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Pokemon Diamond and Pearl - Holdable Items

Revive: Unlike in older versions, if a Pokemon it was revived when it used to be an active Pokemon, it doesn't become active again.

If an item's description includes "when", it triggers at the end of a Pokemon's turn and at the end of every round unless the description mentions a different trigger event.

  • Potion - (Recovers 20 HP when used on a Pokemon.)
  • Full Restore - (Recovers all HP and cures status problems [and confusion] when used on a Pokemon.)
  • Max Potion - (Recovers all HP when used on a Pokemon.)
  • Hyper Potion - (Recovers 200 HP when used on a Pokemon.)
  • Super Potion - (Recovers 50 HP when used on a Pokemon.)
  • Fresh Water -
  • Soda Pop -
  • Lemonade -
  • Moomoo Milk - (Recovers 100 HP when used on a Pokemon.)
  • Ether - (Recovers 10 PP of a single move of a Pokemon.)
  • Max Ether - (Recovers all PP of a single move of a Pokemon.)
  • Elixir - (Recovers 10 PP of all moves of a Pokemon.)
  • Max Elixir - (Recovers all PP of all moves of a Pokemon.)
  • Berry Juice - When holder's HP is 1/2 or less, holder gains 20 HP.
  • Black Flute -
  • White Flute -
  • Super Repel -
  • Max Repel -
  • Repel -
  • Adamant Orb - If holder's current species is Dialga, base damage of Dragon- and Steel-type attacks by holder is multiplied by 1.2.
  • Lustrous Orb - If holder's current species is Palkia, base damage of Dragon- and Water-type attacks by holder is multiplied by 1.2.
  • Cheri Berry - When holder is paralyzed.
  • Chesto Berry - When holder is asleep.
  • Pecha Berry - When holder is poisoned.
  • Rawst Berry - When holder is burned.
  • Aspear Berry - When holder is frozen.
  • Leppa Berry -
  • Oran Berry - When holder's HP is half or less, holder gains 10 HP.
  • Persim Berry - When holder is confused.
  • Lum Berry - When holder has a status problem or is confused.
  • Sitrus Berry - When holder's HP is 1/2 or less, holder gains 1/4 of total HP.
  • Figy Berry - When holder's HP is less than or equal to half of its total HP, holder gains 1/8 of total HP. If it dislikes Spicy (because of its nature), it becomes confused. (Prevented by Safeguard and Substitute.)
  • Wiki Berry - When holder's HP is 1/2 or less, holder gains 1/8 of total HP. If it dislikes Dry, it becomes confused.
  • Mago Berry - When holder's HP is 1/2 or less, holder gains 1/8 of total HP. If it dislikes Sweet, it becomes confused.
  • Aguav Berry - When holder's HP is 1/2 or less, holder gains 1/8 of total HP. If it dislikes Bitter, it becomes confused.
  • Iapapa Berry - When holder's HP is 1/2 or less, holder gains 1/8 of total HP. If it dislikes Sour, it becomes confused.
  • If an attack of the specified type by a non-holder has at least double effectiveness against holder's types, that attack's effectiveness is halved and this item is consumed.
    • Occa Berry - Fire
    • Passho Berry - Water
    • Wacan Berry - Electric
    • Rindo Berry - Grass
    • Yache Berry - Ice
    • Chople Berry - Fighting
    • Kebia Berry - Poison
    • Shuca Berry - Ground
    • Coba Berry - Flying
    • Payapa Berry - Psychic
    • Tanga Berry - Bug
    • Charti Berry - Rock
    • Kasib Berry - Ghost
    • Haban Berry - Dragon
    • Colbur Berry - Dark
    • Babiri Berry - Steel
    • Chilan Berry - Normal
  • Liechi Berry - When holder's HP is 1/4 or less, and holder's Attack can be increased, increases holder's Attack by 1 stage.
  • Ganlon Berry - When holder's HP is 1/4 or less, and holder's Defense can be increased, increases holder's Defense by 1 stage.
  • Salac Berry - When holder's HP is 1/4 or less, and holder's Speed can be increased, increases holder's Speed by 1 stage.
  • Petaya Berry - When holder's HP is 1/4 or less, and holder's Special Attack can be increased, increases holder's Special Attack by 1 stage.
  • Apicot Berry - When holder's HP is 1/4 or less, and holder's Special Defense can be increased, increases holder's Special Defense by 1 stage.
