATE PSYCHIC 0 255 40 0 SHARPEN NORMAL 0 255 30 0
0B: Increases user's Defense by 1 stage.
HARDEN NORMAL 0 255 30 0 WITHDRAW WATER 0 255 40 0
0D: Increases user's Special Attack by 1 stage.
GROWTH NORMAL 0 255 40 0
10: Increases user's evasion by 1 stage.
DOUBLE TEAM NORMAL 0 255 15 0
After a successful use of this attack by the user, every use of Stomp by the opponent deals double base damage, even when the opponent uses other attacks in between. This effect ends when the user is switched.
MINIMIZE NORMAL 0 255 20 0
11: ^ Hits without fail. Fails if opponent is using Dig or Fly.
SWIFT NORMAL 60 255 20 0 FAINT ATTACK DARK 60 255 20 0
Fourth priority.
VITAL THROW FIGHTING 70 255 10 0
12: * Decreases opponent's Attack by 1 stage.
GROWL NORMAL 0 255 40 0
13: * Decreases opponent's Defense by 1 stage.
TAIL WHIP NORMAL 0 255 30 0 LEER NORMAL 0 255 30 0
14: * Decreases opponent's Speed by 1 stage.
STRING SHOT BUG 0 242 40 0
17: * Decreases opponent's Accuracy by 1 stage.
SAND-ATTACK GROUND 0 255 15 0 SMOKESCREEN NORMAL 0 255 20 0 KINESIS PSYCHIC 0 204 15 0 FLASH NORMAL 0 178 20 0
18: * Decreases opponent's evasion by 1 stage.
SWEET SCENT NORMAL 0 255 20 0
19: Resets the stat stages for all stats (including evasion and Accuracy) on both active Pokemon to zero.
HAZE ICE 0 255 30 0
1A: *^ When this attack is used, the effect begins and X is set to 0. During effect, user uses this attack during each of its turns and cannot use any other attack, but may switch, and whenever the user is hit by an attack by the opponent (other than Pain Split), the HP lost by user due to that attack is added to X. After the second or third use of this attack after this one, returns to opponent X times 2 and ends effect. Accuracy check is performed only when attack is returned. Counts all hits of multi-hit attacks. Attack returned is affected by type immunities. Returned attack is considered an attack by the user. If user is replaced, the user finishes its turn by doing something other than attack, or this attack is prevented from being used during effect, effect ends without returning an attack.
BIDE NORMAL 0 255 10 0
1B: *^ User uses this attack (even if the attack misses) for two or three turns (including this turn), during which user cannot use any other attack or switch, and after which user becomes confused (even if it was already confused). If user is prevented from using this attack or is replaced, effect ends without causing confusion . If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion).
THRASH NORMAL 90 255 20 0 PETAL DANCE GRASS 70 255 20 0 OUTRAGE DRAGON 90 255 15 0
1C: * Ends wild battles. In trainer battles, replaces opponent with a random non-active Pokemon in opponent's party; fails if opponent's party has no non-active Pokemon or user struck before the opponent. Fourth priority. Fails if opponent is using Dig.
WHIRLWIND NORMAL 0 255 20 0
Fails if opponent is using Fly.
ROAR NORMAL 0 255 20 0
1D: *^ Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.
DOUBLESLAP NORMAL 15 216 10 0 COMET PUNCH NORMAL 18 216 15 0 FURY ATTACK NORMAL 15 216 20 0 PIN MISSILE BUG 14 216 20 0 SPIKE CANNON NORMAL 20 255 15 0 BARRAGE NORMAL 15 216 20 0 FURY SWIPES NORMAL 18 204 15 0 BONE RUSH GROUND 25 204 10 0
1E: User's types become the type of one of the user's attacks, except Curse, chosen at random. Considers Hidden Power as Normal. User's new type reverts to its original type when user is replaced . Fails if all user's attacks (except Curse) are of either type of the user (whether that type is temporary or not), since it chooses a type other than user's current type.
CONVERSION NORMAL 0 255 30 0
1F: * May flinch opponent.
