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Pokemon Diamond and Pearl - Attack List

This page lists and describes the attacks in the Diamond and Pearl games, and their effects. For an explanation of terms used in this list, see the Glossary. For extra explanation on attack effects, see Explanations.

The moves in this list are arranged by function code. The function code and the description are separated by a colon.

Descriptions in brackets mark places in the list where the effect is uncertain. They may change in the future as the attack's effect is better known.

Descriptions in braces were taken from the Ruby/Sapphire attack list and may not necessarily reflect their current effects.

Columns:

  • Name = Name of the move.
  • Type = Type of the move.
  • Dmg = Base damage of the move, used in the damage formula. If this value is greater than 0, then the move deals damage and the attack description will imply this without saying so directly. If this value is 1, the description will specify how the damage is calculated.
  • Cat = Move category. Ph = Physical; Sp = Special; St = Status
  • Acc = Accuracy. Can be 0 if the move has no accuracy check.
  • PP = Initial total PP of the move. It can be raised using PP Up, etc.
  • Eff = Additional effect chance, a number from 0 through 100. If 0, this move has no additional effect. Otherwise, the attack description will describe the additional effects. Phrases that begin with "May" are considered additional effects. If there is more than one such phrase, it means that the move has more than one additional effect, processed separately.
  • Tgt = Target, specified in brackets. The number can be one of the following:
    • 00 - Single non-user. If no opponent is selected, a random opposing Pokemon is selected as the opponent before attacks begin.
    • 01 - No target
    • 02 - Opposing Pokemon selected at random
    • 04 - All opposing Pokemon
    • 08 - All non-users
    • 10 - User
    • 20 - User's side
    • 40 - Both sides
    • 80 - Opposing Pokemon's side
    • 100 - User's partner
    • 200 - Single Pokemon on user's side
    • 400 - Single opposing Pokemon
    The descriptions use the word "opponent" to refer to a single target of the move.
  • Flags = Flags for the move:
    • a: This is a direct attack, for the purposes of abilities such as Poison Point, etc.
    • b: If a non-user used Protect or Detect and this attack targets it, this attack has no effect against that non-user.
    • c: This attack's effect can be redirected to the opponent by use of Magic Coat.
    • d: This attack's effect can be redirected to the user of Snatch. (Flags c and d are mutually exclusive.)
    • e: An accuracy check is performed for this attack. Therefore, Brightpowder and Lax Incense, if held by the opponent, can decrease this attack's accuracy.
    • f: If the user holds a King's Rock, the opponent may flinch after the user uses this attack and this attack is successful (a 10% chance). This is considered an additional effect for the purposes of Shield Dust, but not for the purposes of Serene Grace.
    • g: Unknown purpose.
    • h: Unknown purpose.
Name          Type        Cat Dmg Acc PP  Eff Tgt  Flags

00: Deals damage.

Pound         NORMAL      Ph  40  100 35  0   [00] ab  efg 
Mega Punch    NORMAL      Ph  80  85  20  0   [00] ab  ef  
Scratch       NORMAL      Ph  40  100 35  0   [00] ab  efg 
ViceGrip      NORMAL      Ph  55  100 30  0   [00] ab  ef  
Cut           NORMAL      Ph  50  95  30  0   [00] ab  efg 
Wing Attack   FLYING      Ph  60  100 35  0   [00] ab  efg 
Slam          NORMAL      Ph  80  75  20  0   [00] ab  ef  
Vine Whip     GRASS       Ph  35  100 15  0   [00] ab  efg 
Mega Kick     NORMAL      Ph  120 75  5   0   [00] ab  ef h
Horn Attack   NORMAL      Ph  65  100 25  0   [00] ab  ef  
Tackle        NORMAL      Ph  35  95  35  0   [00] ab  efg 
Water Gun     WATER       Sp  40  100 25  0   [00]  b  ef  
Hydro Pump    WATER       Sp  120 80  5   0   [00]  b  ef h
Peck          FLYING      Ph  35  100 35  0   [00] ab  efg 
Drill Peck    FLYING      Ph  80  100 20  0   [00] ab  ef  
Strength      NORMAL      Ph  80  100 15  0   [00] ab  ef  
Rock Throw    ROCK        Ph  50  90  15  0   [00]  b  ef  
Egg Bomb      NORMAL      Ph  100 75  10  0   [00]  b  ef  
Megahorn      BUG         Ph  120 85  10  0   [00] ab  ef h
Hyper Voice   NORMAL      Sp  90  100 10  0   [04]  b  e   
Dragon Claw   DRAGON      Ph  80  100 15  0   [00] ab  ef  
Aqua Tail     WATER       Ph  90  90  10  0   [00] ab  ef  
Seed Bomb     GRASS       Ph  80  100 15  0   [00]  b  ef  
X-Scissor     BUG         Ph  80  100 15  0   [00] ab  ef  
Dragon Pulse  DRAGON      Sp  90  100 10  0   [00]  b  ef  
Power Gem     ROCK        Sp  70  100 20  0   [00]  b  ef  
Power Whip    GRASS       Ph  120 85  10  0   [00] ab  ef h

01: Puts opponent to sleep.

Sing          NORMAL      St  0   55  15  0   [00]  bc e   
Sleep Powder  GRASS       St  0   75  15  0   [00]  bc e g 
Hypnosis      PSYCHIC     St  0   70  20  0   [00]  bc e   
Lovely Kiss   NORMAL      St  0   75  10  0   [00]  bc e   
Spore         GRASS       St  0   100 15  0   [00]  bc e   
GrassWhistle  GRASS       St  0   55  15  0   [00]  bc e   
Dark Void     DARK        St  0   80  10  0   [04]  bc e  h

02: May poison opponent.

Poison Sting  POISON      Ph  15  100 35  30  [00]  b  e   
Smog          POISON      Sp  20  70  20  40  [00]  b  e   
Sludge        POISON      Sp  65  100 20  30  [00]  b  e   
Sludge Bomb   POISON      Sp  90  100 10  30  [00]  b  e   
Poison Jab    POISON      Ph  80  100 20  30  [00] ab  ef  
Gunk Shot     POISON      Ph  120 70  5   30  [00]  b  ef h

03: Recovers to user half of HP lost by opponent due to this attack.

Absorb        GRASS       Sp  20  100 25  0   [00]  b  e   
Mega Drain    GRASS       Sp  40  100 15  0   [00]  b  e   
Leech Life    BUG         Ph  20  100 15  0   [00] ab  e   
Giga Drain    GRASS       Sp  60  100 10  0   [00]  b  e   
Drain Punch   FIGHTING    Ph  60  100 5   0   [00] ab  ef  

04: May burn opponent.

Fire Punch    FIRE        Ph  75  100 15  10  [00] ab  e   
Ember         FIRE        Sp  40  100 25  10  [00]  b  e g 
Flamethrower  FIRE        Sp  95  100 15  10  [00]  b  e   
Fire Blast    FIRE        Sp  120 85  5   10  [00]  b  e  h
Heat Wave     FIRE        Sp  100 90  10  10  [04]  b  e   
Lava Plume    FIRE        Sp  80  100 15  30  [08]  b  ef  

05: May freeze opponent.

Ice Punch     ICE         Ph  75  100 15  10  [00] ab  e   
Ice Beam      ICE         Sp  95  100 10  10  [00]  b  e   
Powder Snow   ICE         Sp  40  100 25  10  [04]  b  e   

06: May paralyze opponent.

ThunderPunch  ELECTRIC    Ph  75  100 15  10  [00] ab  e   
Body Slam     NORMAL      Ph  85  100 15  30  [00] ab  e g 
ThunderShock  ELECTRIC    Sp  40  100 30  10  [00]  b  e   
Thunderbolt   ELECTRIC    Sp  95  100 15  10  [00]  b  e   
Lick          GHOST       Ph  20  100 30  30  [00] ab  e g 
Zap Cannon    ELECTRIC    Sp  120 50  5   100 [00]  b  e  h
Spark         ELECTRIC    Ph  65  100 20  30  [00] ab  e   
DragonBreath  DRAGON      Sp  60  100 20  30  [00]  b  ef  
Force Palm    FIGHTING    Ph  60  100 10  30  [00] ab  ef  
Discharge     ELECTRIC    Sp  80  100 15  30  [08]  b  ef  

07: User faints as part of this attack's use. Opponent's Defense is temporarily halved in damage calculation. Fails if no target exists (doesn't cause fainting).

Selfdestruct  NORMAL      Ph  200 100 5   0   [08]  b  ef  
Explosion     NORMAL      Ph  250 100 5   0   [08]  b  ef  

08: {Recovers to user half of HP lost by user due to this attack. Fails unless opponent is asleep.}

Dream Eater   PSYCHIC     Sp  100 100 15  0   [00]  b  e   

09: {Uses last move that successfully targeted user.}

Mirror Move   FLYING      St  0   0   20  0   [01]         

0A: Increases user's Attack by 1 stage.

Meditate      PSYCHIC     St  0   0   40  0   [10]    d    
Sharpen       NORMAL      St  0   0   30  0   [10]    d  g 
Howl          NORMAL      St  0   0   40  0   [10]    d    

0B: Increases user's Defense by 1 stage.

Harden        NORMAL      St  0   0   30  0   [10]    d  g 
Withdraw      WATER       St  0   0   40  0   [10]    d  g 

0D: Increases user's Special Attack by 1 stage.

