Pokemon Mystery Dungeon - Abilities
If an effect triggers whenever damage is dealt to an ability's bearer, it has an effect only if the ability's bearer hasn't fainted, and only if the bearer and attacker are within a 1-tile range of each other.
- Stench
Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be terrified (12% chance, not considered an additional effect).
- Thick Fat
Effectiveness of Fire- and Ice-type attacks against bearer is halved. (See damage calculation.)
- Rain Dish
Bearer regenerates HP faster if the weather is rainy. (See notes.)
- Drizzle
When bearer enters the floor and at every 36-round interval, the weather changes to Rain.
- Arena Trap
Whenever an attack by a non-bearer deals at least 1 damage to bearer, if that non-bearer's current type does not include Flying and it doesn't have the Levitate ability, that non-bearer may gain Leg Hold (12% chance, not considered an additional effect).
- Intimidate
The opponent's Attack is multiplied by 4/5 for attacks against bearer. (See damage calculation.)
- Rock Head
- Air Lock
When bearer enters the floor and at every 36-round interval, the weather changes to Clear.
- Hyper Cutter
Effects can't reduce bearer's Attack stat stage or stat multiplier.
- Shadow Tag
Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may gain Leg Hold (12% chance, not considered an additional effect).
- Speed Boost
Every 250 turns the bearer spends on a floor, bearer's Movement Speed is increased, and such an increase has an indefinite duration.
- Battle Armor
Attacks against bearer can't be critical hits.
- Sturdy
- Suction Cups
Bearer can't be pushed (Gust Trap, Whirlwind, etc.) or thrown (Vital Throw, etc.). Bearer can't warp (Warp Tile, etc.) or change position with Baton Pass or Switcher.
- Clear Body
Effects can't reduce bearer's stat stages and stat multipliers.
- Torrent
If bearer's current HP is less or equal to 1/4 of its total HP, rounded down, effectiveness of Water-type moves by bearer is doubled.
- Guts
If bearer has a status problem, bearer's Attack is doubled.
- Rough Skin
Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer loses half of the damage dealt.
- Shell Armor
Attacks against bearer can't be critical hits.
- Natural Cure
Duration of bearer's status problems lasts no more than five turns.
- Damp
Explosions and huge explosions are prevented.
- Limber
Bearer cannot be paralyzed.
- Magnet Pull
Whenever an attack by a non-bearer deals at least 1 damage to bearer, if that non-bearer's current type includes Steel, that non-bearer may gain Leg Hold (12% chance, not considered an additional effect).
- White Smoke
Effects can't reduce bearer's stat stages and stat multipliers.
- Synchronize
Whenever bearer becomes burned, poisoned, badly poisoned, or paralyzed, all foes within a one-tile range of bearer receive the same status problem, starting south of bearer and continuing counterclockwise around bearer. (Synchronize abilities of those foes will trigger.)
- Overgrow
If bearer's current HP is less or equal to 1/4 of its total HP, rounded down, effectiveness of Grass-type moves by bearer is doubled.
- Swift Swim
After bearer uses an attack or move for the first time this turn, if the weather is rain, it uses the same attack or move. (No additional PP is spent even if foe has Pressure. If a linked move, the effect triggers after the moves in the link are used.)
- Sand Stream
When bearer enters the floor and at every 36-round interval, the weather changes to Sandstorm.
- Sand Veil
As long as the weather is a sandstorm, bearer's Evasion is increased by 2 stages.
- Keen Eye
Effects can't reduce bearer's Accuracy stat stage.
- Inner Focus
Bearer cannot cringe.
- Static
Whenever a physical attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be paralyzed (12% chance, not an additional effect).
- Shed Skin
At the end of bearer's turn, all of bearer's status problems may be healed (50% chance, not considered an additional effect). (See healing status problems.)
- Huge Power
Whenever bearer attacks, its Attack may be multiplied by 1.5 (33% chance, not considered an additional effect).
- Volt Absorb
If damage from an Electric-type attack would be dealt to bearer, bearer gains HP equal to that damage instead.
- Water Absorb
If damage from a Water-type attack would be dealt to bearer, bearer gains HP equal to that damage instead.
- Forecast
At the end of bearer's turn, bearer's type changes depending on the weather: Rain, Fog: Water; Sunny: Fire; Hail, Snow: Ice; Clear, Sandstorm, Cloudy: Normal.
- Serene Grace
- Poison Point
Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be poisoned (12% chance, not considered an additional effect).
- Trace
Whenever an attack by a non-bearer hits bearer, bearer gains one of that non-bearer's abilities. (That ability replaces this ability. Applied after effects that change targets, but before move's effect begins. Nothing happens if the non-bearer has no abilities.)