ROLLING KICK FIGHTING 60 216 15 76 HEADBUTT NORMAL 70 255 15 76 BITE DARK 60 255 25 76 LOW KICK FIGHTING 50 229 20 76 BONE CLUB GROUND 65 216 20 25 ROCK SLIDE ROCK 75 229 10 76 HYPER FANG NORMAL 80 229 15 25
20: Recovers user's HP.
Recovers to user half of total HP.
RECOVER NORMAL 0 255 20 0 SOFTBOILED NORMAL 0 255 10 0 MILK DRINK NORMAL 0 255 10 0
Recovers to user all HP; user sleeps with a sleep count of 3, even if user has a status problem or is already asleep. Fails if user's HP is full.
REST PSYCHIC 0 255 10 0
21: * "Badly" poisons opponent. More information
TOXIC POISON 0 216 10 0
22: *^ In internal battles, player obtains money after battle when using, if the player wins. If this attack is successful, an amount equal to twice the user's current level (during attack's use) is added to the money to be obtained. Not obtained if fleeing occurred in the battle. Player obtains money regardless of who used this attack.
PAY DAY NORMAL 40 255 20 0
23: Even when user is replaced, Special Defense of user is doubled for five rounds, including the current round. During effect, this attack fails for user's party.
LIGHT SCREEN PSYCHIC 0 255 30 0
24: * May either burn, freeze, or paralyze opponent (1/3 chance of each).
TRI ATTACK NORMAL 80 255 10 51
26: * One-hit KO. Reduces opponent's HP by 65,535. Ineffective if opponent's level is greater than user's level. When used, this attack's original accuracy increases by (2 * level difference). (If the accuracy now is greater than 255, it becomes 255.) Affected by type immunities.
GUILLOTINE NORMAL 0 76 5 0 HORN DRILL NORMAL 1 76 5 0
Can hit Pokémon that are using Dig.
FISSURE GROUND 1 76 5 0
27: *^ Two-turn attack.
RAZOR WIND NORMAL 80 191 10 0
28: *^ Reduces opponent's HP by half of present amount. Affected by type immunities.
SUPER FANG NORMAL 1 229 10 0
29: *^ Reduces opponent's HP by base damage. Affected by type immunities.
SONICBOOM NORMAL 20 229 20 0 DRAGON RAGE DRAGON 40 255 10 0
2A: * Multi-turn attack. Effect lasts for three to six rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Opponent may use Teleport to flee. User can use Whirlwind or Roar to force switching or fleeing; effect will end if this happens. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. During effect, user may use this or another multi-turn attack to deal damage, but trapping effect won't be reset.
BIND NORMAL 15 191 20 0 WRAP NORMAL 15 216 20 0 FIRE SPIN FIRE 15 178 15 0 CLAMP WATER 35 191 10 0 WHIRLPOOL WATER 15 178 15 0
2C: *^ Strikes twice.
DOUBLE KICK FIGHTING 30 255 30 0 BONEMERANG GROUND 50 229 10 0
2D: *^ If attack misses, returns to user 1/8 of damage it would have dealt.
JUMP KICK FIGHTING 70 242 25 0 HI JUMP KICK FIGHTING 85 229 20 0
2E: During effect, user's stat stages can't be reduced by attacks by the opponent's party, except Haze. Effect ends when user is switched.
MIST ICE 0 255 30 0
2F: Increases chances of a critical hit for attacks by the user. Effect ends when user is switched.
FOCUS ENERGY NORMAL 0 255 30 0
30: *^ Returns to user 1/4 of HP lost by opponent due to this attack (recoil damage).
TAKE DOWN NORMAL 90 216 20 0 DOUBLE-EDGE NORMAL 120 255 15 0 SUBMISSION FIGHTING 80 204 25 0
This attack's effectiveness is not affected by the opponent's or the user's types.
STRUGGLE NORMAL 50 255 1 0
31: * Confuses opponent.
SUPERSONIC NORMAL 0 140 20 0 CONFUSE RAY GHOST 0 255 10 0 SWEET KISS NORMAL 0 191 10 0
32: Increases user's Attack by 2 stages.
