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Pokemon Mystery Dungeon - Abilities

If an effect triggers whenever damage is dealt to an ability's bearer, it has an effect only if the ability's bearer hasn't fainted, and only if the bearer and attacker are within a 1-tile range of each other.

Stench

Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be terrified (12% chance, not considered an additional effect).

Thick Fat

Effectiveness of Fire- and Ice-type attacks against bearer is halved. (See damage calculation.)

Rain Dish

Bearer regenerates HP faster if the weather is rainy. (See notes.)

Drizzle

When bearer enters the floor and at every 36-round interval, the weather changes to Rain.

Arena Trap

Whenever an attack by a non-bearer deals at least 1 damage to bearer, if that non-bearer's current type does not include Flying and it doesn't have the Levitate ability, that non-bearer may gain Leg Hold (12% chance, not considered an additional effect).

Intimidate

The opponent's Attack is multiplied by 4/5 for attacks against bearer. (See damage calculation.)

Rock Head

Air Lock

When bearer enters the floor and at every 36-round interval, the weather changes to Clear.

Hyper Cutter

Effects can't reduce bearer's Attack stat stage or stat multiplier.

Shadow Tag

Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may gain Leg Hold (12% chance, not considered an additional effect).

Speed Boost

Every 250 turns the bearer spends on a floor, bearer's Movement Speed is increased, and such an increase has an indefinite duration.

Battle Armor

Attacks against bearer can't be critical hits.

Sturdy

Suction Cups

Bearer can't be pushed (Gust Trap, Whirlwind, etc.) or thrown (Vital Throw, etc.). Bearer can't warp (Warp Tile, etc.) or change position with Baton Pass or Switcher.

Clear Body

Effects can't reduce bearer's stat stages and stat multipliers.

Torrent

If bearer's current HP is less or equal to 1/4 of its total HP, rounded down, effectiveness of Water-type moves by bearer is doubled.

Guts

If bearer has a status problem, bearer's Attack is doubled.

Rough Skin

Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer loses half of the damage dealt.

Shell Armor

Attacks against bearer can't be critical hits.

Natural Cure

Duration of bearer's status problems lasts no more than five turns.

Damp

Explosions and huge explosions are prevented.

Limber

Bearer cannot be paralyzed.

Magnet Pull

Whenever an attack by a non-bearer deals at least 1 damage to bearer, if that non-bearer's current type includes Steel, that non-bearer may gain Leg Hold (12% chance, not considered an additional effect).

White Smoke

Effects can't reduce bearer's stat stages and stat multipliers.

Synchronize

Whenever bearer becomes burned, poisoned, badly poisoned, or paralyzed, all foes within a one-tile range of bearer receive the same status problem, starting south of bearer and continuing counterclockwise around bearer. (Synchronize abilities of those foes will trigger.)

Overgrow

If bearer's current HP is less or equal to 1/4 of its total HP, rounded down, effectiveness of Grass-type moves by bearer is doubled.

Swift Swim

After bearer uses an attack or move for the first time this turn, if the weather is rain, it uses the same attack or move. (No additional PP is spent even if foe has Pressure. If a linked move, the effect triggers after the moves in the link are used.)

Sand Stream

When bearer enters the floor and at every 36-round interval, the weather changes to Sandstorm.

Sand Veil

As long as the weather is a sandstorm, bearer's Evasion is increased by 2 stages.

Keen Eye

Effects can't reduce bearer's Accuracy stat stage.

Inner Focus

Bearer cannot cringe.

Static

Whenever a physical attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be paralyzed (12% chance, not an additional effect).

Shed Skin

At the end of bearer's turn, all of bearer's status problems may be healed (50% chance, not considered an additional effect). (See healing status problems.)

Huge Power

Whenever bearer attacks, its Attack may be multiplied by 1.5 (33% chance, not considered an additional effect).

Volt Absorb

If damage from an Electric-type attack would be dealt to bearer, bearer gains HP equal to that damage instead.

Water Absorb

If damage from a Water-type attack would be dealt to bearer, bearer gains HP equal to that damage instead.

Forecast

At the end of bearer's turn, bearer's type changes depending on the weather: Rain, Fog: Water; Sunny: Fire; Hail, Snow: Ice; Clear, Sandstorm, Cloudy: Normal.

Serene Grace

Poison Point

Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be poisoned (12% chance, not considered an additional effect).

Trace

Whenever an attack by a non-bearer hits bearer, bearer gains one of that non-bearer's abilities. (That ability replaces this ability. Applied after effects that change targets, but before move's effect begins. Nothing happens if the non-bearer has no abilities.)