Growth        NORMAL      St  0   0   40  0   [10]    d  g 

10: Increases user's evasiveness by 1 stage.

Double Team   NORMAL      St  0   0   15  0   [10]    d  g 

11: Hits without fail.

Swift         NORMAL      Sp  60  0   20  0   [04]  b  ef  
Faint Attack  DARK        Ph  60  0   20  0   [00] ab  ef  
Shadow Punch  GHOST       Ph  60  0   20  0   [00] ab  ef  
Aerial Ace    FLYING      Ph  60  0   20  0   [00] ab  ef  
Magical Leaf  GRASS       Sp  60  0   20  0   [00]  b  ef  
Shock Wave    ELECTRIC    Sp  60  0   20  0   [00]  b  ef  
Aura Sphere   FIGHTING    Sp  90  0   20  0   [00]  b  ef h
Magnet Bomb   STEEL       Ph  60  0   20  0   [00]  b  ef  

12: Decreases opponent's Attack by 1 stage.

Growl         NORMAL      St  0   100 40  0   [04]  bc e g 

13: Decreases opponent's Defense by 1 stage.

Tail Whip     NORMAL      St  0   100 30  0   [04]  bc e g 
Leer          NORMAL      St  0   100 30  0   [04]  bc e   

14: Decreases opponent's Speed by 1 stage.

String Shot   BUG         St  0   95  40  0   [04]  bc e   

17: Decreases opponent's Accuracy by 1 stage.

Sand-Attack   GROUND      St  0   100 15  0   [00]  bc e   
SmokeScreen   NORMAL      St  0   100 20  0   [00]  bc e   
Kinesis       PSYCHIC     St  0   80  15  0   [00]  bc e g 
Flash         NORMAL      St  0   100 20  0   [00]  bc e  h

18: Decreases opponent's evasiveness by 1 stage.

Sweet Scent   NORMAL      St  0   100 20  0   [04]  bc e   

19: Resets all stat stages on all active Pokemon to zero.

Haze          ICE         St  0   0   30  0   [40]         

1A: When this attack is used, the effect begins and X is set to 0. During effect, user uses this attack during each of its turns and cannot use any other attack or switch, and whenever the user is hit by an attack by a non-user (other than Pain Split), the HP lost by user due to that attack is added to X. After user's second turn after this one, returns X times 2 to the last non-user who hit the user with an attack during this attack's effect, and this effect ends. Not affected by type immunities. Returned attack is considered an attack by the user. If, during effect, user is prevented from using this attack or is replaced, or when user falls asleep or becomes frozen, effect ends without returning an attack.

Bide          NORMAL      Ph  1   0   10  0   [10] ab   fg 

1B: User uses this attack for two or three turns (random), during which user cannot use any other attack or switch, and after which user becomes confused at the end of the round, unless it is already confused. If, during effect, user is prevented from using this attack or is replaced; if this attack's type is ineffective against opponent's types; or if user falls asleep or becomes frozen, effect ends without causing confusion. If user is asleep, this attack deals damage and lasts one turn (doesn't cause confusion).

Thrash        NORMAL      Ph  90  100 20  0   [02] ab  ef  
Petal Dance   GRASS       Sp  90  100 20  0   [02] ab  ef  
Outrage       DRAGON      Ph  120 100 15  0   [02] ab  ef h

1C: { Ends wild battles. In trainer battles, replaces opponent with a random non-active Pokemon in opponent's party; fails if opponent's party has no non-active Pokemon.}

Whirlwind     NORMAL      St  0   100 20  0   [00]  b  e g 
Roar          NORMAL      St  0   100 20  0   [00]  b  e g 

1D: Multi-hit attack. Attacks two to five times in a row. 37.5% for 2 or 3 times; 12.5% for 4 or 5 times.

DoubleSlap    NORMAL      Ph  15  85  10  0   [00] ab  efg 
Comet Punch   NORMAL      Ph  18  85  15  0   [00] ab  efg 
Fury Attack   NORMAL      Ph  15  85  20  0   [00] ab  efg 
Pin Missile   BUG         Ph  14  85  20  0   [00]  b  efg 
Spike Cannon  NORMAL      Ph  20  100 15  0   [00]  b  ef  
Barrage       NORMAL      Ph  15  85  20  0   [00]  b  efg 
Fury Swipes   NORMAL      Ph  18  80  15  0   [00] ab  efg 
Bone Rush     GROUND      Ph  25  80  10  0   [00]  b  efg 
Arm Thrust    FIGHTING    Ph  15  100 20  0   [00] ab  efg 
Bullet Seed   GRASS       Ph  10  100 30  0   [00]  b  efg 
Icicle Spear  ICE         Ph  10  100 30  0   [00]  b  efg 
Rock Blast    ROCK        Ph  25  80  10  0   [00]  b  ef  

1E: User's types become the original type of one of the user's attacks, except Curse, chosen at random. Fails if all user's attacks (except Curse) are of either type of the user, since it chooses a type other than one of user's types.

Conversion    NORMAL      St  0   0   30  0   [10]       g 

1F: May cause opponent to flinch.

Rolling Kick  FIGHTING    Ph  60  85  15  30  [00] ab  ef  
Headbutt      NORMAL      Ph  70  100 15  30  [00] ab  e g 
Bite          DARK        Ph  60  100 25  30  [00] ab  e   
Bone Club     GROUND      Ph  65  85  20  10  [00]  b  e g 
Waterfall     WATER       Ph  80  100 15  20  [00] ab  ef h
Rock Slide    ROCK        Ph  75  90  10  30  [04]  b  e   
Hyper Fang    NORMAL      Ph  80  90  15  10  [00] ab  e   
Needle Arm    GRASS       Ph  60  100 15  30  [00] ab  e   
Astonish      GHOST       Ph  30  100 15  30  [00] ab  e g 
Extrasensory  PSYCHIC     Sp  80  100 30  10  [00]  b  e   
Dark Pulse    DARK        Sp  80  100 15  20  [00]  b  ef  
Air Slash     FLYING      Sp  75  95  20  30  [00]  b  ef  
Dragon Rush   DRAGON      Ph  100 75  10  20  [00] ab  ef  
Zen Headbutt  PSYCHIC     Ph  80  90  15  20  [00] ab  ef  
Iron Head     STEEL       Ph  80  100 15  30  [00] ab  ef  

20: User gains half of total HP. Fails if user's HP is full.

Recover       NORMAL      St  0   0   10  0   [10]    d  g 
Softboiled    NORMAL      St  0   0   10  0   [10]    d  g 
Milk Drink    NORMAL      St  0   0   10  0   [10]    d    
Slack Off     NORMAL      St  0   0   10  0   [10]    d  g 
Heal Order    BUG         St  0   0   10  0   [10]    d    

21: Badly poisons opponent.

Toxic         POISON      St  0   85  10  0   [00]  bc e   

22: {In internal battles, player obtains money after battle when using, if the player wins. If this attack is successful, an amount equal to five times the user's current level (during attack's use) is added to the money to be obtained. Not obtained if fleeing occurred in the battle.}

Pay Day       NORMAL      Ph  40  100 20  0   [00]  b  ef  

23: {Effect lasts for five rounds including the current round. During effect, effectiveness of special non-critical-hit attacks against any active Pokemon on the user's side is halved as long as there is only one active Pokemon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party.}

Light Screen  PSYCHIC     St  0   0   30  0   [20]    d  g 

24: May either burn, freeze, or paralyze opponent.

Tri Attack    NORMAL      Sp  80  100 10  20  [00]  b  e   

25: {User gains all HP; user sleeps with a sleep count of 3, even if user has a status problem. Fails if user's HP is full or if user is already asleep. Does nothing if user cannot fall asleep.}

Rest          PSYCHIC     St  0   0   10  0   [10]    d  g 

26: One-hit KO. Reduces opponent's HP by opponent's current HP. Ineffective if opponent's level is greater than user's level. When used, this attack's accuracy increases by the level difference. Affected by type immunities. Other accuracy effects are ignored for this attack.

Guillotine    NORMAL      Ph  1   30  5   0   [00] ab  e   
Horn Drill    NORMAL      Ph  1   30  5   0   [00] ab  e   
Fissure       GROUND      Ph  1   30  5   0   [00]  b  e  h
Sheer Cold    ICE         Sp  1   30  5   0   [00]  b  e   

27: Two-turn attack. [Good chance for a critical hit.]

Razor Wind    NORMAL      Sp  80  100 10  0   [04]  b  ef  

28: Reduces opponent's HP by half of present amount. Affected by type immunities.

Super Fang    NORMAL      Ph  1   90  10  0   [00] ab  e g 

29: Reduces opponent's HP by 40. Affected by type immunities.

Dragon Rage   DRAGON      Sp  1   100 10  0   [00]  b  ef  

2A: {Multi-turn attack. Effect lasts for three to six rounds, including the current round. During effect, opponent cannot switch or flee, and at the end of every round except the last, opponent loses 1/16 of total HP. Effect ends when user is replaced or opponent is replaced or uses Rapid Spin. The effect is not reset when this or another multi-turn attack is used against opponent during effect. Effect is not considered an additional effect.}

Bind          NORMAL      Ph  15  75  20  0   [00] ab  efg 
Wrap          NORMAL      Ph  15  85  20  0   [00] ab  ef  
Fire Spin     FIRE        Sp  15  70  15  0   [00]  b  ef  
Clamp         WATER       Ph  35  75  10  0   [00] ab  ef  
Sand Tomb     GROUND      Ph  15  70  15  0   [00]  b  ef  
Magma Storm   FIRE        Sp  120 70  5   0   [00]  b  ef h

2B: Good chance for a critical hit.