SWORDS DANCE NORMAL 0 255 30 0
33: Increases user's Defense by 2 stages.
BARRIER PSYCHIC 0 255 30 0 ACID ARMOR POISON 0 255 40 0
34: Increases user's Speed by 2 stages.
AGILITY PSYCHIC 0 255 30 0
36: Increases user's Special Defense by 2 stages.
AMNESIA PSYCHIC 0 255 20 0
39: User's stats (except HP), stat stages, DVs, moves, species, and types become those of the opponent. Moves copied have 5 PP. Species copied is not used in held-item bonuses based on species , or for gender calculation. Does not copy status problems, base EXP, rareness, or happiness. Moves are no longer disabled for user. Effect ends when user is replaced . Fails if opponent is using Dig or Fly. During effect, user may use this attack, and this attack fails against user. More information
TRANSFORM NORMAL 0 255 10 0
3A: * Decreases opponent's Attack by 2 stages.
CHARM NORMAL 0 255 20 0
3B: * Decreases opponent's Defense by 2 stages.
SCREECH NORMAL 0 216 40 0
3C: * Decreases opponent's Speed by 2 stages.
COTTON SPORE GRASS 0 216 40 0 SCARY FACE NORMAL 0 229 10 0
41: Even when user is replaced, Defense of user is doubled for five rounds, including the current round. During effect, this attack fails for user's party.
REFLECT PSYCHIC 0 255 20 0
42: * Poisons opponent.
POISONPOWDER POISON 0 191 35 0 POISON GAS POISON 0 140 40 0
43: * Paralyzes opponent. Affected by type immunities.
STUN SPORE GRASS 0 191 30 0 THUNDER WAVE ELECTRIC 0 255 20 0 GLARE NORMAL 0 191 30 0
44: * May decrease opponent's Attack by 1 stage.
AURORA BEAM ICE 65 255 20 25
45: * May decrease opponent's Defense by 1 stage.
ACID POISON 40 255 30 25 IRON TAIL STEEL 100 191 15 76 ROCK SMASH FIGHTING 20 255 15 127
46: * May decrease opponent's Speed by 1 stage.
BUBBLEBEAM WATER 65 255 20 25 CONSTRICT NORMAL 10 255 35 25 BUBBLE WATER 20 255 30 25 ICY WIND ICE 55 242 15 255
48: * May decrease opponent's Special Defense by 1 stage.
PSYCHIC PSYCHIC 90 255 10 25 CRUNCH DARK 80 255 15 51 SHADOW BALL GHOST 80 255 15 51
49: * May decrease opponent's Accuracy by 1 stage .
MUD-SLAP GROUND 20 255 10 255 OCTAZOOKA WATER 65 216 10 127
4B: *^ Two-turn attack.
SKY ATTACK FLYING 140 229 5 0
4C: * May confuse opponent.
PSYBEAM PSYCHIC 65 255 20 25 CONFUSION PSYCHIC 50 255 25 25 DIZZY PUNCH NORMAL 70 255 10 51 DYNAMICPUNCH FIGHTING 100 127 5 255
4D: *^ May poison opponent. Strikes twice.
TWINEEDLE BUG 25 255 20 51
4F: Creates a decoy using 1/4 of total HP. More information.
SUBSTITUTE NORMAL 0 255 10 0
50: * If this attack is successful, as long as the user remains active, user cannot attack or switch in the following round and it skips its attack that round.
HYPER BEAM NORMAL 150 229 5 0
51: *^ After using this attack, this attack's effectiveness is increased the next time the user is hit by an attack by the opponent. More information.
RAGE NORMAL 20 255 20 0
52: * Copies move opponent last used, but with 5 PP. The old attack is replaced. New attack reverts to its original attack when battle ends or user is replaced. Fails if opponent had used Mirror Move, Sketch, Sleep Talk, Transform, Mimic, Metronome, Struggle, or any attack user knows.
MIMIC NORMAL 0 255 10 0
53: Uses a random attack. Does not use Metronome, Struggle, Sketch, Mimic, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Sleep Talk, Thief, or any attack user knows.