Oblivious

Bearer cannot be infatuated.

Truant

Whenever bearer chooses to use a move or Orb (even if an effect prevents its use), it gains Paused at the end of its turn.

Run Away

If bearer's HP is less than half of its total HP, rounded down, and bearer isn't the team leader, it is terrified.

Sticky Hold

Cloud Nine

When bearer enters the floor and at every 36-round interval, the weather changes to Clear.

Illuminate

Whenever a damaging move hits the bearer, if bearer has this ability, a wild Pokemon appears somewhere on the floor (off screen) at the beginning of bearer's turn if there are 9 or fewer non-team-members on the floor and even if bearer loses this ability. (Nothing happens in boss floors.)

Early Bird

Hustle

Bearer's Attack is multiplied by 1.5. (See damage calculation.) If the original type of an attack against bearer is a physical type, its user's Evasion stat stage is increased by 2.

Drought

When bearer enters the floor and at every 36-round interval, the weather changes to Sunny.

Lightningrod

Compoundeyes

Bearer's Accuracy stat stage is increased by 2.

Marvel Scale

If bearer has a status problem, bearer's Defense is multiplied by 1.5.

Wonder Guard

Insomnia

Bearer can't be asleep, napping, yawning, or having a nightmare.

Levitate

Plus

If an ally with the Minus ability is on the floor, bearer's Special Attack is multiplied by 1.5.

Pressure

Whenever a move by a foe of bearer hits the bearer, that move's PP is reduced by 1. (Effect is not cumulative. If the move is part of a linked move, other moves are not affected. Two-turn attacks are not affected. Applies even if move deals no damage. Applied after effects that change targets, but before move's effect begins.)

Liquid Ooze

If an effect that drains HP from bearer (including Leech Seed and Dream Eater) would recover HP to a Pokemon (including bearer), that Pokemon loses that much HP instead.

Color Change

Whenever an attack by a non-bearer that isn't of type None deals at least 1 damage to bearer, if bearer doesn't share a type with that attack's type, bearer's types become that move's type. (Effective even if affected Pokemon has the Forecast ability.)

Soundproof

The moves Growl, Roar, Metal Sound, Sing, Grasswhistle, Supersonic, Perish Song, Screech, Hyper Voice, Snore, and Heal Bell always miss the bearer. (See accuracy check.)

Effect Spore

Whenever a physical attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be paralyzed, poisoned, or put to sleep (12% chance, not considered an additional effect).

Flame Body

Whenever an attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be burned (12% chance, not considered an additional effect).

Minus

If an ally with the Plus ability is on the floor, bearer's Special Attack is multiplied by 1.5.

Own Tempo

Bearer cannot be confused.

Magma Armor

Bearer cannot be frozen.

Water Veil

Bearer cannot be burned.

Swarm

If bearer's current HP is less or equal to 1/4 of its total HP, rounded down, effectiveness of Bug-type moves by bearer is doubled.

Cute Charm

Whenever a physical attack by a non-bearer deals at least 1 damage to bearer, that non-bearer may be infatuated (12% chance, not considered an additional effect).

Immunity

Bearer cannot be poisoned or badly poisoned.

Blaze

If bearer's current HP is less or equal to 1/4 of its total HP, rounded down, effectiveness of Fire-type moves by bearer is doubled.

Pickup

Whenever bearer enters a floor, if bearer isn't holding an item, it picks up an item. (The item can't be money.)

Flash Fire

Bearer is immune to Fire-type attacks (including Will-O-Wisp). Whenever a Fire-type attack is used against bearer, X is increased by 1 up to a maximum of 2. Bearer's Special Attack stat stage is increased by X for fire type attacks by bearer. (See damage calculation.)

Vital Spirit

Bearer can't be asleep, napping, yawning, or having a nightmare.

Chlorophyll

After bearer uses an attack or move for the first time this turn, if the weather is sunny, it uses the same attack or move. (No additional PP is spent even if foe has Pressure. If a linked move, the effect triggers after the moves in the link are used.)

Pure Power

Whenever bearer attacks, its Attack may be multiplied by 1.5 (33% chance, not considered an additional effect).

Shield Dust

No additional effects can occur against bearer.

Notes

For abilities that change the weather, the game sets a variable, X, to 1 whenever the player enters a new floor. At the beginning of each round, if X equals 1, the game triggers the weather-changing effects of each Pokemon's abilities, in the order below. Then, X is increased by 1 and, if it is equal to 36, is set to 0. The order in which the effects are applied is below.

Drizzle -> Sand Stream -> Drought -> Air Lock/Cloud Nine

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