Karate Chop   FIGHTING    Ph  50  100 25  0   [00] ab  efg 
Razor Leaf    GRASS       Ph  55  95  25  0   [04]  b  ef  
Crabhammer    WATER       Ph  90  85  10  0   [00] ab  efg 
Slash         NORMAL      Ph  70  100 20  0   [00] ab  efg 
Aeroblast     FLYING      Sp  100 95  5   0   [00]  b  ef h
Cross Chop    FIGHTING    Ph  100 80  5   0   [00] ab  ef  
Air Cutter    FLYING      Sp  55  95  25  0   [04]  b  ef  
Leaf Blade    GRASS       Ph  90  100 15  0   [00] ab  ef  
Night Slash   DARK        Ph  70  100 15  0   [00] ab  ef  
Shadow Claw   GHOST       Ph  70  100 15  0   [00] ab  efg 
Psycho Cut    PSYCHIC     Ph  70  100 20  0   [00]  b  ef  
Stone Edge    ROCK        Ph  100 80  5   0   [00]  b  ef  
Attack Order  BUG         Ph  90  100 15  0   [00]  b  ef  
Spacial Rend  DRAGON      Sp  100 95  5   0   [00]  b  ef h

2C: Strikes twice.

Double Kick   FIGHTING    Ph  30  100 30  0   [00] ab  efg 
Bonemerang    GROUND      Ph  50  90  10  0   [00]  b  efg 
Double Hit    NORMAL      Ph  35  90  10  0   [00] ab  ef  

2D: {If attack misses, returns to user half of damage it would have dealt [but not more HP than half of opponent's total HP].}

Jump Kick     FIGHTING    Ph  85  95  25  0   [00] ab  ef  
Hi Jump Kick  FIGHTING    Ph  100 90  20  0   [00] ab  ef  

2E: For five rounds, including the current round, attacks and abilities can't reduce the stat stages of each active Pokemon on the user's side if they are used by other Pokemon. During effect, this attack fails for user's party.

Mist          ICE         St  0   0   30  0   [20]    d    

2F: Increases chances of a critical hit for attacks by the user. Effect ends when user is switched.

Focus Energy  NORMAL      St  0   0   30  0   [10]    d  g 

30: Returns to user 1/4 of HP lost by opponent due to this attack (recoil damage).

Take Down     NORMAL      Ph  90  85  20  0   [00] ab  ef  
Submission    FIGHTING    Ph  80  80  25  0   [00] ab  ef  

31: Confuses opponent.

Supersonic    NORMAL      St  0   55  20  0   [00]  bc e   
Confuse Ray   GHOST       St  0   100 10  0   [00]  bc e   
Sweet Kiss    NORMAL      St  0   75  10  0   [00]  bc e   

32: Increases user's Attack by 2 stages.

Swords Dance  NORMAL      St  0   0   30  0   [10]    d  g 

33: Increases user's Defense by 2 stages.

Barrier       PSYCHIC     St  0   0   30  0   [10]    d  g 
Acid Armor    POISON      St  0   0   40  0   [10]    d  g 
Iron Defense  STEEL       St  0   0   15  0   [10]    d  g 

34: Increases user's Speed by 2 stages.

Agility       PSYCHIC     St  0   0   30  0   [10]    d   h
Rock Polish   ROCK        St  0   0   20  0   [10]    d    

35: Increases user's Special Attack by 2 stages.

Tail Glow     BUG         St  0   0   20  0   [10]    d    
Nasty Plot    DARK        St  0   0   20  0   [10]    d  g 

36: Increases user's Special Defense by 2 stages.

Amnesia       PSYCHIC     St  0   0   20  0   [10]    d    

39: {User's stats (except HP), types, moves, species, individual values, [ability, and stat stages] become those of the opponent. Ends effect of Disable for the user. Moves copied have 5 PP. Fails if opponent is using Fly, Dig, Dive, or Bounce. These attributes revert to their originals when user is replaced. During effect, user may use this attack, and this attack fails against user.}

Transform     NORMAL      St  0   0   10  0   [00]       g 

3A: Decreases opponent's Attack by 2 stages.

Charm         NORMAL      St  0   100 20  0   [00]  bc e g 
FeatherDance  FLYING      St  0   100 15  0   [00]  bc e   

3B: Decreases opponent's Defense by 2 stages.

Screech       NORMAL      St  0   85  40  0   [00]  bc e g 

3C: Decreases opponent's Speed by 2 stages.

Cotton Spore  GRASS       St  0   85  40  0   [00]  bc e g 
Scary Face    NORMAL      St  0   90  10  0   [00]  bc e   

3E: Decreases opponent's Special Defense by 2 stages.

Fake Tears    DARK        St  0   100 20  0   [00]  bc e g 
Metal Sound   STEEL       St  0   85  40  0   [00]  bc e   

41: {Effect lasts for five rounds including the current round. During effect, effectiveness of physical non-critical-hit attacks against any active Pokemon on the user's side is halved as long as there is only one active Pokemon on the user's side, or multiplied by 2/3 otherwise. During effect, this attack fails for user's party.}

Reflect       PSYCHIC     St  0   0   20  0   [20]    d  g 

42: Poisons opponent.

PoisonPowder  POISON      St  0   75  35  0   [00]  bc e g 
Poison Gas    POISON      St  0   55  40  0   [00]  bc e   

43: Paralyzes opponent.

Stun Spore    GRASS       St  0   75  30  0   [00]  bc e g 
Thunder Wave  ELECTRIC    St  0   100 20  0   [00]  bc e   
Glare         NORMAL      St  0   75  30  0   [00]  bc e   

44: May decrease opponent's Attack by 1 stage.

Aurora Beam   ICE         Sp  65  100 20  10  [00]  b  e   

45: May decrease opponent's Defense by 1 stage.

Iron Tail     STEEL       Ph  100 75  15  30  [00] ab  e   
Crunch        DARK        Ph  80  100 15  20  [00] ab  e   
Rock Smash    FIGHTING    Ph  40  100 15  50  [00] ab  e   
Crush Claw    NORMAL      Ph  75  95  10  50  [00] ab  e   

46: May decrease opponent's Speed by 1 stage.

BubbleBeam    WATER       Sp  65  100 20  10  [00]  b  e   
Constrict     NORMAL      Ph  10  100 35  10  [00] ab  e   
Bubble        WATER       Sp  20  100 30  10  [04]  b  e   
Icy Wind      ICE         Sp  55  95  15  100 [04]  b  e   
Rock Tomb     ROCK        Ph  50  80  10  100 [00]  b  e   
Mud Shot      GROUND      Sp  55  95  15  100 [00]  b  ef  

47: May decrease opponent's Special Attack by 1 stage.

Mist Ball     PSYCHIC     Sp  70  100 5   50  [00]  b  e  h

48: May decrease opponent's Special Defense by 1 stage.

Acid          POISON      Sp  40  100 30  10  [04]  b  e   
Psychic       PSYCHIC     Sp  90  100 10  10  [00]  b  e   
Shadow Ball   GHOST       Sp  80  100 15  20  [00]  b  e   
Luster Purge  PSYCHIC     Sp  70  100 5   50  [00]  b  e   
Bug Buzz      BUG         Sp  90  100 10  10  [00]  b  e   
Focus Blast   FIGHTING    Sp  120 70  5   10  [00]  b  e  h
Energy Ball   GRASS       Sp  80  100 10  10  [00]  b  e   
Earth Power   GROUND      Sp  90  100 10  10  [00]  b  ef  
Flash Cannon  STEEL       Sp  80  100 10  10  [00]  b  ef  

49: May decrease opponent's Accuracy by 1 stage.

Mud-Slap      GROUND      Sp  20  100 10  100 [00]  b  e   
Octazooka     WATER       Sp  65  85  10  50  [00]  b  e   
Muddy Water   WATER       Sp  95  85  10  30  [04]  b  ef  
Mud Bomb      GROUND      Sp  65  85  10  30  [00]  b  ef  
Mirror Shot   STEEL       Sp  65  85  10  30  [00]  b  ef  

4B: Two-turn attack. [Good chance for a critical hit.] May cause opponent to flinch.

Sky Attack    FLYING      Ph  140 90  5   30  [00]  b  ef  

4C: May confuse opponent.

Psybeam       PSYCHIC     Sp  65  100 20  10  [00]  b  e   
Confusion     PSYCHIC     Sp  50  100 25  10  [00]  b  e   
Dizzy Punch   NORMAL      Ph  70  100 10  20  [00] ab  e   
DynamicPunch  FIGHTING    Ph  100 50  5   100 [00] ab  e  h
Signal Beam   BUG         Sp  75  100 15  10  [00]  b  ef  
Water Pulse   WATER       Sp  60  100 20  20  [00]  b  ef h
Rock Climb    NORMAL      Ph  90  85  20  20  [00] ab  ef  

4D: Strikes twice. May poison opponent.

Twineedle     BUG         Ph  25  100 20  20  [00]  b  e g 

4E: Hits without fail.

Vital Throw   FIGHTING    Ph  70  0   10  0   [00] ab  ef  

4F: Creates a decoy using 1/4 of user's total HP. More information.