METRONOME NORMAL 0 255 10 0
54: * During effect, every round (including current round), at the end of the opponent's turn, opponent loses 1/8 of total HP, and, even when user is replaced, user recovers HP lost by opponent. Effect ends when opponent is switched or uses Rapid Spin. Fails if opponent's current type includes Grass.
LEECH SEED GRASS 0 229 10 0
55: Has no effect at all.
SPLASH NORMAL 0 255 40 0
56: * Disables attack opponent last used from one to seven turns (random). More information
DISABLE NORMAL 0 140 20 0
57: *^ Reduces opponent's HP by user's level. Affected by type immunities.
SEISMIC TOSS FIGHTING 1 255 20 0 NIGHT SHADE GHOST 1 255 15 0
58: *^ Reduces opponent's HP by a value of from 1 to int(user's level * 1.5) (random). Affected by type immunities.
PSYWAVE PSYCHIC 1 204 15 0
59: Returns to opponent twice HP lost by user by opponent's attack this round if that attack is a physical damaging attack. Fourth priority. Affected by type immunities. Fails if opponent had used Mirror Move, Sleep Talk, or Metronome. Will miss if the user struck before the opponent. Considers Hidden Power as Normal. Except in Stadium 2, somehow returns damage (i.e. causes a one-hit KO) from Fissure and Horn Drill if either attack misses, but is not ineffective. For multi-hit attacks, returns HP based on the final hit of the attack.
COUNTER FIGHTING 1 255 20 0
5A: * Effect lasts for three to six rounds (random), including the current round. During effect, on opponent's turn, opponent uses attack it last used when this attack was used, and opponent chooses that move for use instead of any other move. Opponent may switch or flee. Fails if opponent had used Struggle, Encore, or Mirror Move, or if affected attack has zero PP. During effect, Encore will fail for both user and opponent. Effect ends when opponent is replaced . Effect ends at the end of the round when affected attack runs out of PP. Effect ends at the end of opponent's turn if opponent becomes disobedient.
ENCORE NORMAL 0 255 5 0
5B: * User's HP and opponent's HP, before range adjustment, become equal to: int(((opponent's HP)+(user's HP))/2). Not affected by type immunities.
PAIN SPLIT NORMAL 0 255 20 0
5C: *^ Only effective while user is asleep. May flinch opponent.
SNORE NORMAL 40 255 15 76
5D: * Changes user's primary and secondary type to one that is resistant or immune (random type) to that of attack opponent last used. Fails if there is no such move or if opponent had used Mirror Move, Sketch, Sleep Talk, Curse, Transform, Mimic, or Metronome. Considers Hidden Power as Normal. User's new type reverts to its original type when user is replaced. This attack may choose the same type as one of the user's types.
CONVERSION 2 NORMAL 0 255 30 0
5E: * Guarantees next attack used by user (which has a set accuracy) to hit without fail. More information
MIND READER NORMAL 0 255 5 0 LOCK-ON NORMAL 0 255 5 0
5F: Permanently copies attack opponent last used, which replaces this attack. Fails during link battles or if opponent had used Mirror Move, Sketch, Sleep Talk, Transform, Mimic, Metronome, Struggle, or any attack user knows at the time this attack is used. Moves copied this way have all PP.
SKETCH NORMAL 0 255 1 0
61: Only effective while user is asleep. Uses one of the user's attacks, at random. Does not choose Sleep Talk, Bide, moves disabled due to Disable, or two-turn attacks (Dig, Fly, Solarbeam, Razor Wind, Skull Bash, Sky Attack). Could choose an attack with zero PP. No PP is spent for the attack used.
SLEEP TALK NORMAL 0 255 10 0
62: If an attack by the opponent causes the user to faint before user's next turn, opponent faints.
DESTINY BOND GHOST 0 255 5 0
63: *^ Base damage varies with user's HP. Does not cause a critical hit. More information.
FLAIL NORMAL 1 255 15 0 REVERSAL FIGHTING 1 255 15 0
64: * Decreases PP of attack opponent last used by 2 to 5 (random).
SPITE GHOST 0 255 10 0
65: *^ If this attack would reduce opponent's HP to less than 1, it reduces opponent's HP to 1 instead.
