Pokemon Mystery Dungeon - Timing Notes
A Pokemon can take one of these actions during its turn.
- Wait and stay still
- Move one space
- Unless it's dashing, the Pokemon picks up the item under it.
- If the Pokemon is on a hidden tile, it is revealed.
- If the Pokemon is on a trick tile, it is triggered unless Trap Seer is enabled for the Pokemon and the tile was just revealed.
- Give or take an item
- If any Pokemon is on a space it cannot enter, it warps.
- Use an attack or move
- Use an item
- Place an item (if the tile is a regular floor tile where an item can be, it is placed there)
- Switch the item on the ground with another item (whether or not it is on a regular floor tile)
- Throw an item
- Trigger the trick tile if the Pokemon is on it.
- Change the team leader (the other Pokemon becomes the new leader after this turn)
Non-actions:
- Setting or deselecting a move or item for use
- Setting usable moves of partners
- Setting tactics and IQ skills of team members
- Dismissing a partner
- Talking to a partner
- Changing facing direction
Process followed whenever a Pokemon has zero HP:
- At this point, the Pokemon can be revived if, for example, it has a Reviver Seed. If it revives, the Pokemon is not defeated and the process stops.
- If the Pokemon is on a hidden tile, it is revealed.
- The Pokemon's held item lands on the Pokemon's position.
- At this point, the Pokemon can be recruited into the rescue team if certain conditions are met (see recruiting).
Process followed after a Pokemon uses an attack or move:
For the description below, a Pokemon is "able to react" if:
- damage originated from a regular attack, a move, or a Stick-like item
- the Pokemon doesn't have a status associated with a two-turn attack (such as Digging)
- the Pokemon doesn't have the Bide, Charging, or Enraged statuses.
- the Pokemon is not asleep, having a nightmare, napping, frozen, or petrified.
- Reactionary effects based on damage dealt trigger:
- If the defender is able to react and has the Vital Throw status; the defender is not the same as the attacker; the attack is a physical attack; and the defender and the attacker have not fainted and are within a one-tile range of each other --.
- If the defender is enraged, its attack is increased by 1 stage.
- If the defender is able to react and is not the same as the attacker, and if both have not fainted and are within a
one-tile range of each other, the Counter, Mirror Coat, and Rough Skin effects cause the attacker to lose HP
depending on the damage dealt to the defender:
- If the defender has the Counter status and the attack is a physical attack, 4/4 of the damage dealt is returned.
- If the defender has the Mini Counter status and the attack is a physical attack, 1/4 of the damage dealt is returned.
- If the defender has the Mirror Coat status and the attack is a special attack, 4/4 of the damage dealt is returned.
- If the defender has Rough Skin, an additional 2/4 of the damage dealt is returned.
- If the defender is able to react and is not the same as the attacker, and if both have not fainted and are within a
one-tile range of each other, any of the following status problems may happen to the attacker depending
on the abilities that the defender has. At this point, the game merely sets flags to trigger the effects.
For all such effects, the effect chance is 12%.
- Arena Trap, Shadow Tag, Magnet Pull, Static, Effect Spore (paralysis), Poison Point, Effect Spore (poison), Effect Spore (sleep), Flame Body, Cute Charm, Stench
- If the defender is able to react and has the Destiny Bond status, and if it and the attacker have not fainted, the Pokemon whom the defender had targeted with Destiny Bond loses HP equal to the damage dealt to the defender.
- Depending on the move used, the attacker loses HP because of recoil, or recovers HP because of a draining move.
- Effects that cause status problems because of the defender's abilities trigger at this moment.
- If the defender has Trace, the ability Trace is replaced with a random ability of the attacker, including Trace and any ability the defender has. This effect triggers only once, in case the defender somehow has two copies of Trace.
- The defender's Color Change ability triggers.
- The defender's Conversion 2 effect triggers.
Process followed after a Pokemon takes an action:
- Team members gain Exp. Points for defeated foes. Each team member holding a Joy Ribbon gains Exp. Points equal to the HP it lost this turn.
- If the Pokemon tried to use an Orb, even if it couldn't be used, and the Pokemon is on magma, it becomes burned.
- If the Pokemon has Truant and it chose to use a move or Orb this turn, it gains Paused, and this condition has a duration of 2.
- If Hyper Beam was used, the Pokemon gains Paused, and this condition has a duration of 2.
- If the Trapper Orb was used, the trap is created.
- Snore/Sleep Talk
- Grudge
- If the Pokemon is on a space it cannot enter, it warps.
- If the Escape Orb was used, the team leader and its allies escape.
- If the Pokemon has the Forecast ability, its type changes according to the weather. Otherwise, the Pokemon's type changes to its species's original types.
- If the Pokemon is holding a Warp Scarf, it may warp.
- If the Pokemon is the team leader, its Belly empties. (See notes.)
- Sandstorm and Hail effect (See weather.)
- If the Pokemon has Shed Skin, its status problems may be healed at a 50% chance. (See healing status problems.)
- If the Pokemon has Speed Boost, its Speed Boost count increases by 1. If this reaches 250, then the Pokemon's Movement Speed is increased, and such an increase has an indefinite duration, and then the count resets to 0.
- Yawn animation
- Burn and poison count declines
- Wrap count declines
- Constriction count declines
- Curse count declines
- Leech Seed count declines
- Perish Song count declines
- The Pokemon's Bide count declines. If this reaches 0, it returns an attack equal to twice the damage dealt to it.
- Enraged status
- If the Pokemon is holding a Joy Ribbon, it gains Exp. Points equal to the HP it lost up to now.
- Time limit warning (e.g. "Something's stirring...")
Process followed at the beginning of the Pokemon's turn, except when the team leader is changing:
- The weather change event triggers. (at beginning of team leader's turn)
- The Pokemon's Illuminate effect. (at beginning of team leader's turn)
- The Pokemon regenerates HP. (See notes.)
- All counts for all status conditions decline.
- Run Away animation.