Substitute    NORMAL      St  0   0   10  0   [10]    d  g 

50: If this attack is successful, on the next round, user cannot switch and it skips its attack. [Probably loses PP by then]

Hyper Beam    NORMAL      Sp  150 90  5   0   [00]  b  ef h
Blast Burn    FIRE        Sp  150 90  5   0   [00]  b  ef  
Hydro Cannon  WATER       Sp  150 90  5   0   [00]  b  ef h
Frenzy Plant  GRASS       Sp  150 90  5   0   [00]  b  ef h
Giga Impact   NORMAL      Ph  150 90  5   0   [00] ab  ef h
Rock Wrecker  ROCK        Ph  150 90  5   0   [00]  b  ef h
Roar of Time  DRAGON      Sp  150 90  5   0   [00]  b  ef  

51: If this attack is successful, the effect begins. During effect, whenever user loses HP due to an attack by a non-user (including Doom Desire and Future Sight), user's Attack is increased by 1 stage. Effect ends when user doesn't choose this attack for use or when user is replaced.

Rage          NORMAL      Ph  20  100 20  0   [00] ab  ef  

52: Copies last move used by opponent. The copied attack has 5 PP. Fails if that move is Metronome, Struggle, Sketch, Mimic, Chatter, or any move user knows. Fails if Transform is in effect for user.

Mimic         NORMAL      St  0   0   10  0   [00]  b      

53: Uses a random attack other than the following: Metronome, Struggle, Sketch, Mimic, Chatter, Sleep Talk, Assist, Mirror Move, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, Focus Punch, Feint, Copycat, Me First, Switcheroo, or any move user knows.

Metronome     NORMAL      St  0   0   10  0   [01]       g 

54: {During effect, at the end of every round, if there is a Pokemon at user's position, opponent loses 1/8 of total HP, and the Pokemon at user's position gains HP lost by opponent. Effect ends when opponent is switched or uses Rapid Spin. Fails if opponent's current type includes Grass.}

Leech Seed    GRASS       St  0   90  10  0   [00]  bc e   

55: Has no effect at all.

Splash        NORMAL      St  0   0   40  0   [10]       g 

56: For [four to seven] rounds, including the current round, the last move used by opponent (when this attack is used) is disabled for opponent. Fails if opponent doesn't have that move or it has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced.

Disable       NORMAL      St  0   80  20  0   [00]  b  e   

57: Reduces opponent's HP by user's level. Affected by type immunities.

Seismic Toss  FIGHTING    Ph  1   100 20  0   [00] ab  ef h
Night Shade   GHOST       Sp  1   100 15  0   [00]  b  ef  

58: Reduces opponent's HP by int((user's level) * (N * 10 + 50) / 100) where N is from 0 through 10. Affected by type immunities.

Psywave       PSYCHIC     Sp  1   80  15  0   [00]  b  ef  

59: If the last non-user who hit the user with a physical attack this round is one of user's opposing Pokemon, reduces the HP of the Pokemon at that non-user's position by 2 times the amount of HP lost by user due to that attack. Affected by type immunities. For multi-hit attacks, returns HP based on the last hit of that attack.

Counter       FIGHTING    Ph  1   100 20  0   [01] a       

5A: Effect lasts for four to eight rounds, including the current round. During effect, opponent, during each of its turns, uses attack it last used when this attack was used, and opponent chooses that attack for use instead of any other attack. Opponent may switch or flee. This attack fails if the affected attack is Transform, Mimic, Sketch, Mirror Move, Encore, or Struggle; if opponent doesn't have affected attack; or if affected attack has zero PP. During effect, this attack fails against opponent. Effect ends when opponent is replaced. At the beginning of opponent's turn and at the end of the round, if affected attack has changed, effect ends . At the end of the round, if affected attack has zero PP, effect ends.

Encore        NORMAL      St  0   100 5   0   [00]  b  e   

5B: User's HP and opponent's HP, before range adjustment, become equal to: int(((opponent's HP)+(user's HP))/2). Not affected by type immunities.

Pain Split    NORMAL      St  0   0   20  0   [00]  b  e   

5C: May cause opponent to flinch. Fails unless user is asleep.

Snore         NORMAL      Sp  40  100 15  30  [00]  b  ef  

5D: {User's types change to one that is resistant or immune (random type) to the type of the last attack that successfully targeted user. Fails if there is no such move. Can choose one of the user's types. More information.}

Conversion 2  NORMAL      St  0   0   30  0   [10]         

5E:

Mind Reader   NORMAL      St  0   0   5   0   [00]  b  e   
Lock-On       NORMAL      St  0   0   5   0   [00]  b  e   

5F: {Permanently copies move opponent last used (different variable). That attack replaces this attack. Does not copy Sketch, Struggle, Chatter, or any move user knows. Fails if Transform is in effect for user. Moves copied this way have all PP.}

Sketch        NORMAL      St  0   0   1   0   [00]         

61: Uses one of the user's attacks, at random. Fails unless user is asleep. Doesn't choose the following: Sleep Talk, Copycat, Assist, Me First, Metronome, Mirror Move, Focus Punch, Uproar, Chatter, Bide, any two-turn attack, any move the user cannot choose for use, or a move with zero PP. No PP is spent for the move used.

Sleep Talk    NORMAL      St  0   0   10  0   [01]         

62: Until user's next turn, if an attack by an opposing Pokemon causes the user to faint, that opposing Pokemon also faints.

Destiny Bond  GHOST       St  0   0   5   0   [10]         

63: Base damage varies based on user's HP. More information.

Flail         NORMAL      Ph  1   100 15  0   [00] ab  efg 
Reversal      FIGHTING    Ph  1   100 15  0   [00] ab  efg 

64: Decreases PP of last move used by opponent by 4. Fails if that move has zero PP or if there is no such move.

Spite         GHOST       St  0   100 10  0   [00]  b  e   

65:

False Swipe   NORMAL      Ph  40  100 40  0   [00] ab  efg 

66: Each Pokemon in user's party recovers from all status problems.

Heal Bell     NORMAL      St  0   0   5   0   [20]    d  g 
Aromatherapy  GRASS       St  0   0   5   0   [20]    d    

67: Deals damage.

Quick Attack  NORMAL      Ph  40  100 30  0   [00] ab  efg 
Mach Punch    FIGHTING    Ph  40  100 30  0   [00] ab  efg 
ExtremeSpeed  NORMAL      Ph  80  100 5   0   [00] ab  ef h
Vacuum Wave   FIGHTING    Sp  40  100 30  0   [00]  b  ef  
Bullet Punch  STEEL       Ph  40  100 30  0   [00] ab  efg 
Ice Shard     ICE         Ph  40  100 30  0   [00]  b  ef  
Shadow Sneak  GHOST       Ph  40  100 30  0   [00] ab  ef  
Aqua Jet      WATER       Ph  40  100 20  0   [00] ab  ef  

68: Hits three times. Stops if a miss is caused. When used, base damage starts at its original value, and increases by 10 after each hit.

Triple Kick   FIGHTING    Ph  10  90  10  0   [00] ab  efg 

69: If this attack is successful, user receives opponent's item if user isn't holding any items.

Thief         DARK        Ph  40  100 10  0   [00] ab  e g 
Covet         NORMAL      Ph  40  100 40  0   [00] ab  e   

6A: {During effect, opponent cannot switch or flee. Effect ends when user or opponent is switched. During effect, this attack fails against opponent.}

Spider Web    BUG         St  0   0   10  0   [00]  bc e   
Mean Look     NORMAL      St  0   0   5   0   [00]  bc e   
Block         NORMAL      St  0   0   5   0   [00]  bc e   

6B: Fails unless opponent is asleep. As long as opponent remains asleep, opponent loses 1/4 of total HP at the end of every round (including the current round). Effect ends when opponent is replaced or wakes up.

Nightmare     GHOST       St  0   100 15  0   [00]  b  e   

6C: Increases user's evasiveness by 1 stage. Even if user's evasiveness cannot be increased, until user is replaced, the move Stomp, when used by non-users, deals double base damage against user.

Minimize      NORMAL      St  0   0   20  0   [10]    d    

6D: If user's current type does not include Ghost, decreases user's Speed by one stage and increases user's Attack and Defense by one stage. If user's current type includes Ghost, user loses half of total HP (even if HP reduced would faint user) and at the end of every round, opponent loses 1/4 of total HP. This latter effect ends when opponent is switched. During effect, this attack fails against opponent.

Curse         ???         St  0   0   10  0   [00]       g 

6F: {User doesn't receive the effects of certain attacks used this round by non-users. This attack fails if user strikes last this round. Success rate for this attack decreases with consecutive use.}

Protect       NORMAL      St  0   0   10  0   [10]         
Detect        FIGHTING    St  0   0   5   0   [10]         

70: Can be used up to three times. During effect, whenever an opposing Pokemon becomes active, that Pokemon, unless it's a Flying type or has Levitate, loses HP: 1/8 of total HP for one use; 1/6 of total HP for two uses; and 1/4 of total HP for three uses.

Spikes        GROUND      St  0   0   20  0   [80]         

71: During effect, if opponent's evasiveness stat stage is greater than 0, it temporarily becomes 0 in accuracy checks for attacks against the opponent. During effect, Normal- and Fighting-type attacks against opponent have normal effectiveness against the Ghost type. Effect ends when opponent is replaced. This attack may be used against opponent during effect.