FALSE SWIPE NORMAL 40 255 40 0
66: All status problems are recovered from all Pokemon of user's party.
HEAL BELL NORMAL 0 255 5 0
67: *^ Second priority.
QUICK ATTACK NORMAL 40 255 30 0 MACH PUNCH FIGHTING 40 255 30 0 EXTREMESPEED NORMAL 80 255 5 0
68: *^ Hits from one to three times (random). When used, base damage starts at its original value, and increases by 10 after each hit.
TRIPLE KICK FIGHTING 10 229 10 0
69: *^ User receives opponent's attached item if user does not already have an item attached. In external battles, item is returned to its owner after battle.
THIEF DARK 40 255 10 255
6A: During effect, opponent cannot switch or flee, and Teleport will fail for the opponent (overrides multi-turn attacks in this respect). Effect ends when opponent or user is switched.
SPIDER WEB BUG 0 255 10 0 MEAN LOOK NORMAL 0 255 5 0
6B: Usable only while opponent is asleep. As long as opponent remains asleep, opponent loses 1/4 of total HP at the end of its turn. Effect ends when opponent is switched or wakes up.
NIGHTMARE GHOST 0 255 15 0
6C: * May burn opponent. User may use this attack while frozen; if this attack is successful, user is defrosted.
FLAME WHEEL FIRE 60 255 25 25
6D: If user's current type does not include Ghost, decreases user's Speed by one stage and increases user's Attack and Defense by one stage. Will fail if neither user's Attack nor user's Defense can be increased. If user's current type includes Ghost, reduces user's HP by 1/2 of total (even if HP reduced would faint user) and every round (including current round), at the end of the opponent's turn, opponent loses 1/4 of total HP. This latter effect ends when opponent is switched. During effect, this attack fails against opponent.
CURSE 0 255 10 0
6F: Until the end of the opponent's turn (before post-turn checks), attacks used by opponent (which have a set accuracy) will miss. First priority. Fails if the opponent struck before the user. Success rate decreases with consecutive use. More information
PROTECT NORMAL 0 255 10 0 DETECT FIGHTING 0 255 5 0
70: During effect, whenever an opponent becomes active, that Pokemon (unless its current type includes Flying) loses 1/8 of total HP. Effect ends when opponent uses Rapid Spin.
SPIKES GROUND 0 255 20 0
71: * During effect, if user's Accuracy stage is less than opponent's evasion stage, both temporarily become zero for accuracy checks on attacks against the opponent. During effect, Normal- and Fighting-type attacks against the opponent have normal effectiveness against the Ghost type. Effect ends when opponent is switched . During effect, this attack fails against opponent.
FORESIGHT NORMAL 0 255 40 0
72: Each active Pokemon without a Perish count receives a Perish count of 4. At the end of every round (including the current round), the Perish count of each active Pokemon is reduced by 1 and all Pokemon with a Perish count of 0 faint simultaneously. A Pokemon's Perish count is removed when it is switched.
PERISH SONG NORMAL 0 255 5 0
73: Weather. Lasts for five rounds including the current round. At the end of every round before the last, user and opponent, excluding Pokemon using Dig and ground, rock, and steel types, lose 1/8 of total HP. (If both Pokemon's HP reach zero, both faint simultaneously.)
SANDSTORM ROCK 0 255 10 0
74: Until the end of the opponent's turn (before post-turn checks), user's HP would remain 1 if opponent's attack would cause user's HP to be reduced to zero. Fails if the opponent struck before the user. Success rate decreases with consecutive use. More information
ENDURE NORMAL 0 255 10 0
75: *^ User uses this attack for up to five turns, during which user cannot use any other move or switch. A multiplier, X, is set to 1, and is doubled after each hit. Effect ends when user is replaced, when attack is prevented from being used or misses, or when it is used for five turns. As soon as effect ends, X returns to 1. If user is asleep, this attack deals original base damage and the effect lasts one turn. The multiplier X is calculated before damage weighting in damage calculation.