- Oblivious
Bearer cannot be infatuated.
- Truant
Whenever bearer chooses to use a move or Orb (even if an effect prevents its use), it gains Paused at the end of its turn.
- Run Away
If bearer's HP is less than half of its total HP, rounded down, and bearer isn't the team leader, it is terrified.
- Sticky Hold
- Cloud Nine
When bearer enters the floor and at every 36-round interval, the weather changes to Clear.
- Illuminate
Whenever a damaging move hits the bearer, if bearer has this ability, a wild Pokemon appears somewhere on the floor (off screen) at the beginning of bearer's turn if there are 9 or fewer non-team-members on the floor and even if bearer loses this ability. (Nothing happens in boss floors.)
- Early Bird
- Hustle
Bearer's Attack is multiplied by 1.5. (See damage calculation.) If the original type of an attack against bearer is a physical type, its user's Evasion stat stage is increased by 2.
- Drought
When bearer enters the floor and at every 36-round interval, the weather changes to Sunny.
- Lightningrod
- Compoundeyes
Bearer's Accuracy stat stage is increased by 2.
- Marvel Scale
If bearer has a status problem, bearer's Defense is multiplied by 1.5.
- Wonder Guard
- Insomnia
Bearer can't be asleep, napping, yawning, or having a nightmare.
- Levitate
- Plus
If an ally with the Minus ability is on the floor, bearer's Special Attack is multiplied by 1.5.
- Pressure
Whenever a move by a foe of bearer hits the bearer, that move's PP is reduced by 1. (Effect is not cumulative. If the move is part of a linked move, other moves are not affected. Two-turn attacks are not affected. Applies even if move deals no damage. Applied after effects that change targets, but before move's effect begins.)
- Liquid Ooze
If an effect that drains HP from bearer (including Leech Seed and Dream Eater) would recover HP to a Pokemon (including bearer), that Pokemon loses that much HP instead.
- Color Change
Whenever an attack by a non-bearer that isn't of type None deals at least 1 damage to bearer, if bearer doesn't share a type with that attack's type, bearer's types become that move's type. (Effective even if affected Pokemon has the Forecast ability.)
- Soundproof
The moves Growl, Roar, Metal Sound, Sing, Grasswhistle, Supersonic, Perish Song, Screech, Hyper Voice, Snore, and Heal Bell always miss the bearer. (See accuracy check.)
- Effect Spore
Whenever a physical attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be paralyzed, poisoned, or put to sleep (12% chance, not considered an additional effect).
- Flame Body
Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be burned (12% chance, not considered an additional effect).
- Minus
If an ally with the Plus ability is on the floor, bearer's Special Attack is multiplied by 1.5.
- Own Tempo
Bearer cannot be confused.
- Magma Armor
Bearer cannot be frozen.
- Water Veil
Bearer cannot be burned.
- Swarm
If bearer's current HP is less or equal to 1/4 of its total HP, rounded down, effectiveness of Bug-type moves by bearer is doubled.
- Cute Charm
Whenever a physical attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be infatuated (12% chance, not considered an additional effect).
- Immunity
Bearer cannot be poisoned or badly poisoned.
- Blaze
If bearer's current HP is less or equal to 1/4 of its total HP, rounded down, effectiveness of Fire-type moves by bearer is doubled.
- Pickup
Whenever bearer enters a floor, if bearer isn't holding an item, it picks up an item. (The item can't be money.)
- Flash Fire
Bearer is immune to Fire-type attacks (including Will-O-Wisp). Whenever a Fire-type attack is used against bearer, X is increased by 1 up to a maximum of 2. Bearer's Special Attack stat stage is increased by X for fire type attacks by bearer. (See damage calculation.)
- Vital Spirit
Bearer can't be asleep, napping, yawning, or having a nightmare.
- Chlorophyll
After bearer uses an attack or move for the first time this turn, if the weather is sunny, it uses the same attack or move. (No additional PP is spent even if foe has Pressure. If a linked move, the effect triggers after the moves in the link are used.)
- Pure Power
Whenever bearer attacks, its Attack may be multiplied by 1.5 (33% chance, not considered an additional effect).
- Shield Dust
No additional effects can occur against bearer.
Notes
For abilities that change the weather, the game sets a variable, X, to 1 whenever the player enters a new floor. At the beginning of each round, if X equals 1, the game triggers the weather-changing effects of each Pokemon's abilities, in the order below. Then, X is increased by 1 and, if it is equal to 36, is set to 0. The order in which the effects are applied is below.
- Drizzle -> Sand Stream -> Drought -> Air Lock/Cloud Nine