Foresight     NORMAL      St  0   0   40  0   [00]  b  e g 
Odor Sleuth   NORMAL      St  0   0   40  0   [00]  b  e g 

72: Each active Pokemon without a perish count receives a perish count of 4. At the end of every round (including the current round), the perish count of each active Pokemon is reduced by 1 and all Pokemon with a perish count of 0 faint simultaneously. [A Pokemon's perish count is removed when it is switched.]

Perish Song   NORMAL      St  0   0   5   0   [40]        h

73: Weather. Lasts for five rounds including the current round. At the end of every round except the last, each active Pokemon, except Ground, Rock, and Steel types, lose 1/16 of total HP simultaneously. During effect, Special Defense of active Pokemon whose current type includes Rock is multiplied by 1.5.

Sandstorm     ROCK        St  0   0   10  0   [40]         

74:

Endure        NORMAL      St  0   0   10  0   [10]       g 

75: User uses this attack for five turns, during which user cannot use any other move or switch. A multiplier, X (which begins at 0), increases by 1 whenever this attack is successful. Effect ends and X is reset to 0 when user is replaced; when this attack is prevented from being used, misses, or becomes ineffective; when the attack is used for five turns; or when user falls asleep or becomes frozen. This attack's base damage is multiplied by 2 to the power of X. If user is asleep, this attack's effect lasts one turn.

Rollout       ROCK        Ph  30  90  20  0   [00] ab  ef  
Ice Ball      ICE         Ph  30  90  20  0   [00] ab  ef  

76: If opponent's Attack can be increased, increases opponent's Attack by 2 stages. If opponent is not confused, confuses opponent.

Swagger       NORMAL      St  0   90  15  0   [00]  bc e g 

77: A multiplier, X (which begins at 0), increases by 1 if this attack is successful, up to a maximum of 4. X is reset to 0 when user is replaced; when user falls asleep or becomes frozen; or when this attack is prevented from being used, misses, or becomes ineffective. This attack's base damage is multiplied by 2 to the power of X.

Fury Cutter   BUG         Ph  10  95  20  0   [00] ab  efg 

78: {Makes opponent fall in love. (There is a 50% chance that the attack of a Pokémon in love will be canceled.) Fails if user or opponent is genderless, or if both have the same gender. Effect ends when user or opponent is replaced. During effect, this attack fails against opponent.}

Attract       NORMAL      St  0   100 15  0   [00]  bc e   

79: This attack's base damage is equal to int((User's loyalty)*2/5).

Return        NORMAL      Ph  1   100 20  0   [00] ab  efg 

7A: At random, recovers to opponent 1/4 of total HP (52/256 chance), or deals 40 (102/256), 80 (76/256), or 120 (26/256) base damage.

Present       NORMAL      Ph  1   90  15  0   [00]  b  e   

7B: This attack's base damage is equal to int((255-User's loyalty)*2/5).

Frustration   NORMAL      Ph  1   100 20  0   [00] ab  efg 

7C: {For five rounds, including the current round, for each active Pokemon on the user's side, attacks by other Pokemon and items cannot inflict status problems or confusion against that Pokemon. During effect, Yawn will fail against any active Pokemon on the user's side. During effect, this attack fails for user's party.}

Safeguard     NORMAL      St  0   0   25  0   [20]    d  g 

7D: May burn opponent. If user is frozen and it chose this move for use, it becomes defrosted before this attack is used.

Flame Wheel   FIRE        Ph  60  100 25  10  [00] ab  e   
Sacred Fire   FIRE        Ph  100 95  5   50  [00]  b  e  h

7E: Base damage is randomly determined, and is doubled if opponent is using Dig. More information.

Magnitude     GROUND      Ph  1   100 30  0   [08]  b  ef  

7F: Replaces Pokemon and transfers temporary effects to the new Pokemon.

Baton Pass    NORMAL      St  0   0   40  0   [10]         

80: When opponent switches, if user chose this attack for use and opponent is one of user's opposing Pokemon, and if user is not asleep, frozen, or about to skip a turn due to Truant, and if user did not take its turn yet this round, user uses this attack with effectiveness doubled, and user skips its attack this round. (Can be used this way even if disabled. If this attack is used this way, user is considered to strike before other Pokemon. If this attack causes the opponent to faint this way, the new Pokemon at opponent's position becomes active immediately.)

Pursuit       DARK        Ph  40  100 20  0   [00] ab  e  h

81: If this attack is successful, effects of multi-turn attacks and Leech Seed end for user, and effect of Spikes, Stealth Rock, and Toxic Spikes ends for user's side.

Rapid Spin    NORMAL      Ph  20  100 40  0   [00] ab  ef  

82: Reduces opponent's HP by 20. Affected by type immunities.

SonicBoom     NORMAL      Sp  1   90  20  0   [00]  b  efg 

84: User gains 2/3 of total HP during Sunny Day; 1/4 of total HP during Rain Dance, Hail, [Gravity, fog], or Sandstorm; 1/2 of total HP otherwise.

Morning Sun   NORMAL      St  0   0   5   0   [10]    d    
Synthesis     GRASS       St  0   0   5   0   [10]    d  g 
Moonlight     NORMAL      St  0   0   5   0   [10]    d   h

87: The type and base damage of this attack, when used, depend on its user's attributes.

Hidden Power  NORMAL      Sp  1   100 15  0   [00]  b  ef  

88: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Water-type attacks is multiplied by 1.5, and effectiveness of Fire-type attacks is halved.

Rain Dance    WATER       St  0   0   5   0   [40]         

89: Weather. Lasts for five rounds including the current round. During effect, effectiveness of Fire-type attacks is multiplied by 1.5, and effectiveness of Water-type attacks is halved. During effect, freeze can't be inflicted.

Sunny Day     FIRE        St  0   0   5   0   [40]         

8A: May increase user's Defense by 1 stage.

Steel Wing    STEEL       Ph  70  90  25  10  [00] ab  ef  

8B: May increase user's Attack by 1 stage.

Metal Claw    STEEL       Ph  50  95  35  10  [00] ab  e   
Meteor Mash   STEEL       Ph  100 85  10  20  [00] ab  ef  

8C: May increase user's Attack, Defense, Speed, Special Attack, and Special Defense by 1 stage.

AncientPower  ROCK        Sp  60  100 5   10  [00]  b  e   
Silver Wind   BUG         Sp  60  100 5   10  [00]  b  ef  
Ominous Wind  GHOST       Sp  60  100 5   10  [00]  b  ef  

8E: Reduces user's HP by half of total and increases user's Attack by 12 stages. Will fail if HP reduced would faint user or if user's Attack cannot be increased.

Belly Drum    NORMAL      St  0   0   10  0   [10]    d  g 

8F: User adopts all of opponent's current stat stages.

Psych Up      NORMAL      St  0   0   10  0   [00]    d  g 

90: If the last non-user who hit the user with a special attack this round is one of user's opposing Pokemon, reduces the HP of the Pokemon at that non-user's position by 2 times the amount of HP lost by user due to that attack. Affected by type immunities. (For multi-hit attacks, returns HP based on the last hit of that attack.)

Mirror Coat   PSYCHIC     Sp  1   100 20  0   [01]         

91: Two-turn attack. On first turn of use, increases user's Defense by 1 stage.

Skull Bash    NORMAL      Ph  100 100 15  100 [00] ab  ef  

92: May cause opponent to flinch. Base damage is doubled if opponent is using Fly or Bounce.

Twister       DRAGON      Sp  40  100 20  20  [04]  b  ef  

93: Base damage is doubled if opponent is using Dig.

Earthquake    GROUND      Ph  100 100 10  0   [08]  b  ef  

94: {Performs a damage calculation, which is not a critical hit and whose effectiveness is not affected by the opponent's or user's types, against current user and opponent (will not fail); at the end of the round that follows the next round, if there is a Pokemon at opponent's position, the damage calculated is returned to that Pokemon. Accuracy check and damage weighting are performed when attack is returned. Remains in effect even if user or opponent is replaced. Damage returned is not affected by type immunities. During effect, this attack fails against the Pokemon at opponent's position. Returned attack is not considered an attack by the user. [Not affected by Life Orb]}

Future Sight  PSYCHIC     Sp  80  90  15  0   [00]         
Doom Desire   STEEL       Sp  120 85  5   0   [00]        h

95: Base damage is doubled if opponent is using Fly or Bounce.

Gust          FLYING      Sp  40  100 35  0   [00]  b  ef  

96: May cause opponent to flinch. Base damage is doubled if Minimize is in effect for opponent.

Stomp         NORMAL      Ph  65  100 20  30  [00] ab  e g 

97: Two-turn attack. Effectiveness is halved during Rain Dance, Sandstorm, and Hail. During Sunny Day, this attack takes one turn.

SolarBeam     GRASS       Sp  120 100 10  0   [00]  b  ef  

98: May paralyze opponent. During Rain Dance, this attack hits without fail, and if opponent had used Protect or Detect, this attack's accuracy is 100 minus its original accuracy. During Sunny Day, this attack's accuracy is 50.

Thunder       ELECTRIC    Sp  120 70  10  30  [00]  b  e  h

99: User flees from the wild battle. Fails if battle is a Trainer battle.

Teleport      PSYCHIC     St  0   0   20  0   [10]         

9A: {Performs one hit for each unfainted Pokémon in user's party, excluding eggs and those with status problems, in party order. For each such Pokemon, Attack used in damage formula is the base Attack of that Pokemon; the Level used in damage formula is the level of that Pokemon; and the Defense used in damage formula is the base Defense of the opponent. This attack's effectiveness is not affected by opponent's or user's types. Influences that affect damage are not calculated, except critical hits, damage weighting, and the effect of Helping Hand. Accuracy check is performed only once. Considered a multi-hit attack. All hits are considered attacks by the user.}

Beat Up       DARK        Ph  10  100 10  0   [00]  b  efg 

9B: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut.