ROLLOUT ROCK 30 229 20 0
76: * Increases opponent's Attack by 2 stages. May confuse opponent. Will miss if opponent's Attack cannot be increased.
SWAGGER NORMAL 0 229 15 255
77: *^ When the effect starts, a multiplier, X, is set to 1, and is doubled after each hit, unless on a subsequent turn the user doesn't choose this attack for use , in which case the effect ends. Effect also ends when user is replaced, when attack is prevented from being used or misses, or after the effect lasts for five turns. As soon as effect ends, X returns to 1. If user is asleep, this attack deals original base damage and effect ends. The multiplier X is calculated before the damage weighting in damage calculation.
FURY CUTTER BUG 10 242 20 0
78: * Makes Pokémon of opposite gender "infatuated". There is a 50% chance that an infatuated Pokémon's attack will be canceled. Fails if user or opponent is genderless, or if both have the same gender. Effect ends when user or opponent is replaced. Uses pre-calculated gender.
ATTRACT NORMAL 0 255 15 0
79: *^ Base damage is directly proportionate to user's happiness. Base damage is (user's happiness)/2.5 . Maximum base damage is 102.
RETURN NORMAL 1 255 20 0
7A: *^ At random, recovers to opponent 1/4 of total HP (20%), or deals 40 (40%), 80 (30%), or 120 (10%) base damage. Does nothing if opponent is immune. Deals abnormal damage in Gold/Silver due to a bug. More information.
PRESENT NORMAL 1 229 15 0
7B: *^ Base damage is inversely proportionate to user's happiness. Base damage is (256-(user's happiness))/2.5 . Maximum base damage is 102.
FRUSTRATION NORMAL 1 255 20 0
7C: For five rounds, including the current round, attacks by opponent's party cannot inflict status problems or confusion against user's party. (User may use Rest normally and user cannot be confused due to its use of Thrash, Petal Dance, or Outrage.) During effect, this attack fails for user's party.
SAFEGUARD NORMAL 0 255 25 0
7D: * May burn opponent. User may use this attack while frozen; if this attack is successful, user is defrosted.
SACRED FIRE FIRE 100 242 5 127
7E: *^ Base damage is randomly determined, and is doubled if opponent is using Dig. More information
MAGNITUDE GROUND 1 255 30 0
7F: Replaces Pokémon and transfers temporary effects to the new Pokémon. More information.
BATON PASS NORMAL 0 255 40 0
80: *^ When opponent is switched , if user chose this attack for use, user uses this attack with base damage doubled. (Confusion check, etc., when used.)
PURSUIT DARK 40 255 20 0
81: *^ Frees user of multi-turn attacks, Leech Seed, and Spikes.
RAPID SPIN NORMAL 20 255 40 0
84: Recovers to user half of total HP in link or Stadium 2 battles or during the morning; 1/4 of total HP otherwise. Effect is doubled during Sunny Day, and halved during Rain Dance or Sandstorm.
MORNING SUN NORMAL 0 255 5 0
85: Recovers to user half of total HP in link or Stadium 2 battles or during the day; 1/4 of total HP otherwise. Effect is doubled during Sunny Day, and halved during Rain Dance or Sandstorm.
SYNTHESIS GRASS 0 255 5 0
86: Recovers to user half of total HP in link or Stadium 2 battles or at night; 1/4 of total HP otherwise. Effect is doubled during Sunny Day, and halved during Rain Dance or Sandstorm.
MOONLIGHT NORMAL 0 255 5 0
87: *^ The type and base damage of this attack, when used, depend on its user's attributes. Conversion, Conversion2, Counter, and Mirror Coat consider this attack's type as Normal, and physical. Additional explanation.
HIDDEN POWER NORMAL 1 255 15 0
88: Weather. Lasts for five rounds including the current round. For both parties, effectiveness of water attacks is multiplied by 1.5, and effectiveness of fire attacks is halved.
RAIN DANCE WATER 0 229 5 0
89: Weather. Lasts for five rounds including the current round. For both parties, effectiveness of water attacks is halved, and effectiveness of fire attacks is multiplied by 1.5. During effect, freeze cannot be inflicted.