  • Lansat Berry - When holder's HP is 1/4 or less, and Focus Energy is not in effect for the user, begins the effect of Focus Energy.
  • Starf Berry - When holder's HP is 1/4 or less and at least one of Attack, Defense, Speed, Special Attack, or Special Defense can be increased, increases by 2 stages one of those stats which can be increased, chosen at random.
  • Enigma Berry - Whenever a non-user hits the user with an attack, if that attack has at least double effectiveness against holder's types and if holder has at least 1 HP, holder gains 1/4 of total HP, and this item is consumed.
  • Micle Berry - No effect in battle.
  • Custap Berry - At the beginning of the round, if holder's HP is 1/4 or less, holder strikes before all other Pokemon whose moves have equal or lower priority than holder's move this round, and this item is consumed at the beginning of holder's turn unless holder strikes last this round. (Affected by Gluttony.) (See timing.)
  • Jaboca Berry - When holder loses HP due to a physical attack by a non-holder, if holder has at least 1 HP, that non-holder loses 1/8 of total HP (not considered recoil damage). If the non-holder lost HP this way, this item is consumed.
  • Rowap Berry - When holder loses HP due to a special attack by a non-holder, if holder has at least 1 HP, that non-holder loses 1/8 of total HP (not considered recoil damage). If the non-holder lost HP this way, this item is consumed.
  • BrightPowder -
  • White Herb -
  • Macho Brace - Holder's Speed is halved. Holder earns twice as many Effort Value points when defeating a Pokemon
  • Exp. Share -
  • Quick Claw - At a 20% chance, holder strikes before all other Pokemon with equal or lower priority than holder's move. (See timing.)
  • Soothe Bell -
  • Mental Herb - When holder is infatuated.
  • Choice Band - Holder's Attack is multiplied by 1.5. Holder can't choose any move for use other than the first move that was used by the end of the holder's turn while it was holding this item and since holder became active and which is not Mimic, Sketch, or Transform, as long as holder has that move.
    • If the holder became active due to U-turn and has U-turn, it can't choose any other move for use.
    • If the holder became active due to Baton Pass, Lunar Dance, or Healing Wish, the first move used is reset.
    • Using Trick or Switcheroo resets the first move used for its user and opponent.
  • King’s Rock -
  • Amulet Coin -
  • Cleanse Tag -
  • Soul Dew -
  • DeepSeaTooth -
  • DeepSeaScale -
  • Smoke Ball -
  • Everstone -
  • Focus Band -
  • Lucky Egg -
  • Scope Lens -
  • Leftovers -
  • Dragon Scale -
  • Light Ball -
  • Base damage of moves of the specified type by holder is multiplied by 120/100.
    • SilverPowder - Bug
    • Metal Coat - Steel
    • Soft Sand - Ground
    • Hard Stone - Rock
    • Miracle Seed - Grass
    • BlackGlasses - Dark
    • Black Belt - Fighting
    • Magnet - Electric
    • Mystic Water - Water
    • Sharp Beak - Flying
    • Poison Barb - Poison
    • NeverMeltIce - Ice
    • Spell Tag - Ghost
    • TwistedSpoon - Psychic
    • Charcoal - Fire
    • Dragon Fang - Dragon
    • Silk Scarf - Normal
  • Up-Grade - No effect in battle.
  • Shell Bell -
  • Sea Incense -
  • Lax Incense -
  • Lucky Punch - If holder's current species is Chansey, its critical hit ratio is increased.
  • Metal Powder -
  • Thick Club - If holder's current species is Cubone or Marowak, its Attack is doubled.
  • Stick - If holder's current species is Farfetch'd, its critical hit ratio is increased.
  • Wide Lens - Holder's Accuracy is multiplied by 110/100.
  • Muscle Band - [Effectiveness] of physical attacks by the holder is multiplied by 110/100.
  • Wise Glasses - [Effectiveness] of special attacks by the holder is multiplied by 110/100.
  • Expert Belt - [If an attack by holder has at least double effectiveness against its opponent's types, that attack's effectiveness is multiplied by 1.2.]
  • Light Clay - When holder uses Reflect or Light Screen, its effect lasts eight rounds instead of five rounds.
  • Life Orb - [Effectiveness] of attacks by holder is multiplied by 1.3. Whenever the user hits a non-holder with a damaging attack, the holder loses 1/10 of total HP (not considered recoil damage).