Fly           FLYING      Ph  90  95  15  0   [00] ab  ef h

9C: {Increases user's Defense by 1 stage. Even if user's Defense can't be increased, until user is replaced, Ice Ball and Rollout, when used by user, deal double base damage.}

Defense Curl  NORMAL      St  0   0   40  0   [10]    d  g 

9E: May cause opponent to flinch. Fails unless it's the user's first turn since user last became active.

Fake Out      NORMAL      Ph  40  100 10  100 [00] ab  e   

9F: {Lasts for two to five rounds, including the current round. During effect, each sleeping active Pokemon wakes up at the beginning of its turn and at the end of each round including the last one. During effect, no Pokemon can fall asleep and user uses this attack during each of its turns and cannot switch. Effect ends when user falls asleep, becomes frozen, or is replaced. Effect ends when user is prevented from using this attack during effect.}

Uproar        NORMAL      Sp  50  100 10  0   [02]  b  ef  

A0: Increases user's Stockpile count by 1, and increases user's Defense and Special Defense by 1 stage. Fails if user's Stockpile count is 3 or greater. The Stockpile count is reset when user is replaced.

Stockpile     NORMAL      St  0   0   20  0   [10]    d  g 

A1: This attack's base damage is equal to 100 times the user's Stockpile count. Damage weighting is not performed for this attack. Even if this attack misses or becomes ineffective, resets user's Stockpile count to 0 and decreases user's Defense and Special Defense by the amount the user gained with Stockpile.

Spit Up       NORMAL      Sp  1   100 10  0   [00]  b   f  

A2: User gains HP according to the user's Stockpile count: 1/4 of total HP if it's 1; 1/2 of total HP if it's 2; and all HP if it's 3. Even if user's HP is full, resets user's Stockpile count to 0 and decreases user's Defense and Special Defense by the amount the user gained with Stockpile.

Swallow       NORMAL      St  0   0   10  0   [10]    d  g 

A4: Weather. Lasts for five rounds including the current round. During effect, at the end of every round except the last, each active Pokemon, except Ice types, loses 1/16 of total HP simultaneously.

Hail          ICE         St  0   0   10  0   [40]  b      

A5: During effect, opponent can't choose for use the last move it used. Effect ends when opponent is replaced.

Torment       DARK        St  0   100 15  0   [00]  b  e g 

A6: If opponent's Special Attack can be increased, increases opponent's Special Attack by 1 stage. If opponent is not confused, confuses opponent.

Flatter       DARK        St  0   100 15  0   [00]  bc e   

A7: Burns opponent.

Will-O-Wisp   FIRE        St  0   75  15  0   [00]  bc e   

A8: User faints as part of this attack's use. Decreases opponent's Attack and Special Attack by 2 stages. Fails if there is no target (doesn't cause fainting).

Memento       DARK        St  0   100 10  0   [00]  b  e   

A9: Base damage is doubled if user is poisoned, burned, or paralyzed.

Facade        NORMAL      Ph  70  100 20  0   [00] ab  e g 

AA: Fails if user lost HP due to an attack by a non-user this round (except Pain Split).

Focus Punch   FIGHTING    Ph  150 100 20  0   [00] ab     h

AB: If this attack is successful and opponent is paralyzed, base damage is doubled and opponent is cured of paralysis.

SmellingSalt  NORMAL      Ph  60  100 10  0   [00] ab  e   

AC: Whenever an opposing Pokemon uses an attack with a target of "single non-user" or "single opposing Pokemon" this round, it is directed to this attack's user instead of to any other non-user of that attack.

Follow Me     NORMAL      St  0   0   20  0   [10]         

AD: Uses a move that depends on location.

  • In grass or tall grass, uses Seed Bomb.
  • In caves or on rocks, uses Rock Slide.
  • On snow, uses Blizzard.
  • On roads or in sand, uses Earthquake.
  • On water, uses Hydro Pump.
  • Elsewhere, uses Tri Attack.

Nature Power  NORMAL      St  0   0   20  0   [01]       g 

AE: Until the end of the next round and until user is replaced, effectiveness of Electric-type moves the user uses is doubled. User may use this attack during effect. When this attack is used, increases user's Special Defense by 1 stage.

Charge        ELECTRIC    St  0   0   20  0   [10]    d    

AF: For three to five rounds, including the current round, non-damaging moves are disabled for opponent. Effect ends when opponent is [switched/replaced].

Taunt         DARK        St  0   100 20  0   [00]  b  e g 

B0: {Effectiveness of attacks by the target this round is multiplied by 1.5. Fails if user doesn't have a partner or if user struck after the target.}

Helping Hand  NORMAL      St  0   0   20  0   [100]         

B1: {Simultaneously, user receives opponent's item, and opponent receives user's item. Fails if either or both hold an Enigma Berry or if neither one holds an item.}

Trick         PSYCHIC     St  0   100 10  0   [00]  b  e   
Switcheroo    DARK        St  0   100 10  0   [00]  b  e   

B2: {User adopts opponent's ability. Fails if opponent's ability is Wonder Guard [or Multitype] or if opponent doesn't have an ability. A Pokemon's ability reverts to its original ability when it is replaced.}

Role Play     PSYCHIC     St  0   0   10  0   [00]         

B3: {At the end of the next round, if there is a Pokemon at user's position, that Pokemon gains half of total HP. Remains effective even if user is replaced. During effect, this attack fails for the Pokemon at user's position.}

Wish          NORMAL      St  0   0   10  0   [10]        h

B4: Uses a random move from a random Pokemon in user's party, other than the user and eggs. Does not use the following attacks: Metronome, Struggle, Sketch, Mimic, Chatter, Sleep Talk, Assist, Mirror Move, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, Focus Punch, Feint, Copycat, Me First, or Switcheroo.

Assist        NORMAL      St  0   0   20  0   [01]         

B5: During effect, user cannot flee or be switched, and at the end of every round, user gains 1/16 of total HP. Effect ends when the user is switched. During effect, Ground-type moves are effective against user, and user can receive the effect of Spikes and Toxic Spikes, and user is prevented from switching or fleeing, as though user did not have Levitate and as though its current type did not include Flying.

Ingrain       GRASS       St  0   0   20  0   [10]    d  g 

B6: Decreases user's Attack and Defense by 1 stage if this attack is successful.

Superpower    FIGHTING    Ph  120 100 5   0   [00] ab  e  h

B7: {The next time this round, certain attacks by non-users that target user are directed to that non-user instead of to the user. Effect ends when user is replaced. More information.}

Magic Coat    PSYCHIC     St  0   0   15  0   [01]         

B8: If user isn't holding an item, user receives the last item that was held by a Pokemon at user's position if it was used or thrown.

Recycle       NORMAL      St  0   0   10  0   [10]       g 

B9: {Effectiveness is doubled if user lost HP due to an attack by the opponent (except Pain Split) this round and opponent was the last non-user to hit the user this round with an attack.}

Revenge       FIGHTING    Ph  60  100 10  0   [00] ab  ef  
Avalanche     ICE         Ph  60  100 10  0   [00] ab  ef  

BA: {[Unless this attack misses,] even if this attack becomes ineffective due to type immunities, ends the effects of Reflect and Light Screen on the opposing Pokemon's side before dealing damage.}

Brick Break   FIGHTING    Ph  75  100 15  0   [00] ab  ef  

BB: {At the end of the next round, if opponent is not affected by a status problem and remains active since this attack was used, opponent sleeps. Fails if opponent cannot fall asleep when this attack is used, or if opponent has a status problem.}

Yawn          NORMAL      St  0   0   10  0   [00]  bc e   

BC: If this attack is successful, opponent drops its held item.

Knock Off     DARK        Ph  20  100 20  0   [00] ab  e   

BD: Reduces opponent's HP by (Opponent's current HP - User's current HP). Affected by type immunities. Fails if user's current HP is equal to or greater than opponent's current HP.

Endeavor      NORMAL      Ph  1   100 5   0   [00] ab  efg 

BE: Base damage is min(1,int(user's current HP * 150 / user's total HP)). Minimum 1, maximum 150.

Eruption      FIRE        Sp  150 100 5   0   [04]  b  ef  
Water Spout   WATER       Sp  150 100 5   0   [04]  b  e   

BF: Simultaneously, user adopts opponent's ability, and opponent adopts user's ability. Fails if either or both abilities are Wonder Guard [or Multitype?] or if neither have an ability.

Skill Swap    PSYCHIC     St  0   0   10  0   [00]  b  e   

C0: {During effect, moves that the user knows are disabled for each opposing Pokemon. Effect ends when user is replaced. Fails if neither opposing Pokemon knows a move that the user knows.}

Imprison      PSYCHIC     St  0   0   10  0   [10]         

C1: User recovers from burns, poison, and paralysis.

Refresh       NORMAL      St  0   0   20  0   [10]    d    

C2: {Until user's next turn, if an attack by an opposing Pokemon causes the user to faint, that attack's PP is reduced to 0.}

Grudge        GHOST       St  0   0   5   0   [10]         

C3: The next time this round, user, instead of the non-user, uses certain attacks if they are used by non-users. More information.