SUNNY DAY FIRE 0 229 5 0
8A: * May increase user's Defense by one stage.
STEEL WING STEEL 70 229 25 25
8B: * May increase user's Attack by one stage.
METAL CLAW STEEL 50 242 35 25
8C: * May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage.
ANCIENTPOWER ROCK 60 255 5 25
8E: Reduces user's HP by half of total and increases user's Attack by 12 stages. Will fail if HP reduced would faint user or if user's Attack cannot be increased.
BELLY DRUM NORMAL 0 255 10 0
8F: Copies opponent's stat stages (deletes and replaces all existing stat stages). Will fail if all of opponent's stat stages are 0.
PSYCH UP NORMAL 0 255 10 0
90: Returns to opponent twice HP lost by user by opponent's attack this round if that attack is a special damaging attack. Affected by type immunities. Fails if opponent had used Mirror Move, Sleep Talk, or Metronome. Will miss if the user struck before the opponent. Considers Hidden Power as Normal. For multi-hit attacks, returns HP based on the final hit of the attack.
MIRROR COAT PSYCHIC 1 255 20 0
91: *^ Two-turn attack. On first turn of use, increases user's Defense by 1 stage.
SKULL BASH NORMAL 100 255 15 0
92: * May flinch opponent. Base damage is doubled if opponent is using Fly.
TWISTER DRAGON 40 255 20 51
93: * Base damage is doubled if opponent is using Dig.
EARTHQUAKE GROUND 100 255 10 0
94: * Performs a damage calculation, without causing a critical hit and whose effectiveness is not affected by the opponent's or the user's types, against current user and opponent (will not fail); it is returned to the Pokemon at opponent's position at the end of the round that follows the next round. Accuracy check and damage weighting are performed when attack is returned. Remains in effect even if user or opponent is replaced. Damage returned is not affected by type immunities. During effect, this attack fails for user's party. Returned attack is considered an attack by the user. If both user and opponent use this attack at the same time, both hits will occur when the attacks are returned, even if the first attack causes its opponent to faint.
FUTURE SIGHT PSYCHIC 80 229 15 0
95: * Base damage is doubled if opponent is using Fly.
GUST FLYING 40 255 35 0
96: * May flinch opponent. If Minimize had been used by the opponent, base damage is doubled.
STOMP NORMAL 65 255 20 76
97: *^ Two-turn attack. If Sunny Day is in effect, attack takes one turn. If Rain Dance is in effect, effectiveness is halved .
SOLARBEAM GRASS 120 255 10 0
98: * May paralyze opponent. Can hit opponent even if it's using Fly. If Rain Dance is in effect, accuracy is 255/256 (cannot be evaded). If Sunny Day is in effect, accuracy is 127/256 (cannot be evaded).
THUNDER ELECTRIC 120 178 10 76
99: Ends wild battles. Fails if battle is a trainer battle.
TELEPORT PSYCHIC 0 255 20 0
9A: *^ Performs one hit for each unfainted Pokémon in user's party, excluding eggs and those with status problems, in party order. For each such Pokemon, Attack used in damage formula is the base Attack of that Pokemon; Level used in damage formula is the level of that Pokemon; Defense used in damage formula is the base Defense of the opponent. This attack's effectiveness is not affected by the opponent's or the user's types. Influences that affect damage, except critical hits and damage weighting, are not calculated. Considered a multi-hit attack.
BEAT UP DARK 10 255 10 0
9B: *^ Two-turn attack.
While user is using this attack, user receives double base damage from Gust and Twister, but attacks other than Gust, Thunder, Twister, and Whirlwind will fail.
FLY FLYING 70 242 15 0
While user is using this attack, user doesn't lose HP because of Sandstorm and receives double base damage from Earthquake and Magnitude, but attacks other than Earthquake, Fissure, and Magnitude will fail.
DIG GROUND 60 255 10 0
9C: Increases user's Defense by 1 stage. After the user uses this attack (even if it fails), every use of Rollout by the user, except when user is asleep, has its effectiveness doubled , even when the user uses other attacks in between. This effect ends when the user is switched.
DEFENSE CURL NORMAL 0 255 40 0