  • Power Herb - When the holder uses a two-turn attack, if that attack would take two turns, it takes one turn instead and this item is consumed. (Triggers after holder prepares to use a two-turn attack.)
  • Toxic Orb - At the end of each round, holder becomes badly poisoned. (Prevented by Safeguard, but not Substitute.)
  • Flame Orb - At the end of each round, holder becomes burned. (Prevented by Safeguard, but not Substitute.)
  • Quick Powder - If holder's current species is Ditto, its Speed is doubled.
  • Focus Sash -
  • Zoom Lens - Holder's Accuracy is multiplied by 120/100 if holder strikes last this round.
  • Metronome - [Effectiveness] of attacks by holder is multiplied by 1+max(20,X)/10, where X is the number of consecutive times that the holder chooses that attack for use.
  • Iron Ball - Holder's Speed is halved. Ground-type moves are effective against the holder, and the holder can receive the effect of Spikes and Toxic Spikes, and the holder is prevented from switching and fleeing, as though it did not have Levitate and as though its current type did not include Flying, and as though Magnet Rise were not in effect for the holder.
  • Lagging Tail - Holder strikes after all other Pokemon whose moves have equal or greater priority than holder's move. (See timing.)
  • Destiny Knot -
  • Black Sludge - At the end of every round, holder gains 1/16 of total HP if its current type includes Poison. Otherwise, it loses 1/8 of total HP.
  • Icy Rock - When holder uses Hail, its effect lasts eight rounds instead of five rounds.
  • Smooth Rock - When holder uses Sandstorm, its effect lasts eight rounds instead of five rounds.
  • Heat Rock - When holder uses Sunny Day, its effect lasts eight rounds instead of five rounds.
  • Damp Rock - When holder uses Rain Dance, its effect lasts eight rounds instead of five rounds.
  • Grip Claw - When holder uses a multi-turn attack, its effect always lasts five rounds.
  • Choice Scarf - Holder's Speed is multiplied by 1.5. Move choice rules are the same as Choice Band.
  • Sticky Barb - At the end of every round, holder loses 1/8 of total HP. If holder loses HP due to a direct attack by a non-holder, if that non-holder isn't holding an item, that non-holder receives this item. [Sticky Hold?]
  • Power Bracer - [Attack] Holder's Speed is halved.
  • Power Belt - [Defense] Holder's Speed is halved.
  • Power Lens - [Special Attack] Holder's Speed is halved.
  • Power Band - [Special Defense] Holder's Speed is halved.
  • Power Anklet - [Speed] Holder's Speed is halved.
  • Power Weight - [HP] Holder's Speed is halved.
  • Shed Shell - Holder can always switch even if an effect prevents it from switching.
  • Big Root - The amount of HP the holder gains because of Ingrain, Leech Seed, and Aqua Ring is multiplied by 1.3. The amount of HP the holder gains after it uses a life-draining move is multiplied by 1.3. (Affects Liquid Ooze.)
  • Choice Specs - Holder's Special Attack is multiplied by 1.5. Move choice rules are the same as Choice Band.
  • Base damage of moves of the specified type by holder is multiplied by 120/100.
    • Flame Plate - Fire
    • Splash Plate - Water
    • Zap Plate - Electric
    • Meadow Plate - Grass
    • Icicle Plate - Ice
    • Fist Plate - Fighting
    • Toxic Plate - Poison
    • Earth Plate - Ground
    • Sky Plate - Flying
    • Mind Plate - Psychic
    • Insect Plate - Bug
    • Stone Plate - Rock
    • Spooky Plate - Ghost
    • Draco Plate - Dragon
    • Dread Plate - Dark
    • Iron Plate - Steel
  • Odd Incense - [Base damage] of Psychic
  • Rock Incense - [Base damage] of Rock
  • Full Incense - Holder strikes after all other Pokemon whose moves have equal or greater priority than holder's move. (See timing.)
  • Wave Incense - [Base damage] of Water
  • Rose Incense - [Base damage] of Grass
  • Luck Incense - [Doubles prize money.]
  • Pure Incense - [Reduces the rate of wild battles.]
  • Protector - No effect in battle.
  • Electirizer - No effect in battle.
  • Magmarizer - No effect in battle.
  • Dubious Disc - No effect in battle.
  • Reaper Cloth - No effect in battle.
  • Razor Claw - Holder's critical hit ratio is increased by 1.
  • Razor Fang - [May cause flinching. [Like King's Rock?]]

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