Snatch        DARK        St  0   0   10  0   [01]         

C4: Base damage is determined by weight of the opponent's species. More information.

Low Kick      FIGHTING    Ph  1   100 20  0   [00] ab  efg 
Grass Knot    GRASS       Sp  1   100 20  0   [00] ab  efg 

C5: This attack's additional effect depends on terrain.

  • In grass or tall grass, may put opponent to sleep.
  • In caves or on rocks, may cause opponent to flinch.
  • On snow, may freeze opponent.
  • On roads or in sand, may decrease opponent's Accuracy by 1 stage.
  • On water, may decrease opponent's Attack by 1 stage.
  • Elsewhere, may paralyze opponent.

Secret Power  NORMAL      Ph  70  100 20  30  [00]  b  e   

C6: Returns to user 1/3 of HP lost by user due to this attack (recoil damage).

Double-Edge   NORMAL      Ph  120 100 15  0   [00] ab  ef h
Brave Bird    FLYING      Ph  120 100 15  0   [00] ab  ef h
Wood Hammer   GRASS       Ph  120 100 15  0   [00] ab  ef  

C7: Confuses opponent.

Teeter Dance  NORMAL      St  0   100 20  0   [08]  b  e   

C8: Good chance for a critical hit. May burn opponent.

Blaze Kick    FIRE        Ph  85  90  10  10  [00] ab  e   

C9: During effect, base damage of Electric-type attacks is halved. (Effect is not cumulative.) Effect ends when user is [switched/replaced]. During effect, this attack fails for user, and non-users may use this attack.

Mud Sport     GROUND      St  0   0   15  0   [40]         

CA: May badly poison opponent.

Poison Fang   POISON      Ph  50  100 15  30  [00] ab  e   

CB: This attack's base damage is doubled during weather (including fog). During Sunny Day, this attack's type is Fire. During Rain Dance, this attack's type is Water. During Sandstorm, this attack's type is Rock. During Hail, this attack's type is Ice.

Weather Ball  NORMAL      Sp  50  100 10  0   [00]  b  ef  

CC: Decrease user's Special Attack by 2 stages if this attack is successful (not considered an additional effect).

Overheat      FIRE        Sp  140 90  5   100 [00]  b  ef h
Psycho Boost  PSYCHIC     Sp  140 90  5   100 [00]  b  ef h
Draco Meteor  DRAGON      Sp  140 90  5   100 [00]  b  ef  
Leaf Storm    GRASS       Sp  140 90  5   100 [00]  b  ef h

CD: Decreases opponent's Attack and Defense by one stage.

Tickle        NORMAL      St  0   100 20  0   [00]  bc e g 

CE: Increases user's Defense and Special Defense by 1 stage.

Cosmic Power  PSYCHIC     St  0   0   20  0   [10]    d   h
Defend Order  BUG         St  0   0   10  0   [10]    d    

CF: Can hit opponent even if it's using Fly or Bounce.

Sky Uppercut  FIGHTING    Ph  85  90  15  0   [00] ab  ef h

D0: Increases user's Attack and Defense by 1 stage.

Bulk Up       FIGHTING    St  0   0   20  0   [10]    d  g 

D1: Good chance for a critical hit. May poison opponent.

Poison Tail   POISON      Ph  50  100 25  10  [00] ab  ef  
Cross Poison  POISON      Ph  70  100 20  10  [00] ab  ef  

D2: During effect, base damage of Fire-type attacks is halved. (Effect is not cumulative.) Effect ends when user is [switched/replaced]. During effect, this attack fails for user, and non-users may use this attack.

Water Sport   WATER       St  0   0   15  0   [40]         

D3: Increases user's Special Attack and Special Defense by 1 stage.

Calm Mind     PSYCHIC     St  0   0   20  0   [10]    d    

D4: Increases user's Attack and Speed by 1 stage.

Dragon Dance  DRAGON      St  0   0   20  0   [10]    d    

D5: On and under water, user's type becomes Water. In caves and on rocks, user's type becomes Rock. On short and tall grass, user's type becomes Grass. On roads and in sand, user's type becomes Ground. In snow, user's type becomes Ice. Elsewhere, user's type becomes Normal. Fails if determined type is the same as one of the user's types.

Camouflage    NORMAL      St  0   0   20  0   [10]    d  g 

D6: User gains half of total HP. If user gains HP this way, until the end of the round, attacks against user have normal effectiveness against the Flying type.

Roost         FLYING      St  0   0   10  0   [10]    d  g 

D7: Effect lasts for five rounds including the current round. When this attack is used, the effects of Fly, Bounce, and Magnet Rise end for all active Pokemon. During effect, Fly, Bounce, Magnet Rise, Hi Jump Kick, Splash, and Jump Kick are disabled for all active Pokemon. During effect, Ground-type moves are effective against each active Pokemon, and each active Pokemon can receive the effect of Spikes and Toxic Spikes, and each active Pokemon is prevented from switching and fleeing, as though it did not have Levitate and as though its current type did not include Flying. During effect, each active Pokemon's Accuracy is multiplied by 10/6. During effect, this attack fails for all active Pokemon.

Gravity       PSYCHIC     St  0   0   5   0   [40]         

D8: During effect, if opponent's evasiveness stat stage is greater than 0, it temporarily becomes 0 in accuracy checks for attacks against the opponent. During effect, Psychic-type attacks against opponent have normal effectiveness against the Dark type. Effect ends when opponent is replaced.

Miracle Eye   PSYCHIC     St  0   0   40  0   [00]  b  e   

D9: If this attack is successful and opponent is asleep, base damage is doubled and opponent wakes up.

Wake-Up Slap  FIGHTING    Ph  60  100 10  0   [00] ab  ef  

DA: If this attack is successful, decreases user's Speed by 1 stage.

Hammer Arm    FIGHTING    Ph  100 90  10  0   [00] ab  ef  

DB: This attack's base damage is equal to int((opponent's current Speed*25)/max(user's current Speed,1))+1. Maximum 150.

Gyro Ball     STEEL       Ph  1   100 5   0   [00] ab  ef  

DC: User faints as part of this attack's use. When a Pokemon at user's position becomes active during this turn, it recovers all HP and is cured of all status problems. (New Pokemon become active immediately during this turn.) Fails if user's party has no non-active Pokemon (doesn't cause fainting).

Healing Wish  PSYCHIC     St  0   0   10  0   [10]         

DD: Base damage is doubled if opponent's HP is less than or equal to half of total HP.

Brine         WATER       Sp  65  100 10  0   [00]  b  ef  

DE: This attack's type and base damage depend on the Berry the user is holding. Unless this attack misses, even if this attack becomes ineffective due to type immunities, the item is consumed. Fails if user has Klutz, if user could not use its held item, or if user's item isn't a Berry (item is not consumed in those cases). More information.

Natural Gift  NORMAL      Ph  1   100 15  0   [00]  b  e g 

DF: Fails unless Protect or Detect is in effect for opponent this round. If this attack is successful, the effect of Protect and Detect does not apply for opponent this round.

Feint         NORMAL      Ph  50  100 10  0   [00]         

E0: If this attack is successful and opponent is holding a Berry, user uses that item if it could do so, and that item is consumed. (This effect happens even if effects due to the opponent's item are not applied.)

Pluck         FLYING      Ph  60  100 20  0   [00] ab  efg 
Bug Bite      BUG         Ph  60  100 20  0   [00] ab  efg 

E1: For three rounds, including the current round, the Speed of each active Pokemon on the user's side is doubled. During effect, this attack fails for user's party.

Tailwind      FLYING      St  0   0   30  0   [20]    d    

E2: If any of the target's stat stages can be increased, increases one of those stat stages chosen at random by 2.

Acupressure   NORMAL      St  0   0   30  0   [200]    d  g 

E3: If the last non-user who hit the user with an attack this round is one of user's opposing Pokemon, reduces the HP of the Pokemon at that non-user's position by 1.5 times the amount of HP lost by user due to that attack. Affected by type immunities. (For multi-hit attacks, returns HP based on the last hit of that attack.)

Metal Burst   STEEL       Ph  1   100 10  0   [01]     e   

E4: If this attack is successful and user's party has at least one non-active Pokemon, this attack causes the user to switch even if it cannot switch.

U-turn        BUG         Ph  70  100 20  0   [00] ab  ef  

E5: If this attack is successful, decreases user's Defense and Special Defense by 1 stage.

Close Combat  FIGHTING    Ph  120 100 5   0   [00] ab  ef h

E6: Base damage is doubled if user strikes after opponent this round, or if opponent switched this round before user's turn.

Payback       DARK        Ph  50  100 10  0   [00] ab  ef  

E7: Base damage is doubled if opponent lost HP this round (even from Pain Split).

Assurance     DARK        Ph  50  100 10  0   [00] ab  ef  

E8: Effect lasts for five rounds, including the current round. During effect, effects due to the opponent's item are not applied, and opponent cannot use or throw items, and items cannot be used on opponent. Effect ends when opponent is switched.

Embargo       DARK        St  0   100 15  0   [00]  b  e   

E9: As part of this attack's use, user throws its item at opponent and that item is consumed after damage calculation. This attack's base damage depends on the item thrown this way. If this attack is successful, the thrown item takes effect. More information.

Fling         DARK        Ph  1   100 10  0   [00]  b  e   

EA: Opponent becomes afflicted with user's status problem. If opponent becomes afflicted this way, user is cured of its status problem. (Fails if opponent has a status problem. If user is badly poisoned, opponent becomes badly poisoned.)

Psycho Shift  PSYCHIC     St  0   90  10  0   [00]  b  e   

EB: If this attack has 0 PP, this attack's base damage is 200. If this attack has 1 PP, this attack's base damage is 80. If this attack has 2 PP, this attack's base damage is 60. If this attack has 3 PP, this attack's base damage is 50. If this attack has 4 or more PP, this attack's base damage is 40.

Trump Card    NORMAL      Sp  1   0   5   0   [00] ab  ef  

EC: Effect lasts for five rounds, including the current round. During effect, the moves Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis, and Wish are disabled for opponent. During effect, if a move or an effect of a move (other than Pain Split) would cause the opponent to gain HP, it gains no HP instead. Effect ends when opponent is switched.

Heal Block    PSYCHIC     St  0   100 15  0   [04]  b  e   

ED: This attack's base damage is equal to int((opponent's current HP)*120/max(1,opponent's total HP))+1.

Wring Out     NORMAL      Sp  1   100 5   0   [00] ab  ef  
Crush Grip    NORMAL      Ph  1   100 5   0   [00] ab  ef  

EE: During effect, user's Attack and Defense stats are switched. Effect ends when user uses this attack during effect or when user is switched.

Power Trick   PSYCHIC     St  0   0   10  0   [10]       g 

EF: During effect, effects due to opponent's ability are not applied. Effect ends when opponent is switched.

Gastro Acid   POISON      St  0   100 10  0   [00]  bc e   

F0: For five rounds, including the current round, no attacks against any active Pokemon on the user's side can be critical hits. During effect, this attack fails for user's party.

Lucky Chant   NORMAL      St  0   0   30  0   [20]       g 

F1: If user strikes before opponent this round and the attack opponent chose for use this round is a damaging attack, user uses that attack with no target with effectiveness multiplied by 1.5. Fails if opponent chose one of the following for use: Counter, Mirror Coat, Thief, Covet, Focus Punch, or Chatter.

Me First      NORMAL      St  0   0   20  0   [400]  b      

F2: Uses the last move used by a Pokemon. Fails if that move is Sleep Talk, Copycat, Assist, Me First, Mirror Move, Metronome, Struggle, Sketch, Mimic, Chatter, Counter, Mirror Coat, Protect, Detect, Endure, Destiny Bond, Thief, Follow Me, Snatch, Helping Hand, Covet, Trick, Focus Punch, Feint, or Switcheroo, or if there is no such move.

Copycat       NORMAL      St  0   0   20  0   [01]         

F3: Simultaneously, user adopts opponent's current Attack and Special Attack stat stages, and opponent adopts user's current Attack and Special Attack stat stages.

Power Swap    PSYCHIC     St  0   0   10  0   [00]  b  e   

F4: Simultaneously, user adopts opponent's current Defense and Special Defense stat stages, and opponent adopts user's current Defense and Special Defense stat stages.

Guard Swap    PSYCHIC     St  0   0   10  0   [00]  b  e   

F5: This attack's base damage is equal to min(200,60+(20*X)), where X is the total of all of opponent's current stat stages that are greater than 0.

Punishment    DARK        Ph  1   100 5   0   [00] ab  efg 

F6: Fails unless user has one other move and had previously used all its other moves at least once since the last time user became active.

Last Resort   NORMAL      Ph  130 100 5   0   [00] ab  ef  

F7: Changes opponent's ability to Insomnia. Fails if opponent's ability is Multitype.

Worry Seed    GRASS       St  0   100 10  0   [00]  bc e   

F8: Fails if opponent did not choose a damaging move for use this round. Fails if opponent struck before the user.

Sucker Punch  DARK        Ph  80  100 5   0   [00] ab  efg 

F9: Can be used up to two times. During effect, whenever an opposing Pokemon becomes active, that Pokemon becomes poisoned if this attack was used once; or badly poisoned if this attack was used twice, unless it has Levitate or its current type includes Flying, Poison, or Steel. Effect ends when a Poison-type opposing Pokemon becomes active.

Toxic Spikes  POISON      St  0   0   20  0   [80]       g 

FA: Simultaneously, user adopts opponent's current stat stages, and opponent adopts user's current stat stages.

Heart Swap    PSYCHIC     St  0   0   10  0   [00]  b  e   

FB: During effect, user gains 1/16 of total HP at the end of every round. Effect ends when user is switched.

Aqua Ring     WATER       St  0   0   20  0   [10]         

FC: For five rounds, including the current round, user is immune to Ground-type moves (overridden by Ingrain's effect), and user is unaffected by Spikes and Toxic Spikes, and user can switch and flee, as though it had Levitate. Effect ends when user is switched. Fails if Ingrain is in effect for the user. Fails if user has Levitate.

Magnet Rise   ELECTRIC    St  0   0   10  0   [10]         

FD: Returns to user 1/3 of HP lost by opponent due to this attack (recoil damage). May burn opponent.

Flare Blitz   FIRE        Ph  120 100 15  10  [00] ab  e  h

FE: {This attack's effectiveness is not affected by user's or opponent's types. If this attack is successful, user loses 1/4 of total HP (not considered recoil damage).}

Struggle      NORMAL      Ph  50  0   1   0   [00] ab   fg 

FF: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Surf and Whirlpool, and user doesn't lose HP because of Sandstorm and Hail.

Dive          WATER       Ph  80  100 10  0   [00] ab  ef  

100: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Earthquake and Magnitude, and user doesn't lose HP because of Sandstorm and Hail.

Dig           GROUND      Ph  80  100 10  0   [00] ab  ef  

101: If opponent is using Dive, this attack's base damage is doubled.

Surf          WATER       Sp  95  100 15  0   [08]  b  ef  

102: Decreases opponent's evasiveness by 1 stage. Even if opponent's evasiveness cannot be decreased, ends the effects of Reflect, Light Screen, Safeguard, Mist, Spikes, Toxic Spikes, and Stealth Rock on the opponent's side.

Defog         FLYING      St  0   0   15  0   [00]  b  e   

103: Effect lasts for five rounds, including the current round. During effect, starting with the next round, active Pokemon with lower Speeds strike before those with higher Speeds, rather than after. Effect ends when any active Pokemon uses this attack.

Trick Room    PSYCHIC     St  0   0   5   0   [40]     e   

104: May freeze opponent. During Hail, this attack hits without fail, and if opponent had used Protect or Detect, this attack's accuracy is 100 minus its original accuracy.

Blizzard      ICE         Sp  120 70  5   10  [04]  b  e  h

105: Multi-turn attack. Base damage is doubled if opponent is using Dive.

Whirlpool     WATER       Sp  15  70  15  0   [00]  b  ef h

106: Returns to user 1/3 of HP lost by opponent due to this attack (recoil damage). May paralyze opponent.

Volt Tackle   ELECTRIC    Ph  120 100 15  10  [00] ab  ef h

107: Two-turn attack. While user is using this attack, user is unaffected by attacks other than Gust, Thunder, Twister, and Sky Uppercut. May paralyze opponent.

Bounce        FLYING      Ph  85  85  5   30  [00] ab  ef  

109: Decreases opponent's Special Attack by 2 stages if opponent doesn't have Oblivious, the opponent's gender is different from the user's, and neither is genderless.

Captivate     NORMAL      St  0   100 20  0   [04]  bc e g 

10A: During effect, whenever an opposing Pokemon becomes active, that Pokemon loses X/8 of total HP, where X is the type effectiveness of the Rock type against that Pokemon's types.

Stealth Rock  ROCK        St  0   0   20  0   [80]         

10B: If user's original species is Chatot, this attack has up to a 31% chance of confusing the opponent depending on user's cry. More information.

Chatter       FLYING      Sp  60  100 20  0   [00]  b    g 

10C: If user is holding a Plate, this attack's type depends on the Plate held.

Judgment      NORMAL      Sp  100 100 10  0   [00]  b  ef  

10D: Returns to user half of HP lost by opponent due to this attack (recoil damage).

Head Smash    ROCK        Ph  150 80  5   0   [00] ab  ef h

10E: User faints as part of this attack's use. When a Pokemon at user's position becomes active during this turn, it recovers all HP and PP and is cured of all status problems. (New Pokemon become active immediately during this turn.) Fails if user's party has no non-active Pokemon (doesn't cause fainting).

Lunar Dance   PSYCHIC     St  0   0   10  0   [10]        h

10F: May decrease opponent's Special Defense by 2 stages.

Seed Flare    GRASS       Sp  120 85  5   40  [00]  b  ef h

110: Two-turn attack. [While user is using this attack, attacks with an accuracy check will miss the user [unsure here]]. Ignores effect of Protect or Detect.

Shadow Force  GHOST       Ph  120 100 5   0   [00] a   ef  

111: May burn opponent. May cause opponent to flinch. (Somehow ignores effect of Wonder Guard.)

Fire Fang     FIRE        Ph  65  95  15  10  [00] ab  ef  

112: May freeze opponent. May cause opponent to flinch.

Ice Fang      ICE         Ph  65  95  15  10  [00] ab  ef  

113: May paralyze opponent. May cause opponent to flinch.

Thunder Fang  ELECTRIC    Ph  65  95  15  10  [00] ab  ef  

114: May increase user's Special Attack by 1 stage.

Charge Beam   ELECTRIC    Sp  50  90  10  70  [00]  b  ef  

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